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  • Les vidéos

    21 avril 2011, par

    Comme les documents de type "audio", Mediaspip affiche dans la mesure du possible les vidéos grâce à la balise html5 .
    Un des inconvénients de cette balise est qu’elle n’est pas reconnue correctement par certains navigateurs (Internet Explorer pour ne pas le nommer) et que chaque navigateur ne gère en natif que certains formats de vidéos.
    Son avantage principal quant à lui est de bénéficier de la prise en charge native de vidéos dans les navigateur et donc de se passer de l’utilisation de Flash et (...)

  • Les tâches Cron régulières de la ferme

    1er décembre 2010, par

    La gestion de la ferme passe par l’exécution à intervalle régulier de plusieurs tâches répétitives dites Cron.
    Le super Cron (gestion_mutu_super_cron)
    Cette tâche, planifiée chaque minute, a pour simple effet d’appeler le Cron de l’ensemble des instances de la mutualisation régulièrement. Couplée avec un Cron système sur le site central de la mutualisation, cela permet de simplement générer des visites régulières sur les différents sites et éviter que les tâches des sites peu visités soient trop (...)

  • Publier sur MédiaSpip

    13 juin 2013

    Puis-je poster des contenus à partir d’une tablette Ipad ?
    Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir

Sur d’autres sites (3500)

  • How to use ffmpeg commnad in android with input and output file path ?

    27 mai 2016, par Gaju

    I want use ffmpeg command in android app.i am using this library to start with ffmpeg.

    http://writingminds.github.io/ffmpeg-android-java/

    i have developed a demo app and also run the command

    ffmpeg -version

    this command also giving exact ouput. but when i am giving any file path with name my command always fail for this i am using :

               String cmd[] = new String[]{"ffmpeg", "-i", "/storage/emulated/0/Videos/dheere.mp4", "-c:v", "libx264", "/storage/emulated/0/Videos/dheere2.3gp"};
               execute(cmd);




     private void execute(String cmd[]) {


       try {
           // to execute "ffmpeg -version" command you just need to pass "-version"
           FFMpegApp.getFfmpeg().execute(cmd, new ExecuteBinaryResponseHandler() {

               @Override
               public void onStart() {
                   Log.e("gc", "Command Started");
               }

               @Override
               public void onProgress(String message) {
                   Log.e("gc", "onProgress" + message);
               }

               @Override
               public void onFailure(String message) {
                   Log.e("gc", "onFailure command" + message);
               }

               @Override
               public void onSuccess(String message) {
                   Log.e("gc", "onSuccess command" + message);
               }


               @Override
               public void onFinish() {
                   Log.e("gc", "onFinish command");
               }
           });
       } catch (FFmpegCommandAlreadyRunningException e) {
           // Handle if FFmpeg is already running
           e.printStackTrace();
       } catch (Exception e) {
           e.printStackTrace();
       }
    }

    please give me any suggetion how to use command in android ?
    thanks in advance.

  • Playing H.264 video in an application through ffmpeg using DXVA2 acceleration

    28 avril 2012, par cloudraven

    I am trying to output H.264 video in a Windows application. I am moderately familiar with FFMPEG and I have been successful at getting it to play H.264 in a SDL window without a problem. Still, I would really benefit from using Hardware Acceleration (probably through DXVA2)

    I am reading raw H264 video, no container, no audio ... just raw video (and no B-frames, just I and P). Also, I know that all the systems that will use this applications have Nvidia GPUs supporting at least VP3.
    Given that set of assumptions I was hoping to cut some corners, make it simple instead of general, just have it working for my particular scenario.

    So far I know that I need to set the hardware acceleration in the codec context by filling the hwaccel member through a call to ff_find_hwaccel. My plan is to look at Media Player Classic Home Cinema which does a pretty good job at supporting DXVA2 using FFMPEG when decoding H.264. However, the code is quite large and I am not exactly sure where to look. I can find the place where ff_find_hwaccel is called in h264.c, but I was wondering where else should I be looking at.

    More specifically, I would like to know what is the minimum set of steps that I have to code to get DXVA2 through FFMPEG working ?

    EDIT : I am open to look at VLC or anything else if someone knows where I can find the "important" piece of code that does the trick. I just mentioned MPC-HC because I think it is the easiest to get to compile in Windows.

  • ffmpegthumbnailer error with carrierwave-video-thumbnailer

    30 janvier 2014, par scientiffic

    I am getting the error "No such file or directory" when I try to run ffmpegthumbnailer using the carrierwave-video-thumbnailer gem.

    I confirmed that ffmpegthumbnailer is working correctly on my computer since I can generate a thumbnail image from a video straight from the command line.

    From my logs, it looks like my app thinks that it has generated a thumbnail image. However, when I look in the directory, there is no file tmpfile.png, and my app fails with the error.

    Has anyone successfully used the carrierewave-video-thumbnailer gem to create thumbnails, and if so, what am I doing wrong ? Alternatively, if there is some way I can just run ffmpegthumbnailer within my model, I could do that too.

    Here are my logs :

    Running....ffmpegthumbnailer -i /Users/.../Website/public/uploads/tmp/1380315873-21590-2814/thumb_Untitled.mov -o /Users/.../Website/public/uploads/tmp/1380315873-21590-2814/tmpfile.png -c png -q 10 -s 192 -f
    Success!
    Errno::ENOENT: No such file or directory - (/Users/.../Website/public/uploads/tmp/1380315873-21590-2814/tmpfile.png, /Users/.../Website/public/uploads/tmp/1380315873-21590-2814/thumb_Untitled.mov)

    video_path_uploader.rb

    class VideoPathUploader < CarrierWave::Uploader::Base
     include CarrierWave::Video
     include CarrierWave::Video::Thumbnailer

     process encode_video: [:mp4]

     # Include RMagick or MiniMagick support:
     # include CarrierWave::RMagick
     include CarrierWave::MiniMagick

     # Choose what kind of storage to use for this uploader:
     # storage :file
     storage :fog

     # Override the directory where uploaded files will be stored.
     # This is a sensible default for uploaders that are meant to be mounted:
     def store_dir
       "#{model.class.to_s.underscore}/#{mounted_as}/#{model.id}"
     end

      version :thumb do
         process thumbnail: [{format: 'png', quality: 10, size: 192, strip: true, logger: Rails.logger}]
         def full_filename for_file
           png_name for_file, version_name
         end
     end

       def png_name for_file, version_name
         %Q{#{version_name}_#{for_file.chomp(File.extname(for_file))}.png}
       end

    end

    Video.rb

    class Video < ActiveRecord::Base
     # maybe we should add a title attribute to the video?
     attr_accessible :position, :project_id, :step_id, :image_id, :saved, :embed_url, :thumbnail_url, :video_path
     mount_uploader :video_path, VideoPathUploader
    ...
    end