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  • Discord.py repository example : bot can join voice channel, shows voice activity (green ring), but no sound is produced ?

    19 juin 2023, par Jared Robertson

    I copied an example from the discord.py repository to test out a bot with music capabilities. Though the code enables YouTube playback, I am only concerned with local audio playback. See code here : https://github.com/Rapptz/discord.py/blob/v2.3.0/examples/basic_voice.py. I tested this code as is with only the Discord token portion updated (from constants.py). See code below :

    


    # This example requires the 'message_content' privileged intent to function.

#my constants.py with API keys, tokens, etc. stored
import constants

import asyncio

import discord
import youtube_dl

from discord.ext import commands

# Suppress noise about console usage from errors
youtube_dl.utils.bug_reports_message = lambda: ''


ytdl_format_options = {
    'format': 'bestaudio/best',
    'outtmpl': '%(extractor)s-%(id)s-%(title)s.%(ext)s',
    'restrictfilenames': True,
    'noplaylist': True,
    'nocheckcertificate': True,
    'ignoreerrors': False,
    'logtostderr': False,
    'quiet': True,
    'no_warnings': True,
    'default_search': 'auto',
    'source_address': '0.0.0.0',  # bind to ipv4 since ipv6 addresses cause issues sometimes
}

ffmpeg_options = {
    'options': '-vn',
}

ytdl = youtube_dl.YoutubeDL(ytdl_format_options)


class YTDLSource(discord.PCMVolumeTransformer):
    def __init__(self, source, *, data, volume=0.5):
        super().__init__(source, volume)

        self.data = data

        self.title = data.get('title')
        self.url = data.get('url')

    @classmethod
    async def from_url(cls, url, *, loop=None, stream=False):
        loop = loop or asyncio.get_event_loop()
        data = await loop.run_in_executor(None, lambda: ytdl.extract_info(url, download=not stream))

        if 'entries' in data:
            # take first item from a playlist
            data = data['entries'][0]

        filename = data['url'] if stream else ytdl.prepare_filename(data)
        return cls(discord.FFmpegPCMAudio(filename, **ffmpeg_options), data=data)


class Music(commands.Cog):
    def __init__(self, bot):
        self.bot = bot

    @commands.command()
    async def join(self, ctx, *, channel: discord.VoiceChannel):
        """Joins a voice channel"""

        if ctx.voice_client is not None:
            return await ctx.voice_client.move_to(channel)

        await channel.connect()

    @commands.command()
    async def play(self, ctx, *, query):
        """Plays a file from the local filesystem"""

        source = discord.PCMVolumeTransformer(discord.FFmpegPCMAudio(query))
        ctx.voice_client.play(source, after=lambda e: print(f'Player error: {e}') if e else None)

        await ctx.send(f'Now playing: {query}')

    @commands.command()
    async def yt(self, ctx, *, url):
        """Plays from a url (almost anything youtube_dl supports)"""

        async with ctx.typing():
            player = await YTDLSource.from_url(url, loop=self.bot.loop)
            ctx.voice_client.play(player, after=lambda e: print(f'Player error: {e}') if e else None)

        await ctx.send(f'Now playing: {player.title}')

    @commands.command()
    async def stream(self, ctx, *, url):
        """Streams from a url (same as yt, but doesn't predownload)"""

        async with ctx.typing():
            player = await YTDLSource.from_url(url, loop=self.bot.loop, stream=True)
            ctx.voice_client.play(player, after=lambda e: print(f'Player error: {e}') if e else None)

        await ctx.send(f'Now playing: {player.title}')

    @commands.command()
    async def volume(self, ctx, volume: int):
        """Changes the player's volume"""

        if ctx.voice_client is None:
            return await ctx.send("Not connected to a voice channel.")

        ctx.voice_client.source.volume = volume / 100
        await ctx.send(f"Changed volume to {volume}%")

    @commands.command()
    async def stop(self, ctx):
        """Stops and disconnects the bot from voice"""

        await ctx.voice_client.disconnect()

    @play.before_invoke
    @yt.before_invoke
    @stream.before_invoke
    async def ensure_voice(self, ctx):
        if ctx.voice_client is None:
            if ctx.author.voice:
                await ctx.author.voice.channel.connect()
            else:
                await ctx.send("You are not connected to a voice channel.")
                raise commands.CommandError("Author not connected to a voice channel.")
        elif ctx.voice_client.is_playing():
            ctx.voice_client.stop()


intents = discord.Intents.default()
intents.message_content = True

bot = commands.Bot(
    command_prefix=commands.when_mentioned_or("!"),
    description='Relatively simple music bot example',
    intents=intents,
)


@bot.event
async def on_ready():
    print(f'Logged in as {bot.user} (ID: {bot.user.id})')
    print('------')


async def main():
    async with bot:
        await bot.add_cog(Music(bot))
        #referenced my discord token in constants.py
        await bot.start(constants.discord_token)


asyncio.run(main())


    


    This code should cause the Discord bot to join the voice channel and play a local audio file when the message " !play query" is entered into the Discord text channel, with query in my case being "test.mp3." When " !play test.mp3" is entered, the bot does join the voice channel and appears to generate voice activity, however no sound is heard. No errors are thrown in the output. The bot simply continues on silently.

    


    Here's what I've checked and tried :

    


      

    1. I am in the Discord voice channel. The code will alert that user is not in the voice channel if a user attempts to summon the bot without being in a voice channel.

      


    2. 


    3. FFmpeg is installed and added to PATH. I even stored a copy of the .exe in the project folder.

      


    4. 


    5. I've tried specifying the full path of both FFmpeg (adding the "executable=" arg to the play function) and the audio file (stored at C :/test.mp3 and a copy in the project folder).

      


    6. 


    7. All libraries up to date.

      


    8. 


    9. Reviewed discord.py docs (https://discordpy.readthedocs.io/en/stable/api.html#voice-related) and played around with opuslib (docs say not necessary on Windows, which I'm on) and FFmpegOpusAudio, but results were the same.

      


    10. 


    11. Referenced numerous StackOverflow threads, including every one suggested when I typed the title of this post. Tried each suggestion individually and in various combinations when possible. See a few below :
Discord.py music_cog, bot joins channel but plays no sound
Discord.py Music Bot doesn’t play music
Discord.py Bot Not Playing music

      


    12. 


    13. Double checked my sound is on and volume turned up. My sound is working I can hear the Discord notification when the bot joins the voice channel.

      


    14. 


    15. Issue is the same if I try to play a YouTube file with !yt command. Bot joins channel fine but no sound is produced.

      


    16. 


    


    That's everything I can think of at the moment. There seem to be many posts regarding this exact topic and also variations of it. I've been unable to find a clear and consistent answer, nor one the works for me. I am willing to try anything at this point as it is obviously possible, but for whatever reason success eludes me. Thank you in advance for any assistance you are willing to offer.

    


  • installing ffmpeg library using command line in android development

    30 novembre 2018, par YASHWANT

    I have tried to run a command from the application to install the ffmpeg library. This is my code :

    try {
       Process process =Runtime.getRuntime().exec("/system/bin/pm install ffmpeg");
       BufferedReader in = new BufferedReader(new InputStreamReader(process.getInputStream()));
    } catch (IOException e) {
       e.printStackTrace();
       Toast.makeText(getApplicationContext(),"failed",Toast.LENGTH_SHORT).show();
    }

    Problem :

    It doesn’t work and prints the output "failed".

  • Compile FFMPEG for iOS development

    7 avril 2016, par Alec Gamble

    So I’ve been googling around and there seem to be a lot of answers to this questions... for people who know what they’re doing. Unfortunately I am not one of these people. I had a version of FFMPEG I was using in a project and now I want to port that project to iOS. So I have a version of FFMPEG with LAME installed on my desktop and in my C++ application I was just accessing this through the command line via the system() method. I also just downloaded the FFMPEG iOS build from here :

    https://github.com/kewlbear/FFmpeg-iOS-build-script

    and the gas-preprocessor from the link on that page but I’m unsure as to what to do with it now and how to get it to a state where I would be able to compile a basic FFMPEG test to my iPhone.


    I tried adding the libraries as mentioned in :
    How to Build FFMpeg as iOS Framework so my project hierarchy looks like :

    enter image description here

    but when I do :

    #import <libavcodec></libavcodec>avcodec.h> as suggested

    or any other import I can think to do it always errors me out saying it can’t find it. I’m not sure if this is because I’m not using search paths correctly or my import line is wrong or what...