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Médias (1)
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SWFUpload Process
6 septembre 2011, par
Mis à jour : Septembre 2011
Langue : français
Type : Texte
Autres articles (34)
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Qualité du média après traitement
21 juin 2013, parLe bon réglage du logiciel qui traite les média est important pour un équilibre entre les partis ( bande passante de l’hébergeur, qualité du média pour le rédacteur et le visiteur, accessibilité pour le visiteur ). Comment régler la qualité de son média ?
Plus la qualité du média est importante, plus la bande passante sera utilisée. Le visiteur avec une connexion internet à petit débit devra attendre plus longtemps. Inversement plus, la qualité du média est pauvre et donc le média devient dégradé voire (...) -
Emballe médias : à quoi cela sert ?
4 février 2011, parCe plugin vise à gérer des sites de mise en ligne de documents de tous types.
Il crée des "médias", à savoir : un "média" est un article au sens SPIP créé automatiquement lors du téléversement d’un document qu’il soit audio, vidéo, image ou textuel ; un seul document ne peut être lié à un article dit "média" ; -
HTML5 audio and video support
13 avril 2011, parMediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
For older browsers the Flowplayer flash fallback is used.
MediaSPIP allows for media playback on major mobile platforms with the above (...)
Sur d’autres sites (4440)
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GDPR compliance for Matomo’s Premium Features like Heatmaps & Session Recording, Form Analytics, Media Analytics & co
27 avril 2018, par InnoCraftThe General Data Protection Regulation (EU) 2016/679, also referred to as RGPD in French, Datenschutz-Grundverordnung, DS-GVO in German, is fast-approaching. It is now less than 30 days until GDPR applies to most businesses around the world on 25th May 2018. If you haven’t heard of this new regulation yet, I recommend you check out our GDPR guide which we continue to expand regularly to get you up to speed with it.
GDPR compliance in Matomo
We are currently adding several new features to Matomo to get you GDPR ready. You will have for example the possibility to delete and export data for data subjects, delete and anonymize previously tracked data, anonymize the IP address and location, ask for consent, and more. A beta version with these features is already available. We will release more blog posts and user guides about these features soon and just recently published a post on how to avoid collecting personal information in the first place soon.
If you are still using Piwik, we highly recommend you update to a recent version of Matomo as all versions of Piwik will NOT be GDPR compliant.
GDPR compliance for premium features
InnoCraft, the company of the makers of Matomo, are offering various premium features for your self-hosted Matomo so you can be sure to make the right decisions and continuously grow your business. These features are also available on the cloud-hosted version of Matomo.
If you are now wondering how GDPR applies to these features, you will be happy to hear that none of them collect any personal information except for possibly Heatmaps & Session Recording and the WooCommerce integration. All of them also support all the new upcoming GDPR features like the possibility to export and delete data. It is important that you update your Matomo Premium Features to the latest version to use these features.
Making Heatmaps & Session Recording GDPR compliant
We have added several new features to make it easy for you to be GDPR compliant and in many cases you might not even have to do anything. Some of the changes include :
- Keystrokes (text entered into form fields) are no longer captured by default.
- You may enable the capturing of keystrokes, and all keystrokes will be anonymized by default.
- You may whitelist certain form fields to be recorded in plain text. However, fields that likely contain personal or sensitive information like passwords, phone numbers, addresses, credit card details, names, email addresses, and more will be always anonymized to protect user privacy. (this has always been the case but we have now included many more fields).
How personal information may still be recorded
Nevertheless, Heatmaps and Session Recordings may still record personal or sensitive information if you show them as part of the regular website as plain text (and not as part of a form field). The below example shows an email address for a paypal account as well as a name and VAT information as a regular content.
To anonymize such information, simply add a
data-matomo-mask
attribute to your website :<span data-matomo-mask>example@example.com</span>
You can read more about this in the developer guide “Masking content on your website”.
WooCommerce Integration
The WooCommerce integration may record an Order ID when a customer purchases something on your shop. As the Order ID is an identifier which could be linked with your shop to identify an individual, it may be considered as personal information. Matomo now offers an option to automatically anonymize this Order ID so it is no longer considered as personal information. To enable this feature, log in to your Matomo and go to “Administration => Anonymize Data”.
GDPR compliance for third party plugins on the Matomo Marketplace
The Matomo Marketplace currently features over 80 free plugins. Over 50 of them are compatible with the latest Matomo 3.X version and most of them should support Matomo’s new GDPR features out of the box. If you are concerned by GDPR and are not sure if a third party plugin stores any personal information, we highly recommend you ask the developer of this plugin about the compliance.
You can find a link to the plugin’s issue tracker by going to a plugin page and then clicking on “Github” on the bottom right.
If you are a plugin developer, please read our developer guide “GDPR & How do I make my Matomo plugin compliant”.
The post GDPR compliance for Matomo’s Premium Features like Heatmaps & Session Recording, Form Analytics, Media Analytics & co appeared first on Analytics Platform - Matomo.
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Further Dreamcast Hacking
3 février 2011, par Multimedia Mike — Sega DreamcastI’m still haunted by Sega Dreamcast programming, specifically the fact that I used to be able to execute custom programs on the thing (roughly 8-10 years ago) and now I cannot. I’m going to compose a post to describe my current adventures on this front. There are 3 approaches I have been using : Raw, Kallistios, and the almighty Linux.
Raw
What I refer to as "raw" is an assortment of programs that lived in a small number of source files (sometimes just one ASM file) and could be compiled with the most basic SH-4 toolchain. The advantage here is that there aren’t many moving parts and not many things that can possibly go wrong, so it provides a good functional baseline.One of the original Dreamcast hackers was Marcus Comstedt, who still has his original DC material hosted at the reasonably easy-to-remember URL mc.pp.se/dc. I can get some of these simple demos to work, but not others.
I also successfully assembled and ran a pair of 256-byte (!!) demos from this old DC scene page.
KallistiOS
KallistiOS (or just KOS) was a real-time OS developed for the DC and was popular among the DC homebrew community. All the programming I did back in the day was based around KOS. Now I can’t get any of it to work. More specifically, KOS can’t seem to make it past a certain point in its system initialization.The Linux Option
I was never that excited about running Linux on my Dreamcast. For some hackers, running Linux on a given piece of consumer electronics is the highest attainable goal. Back in the day, I looked at it from a much more pragmatic perspective— I didn’t see much use in running Linux on the DC, not as much as running KOS which was developed to be a much more appropriate fit.However, I was able to burn a CD-R of an old binary image of Linux 2.4.5 compiled for the Dreamcast and boot it some months ago. So I at least have a feeling that this should work. I have never cross-compiled a kernel of my own (though I have compiled many, many x86 kernels in my time, so I’m not a total n00b in this regard). I figured this might be a good time to start.
The first item that worries me is getting a functional cross-compiling toolchain. Fortunately, a little digging in the Linux kernel documentation pointed me in the direction of a bunch of ready-made toolchains hosted at kernel.org. So I grabbed one of the SH toolchains (gcc-4.3.3-nolibc) and got rolling.
I’m well familiar with the cycle of
'make menuconfig'
in order to pick configuration options, and then'make'
to build a kernel (or usually'make zImage'
or'make bzImage'
to create compressed images). For cross compiling, the primary difference seems to be editing the root Makefile in the Linux source code tree (I’m using 2.6.37, the latest stable as of this writing) and setting a value for the CROSS_COMPILE variable. Then, run'make menuconfig'
followed by'make'
as normal.The Linux 2.6 series is supposed to support a range of Renesas (formerly Hitachi) SH processors and board configurations. This includes reasonable defaults for the Sega Dreamcast hardware. I got it all compiling except for a series of .S files. Linus Torvalds once helped me debug a program I work on so I thought I’d see if there was something I could help debug here.
The first issue was with ASM statements of a form similar to :
mov #0xffffffe0, r1
Now, the DC’s SH-4 is a RISC CPU. A lot of RISC architectures adopt a fixed instruction size of 32 bits. You can’t encode an entire 32-bit immediate value inside of a 32-bit instruction (there would be no room for the instruction encoding). Further, the SH series encoded instructions with a mere 16 bits. The move immediate data instruction only allows for an 8-bit, sign-extended value.
I decided that the above statement is equivalent to :
mov #-32, r1
I’ll give this statement the benefit of the doubt that it used to work with the gcc toolchain somewhere along the line. I assume that the assembler is supposed to know enough to substitute the first form with the second.
The next problem is that an ’sti’ instruction shows up in a number of spots. Using Intel x86 conventions, this is a "set interrupt flag" instruction (I remember that the 6502 CPU had the same instruction mnemonic, though its interrupt flag’s operation was opposite that of the x86). The SH-4 reference manual lists no ’sti’ instruction. When it gets to these lines, the assembler complains about immediate move instructions with too large data, like the instructions above. I’m guessing they must be macro’d to something else but I failed to find where. I commented out those lines for the time being. Probably not that smart, but I want to keep this moving for now.
So I got the code to compile into a kernel file called ’vmlinux’. I’ve seen this file many times before but never thought about how to get it to run directly. The process has usually been to compress it and send it over to lilo or grub for loading, as that is the job of the bootloader. I have never even wondered what format the vmlinux file takes until now. It seems that ’vmlinux’ is just a plain old ELF file :
$ file vmlinux vmlinux : ELF 32-bit LSB executable, Renesas SH, version 1 (SYSV), statically linked, not stripped
The ’dc-tool’ program that uploads executables to the waiting bootloader on the Dreamcast is perfectly cool accepting ELF files (and S-record files, and raw binary files). After a very lengthy upload process, execution fails (resets the system).
For the sake of comparison, I dusted off that Linux 2.4.5 bootable Dreamcast CD-ROM and directly uploaded the vmlinux file from that disc. That works just fine (until it’s time to go to the next loading phase, i.e., finding a filesystem). Possible issues here could include the commented ’sti’ instructions (could be that they aren’t just decoration). I’m also trying to understand the memory organization— perhaps the bootloader wants the ELF to be based at a different address. Or maybe the kernel and the bootloader don’t like each other in the first place— in this case, I need to study the bootable Linux CD-ROM to see how it’s done.
Optimism
Even though I’m meeting with rather marginal success, this is tremendously educational. I greatly enjoy these exercises if only for the deeper understanding they bring for the lowest-level system details. -
Fill patterns
My work life has been quite busy lately and I haven’t had a chance to sit down and blog. I have been touring around London and some parts of the northern England consulting and organizing some training here and there. Luckily I have had the chance to do some work on Imagick and the 2.2.0 beta release is getting closer. The internal structure was completely restructured and broken down into several smaller files. During this time Imagick was adapted to follow the PHP Coding Standards more closely. Still a work in progress
I committed slightly modified version of this example to PHP Manual http://uk.php.net/manual/en/imagick.examples.php page a few days ago. The example illustrates using an image as a part of a named fill pattern. The fill pattern is used to annotate text but the named pattern could also be used to fill any shapes that allow fill to be specified (include circles, ellipses, rectangles, polygons etc etc). The code itself is pretty straight forward : Read the image, create the pattern and use the pattern as a fill.
The ice formations image is from http://www.photoeverywhere.co.uk/west/winterholiday/slides/iceformations5679.htm.
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< ?php
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/* Create a new imagick object */
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$im = new Imagick( ’iceformations5679.JPG’ ) ;
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/* Create imagickdraw object */
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$draw = new ImagickDraw() ;
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/* Start a new pattern called "ice" */
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$draw->pushPattern( ’ice’ , 0 , 0 , 50 , 50 ) ;
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/* Composite the image on the pattern */
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$draw->composite( Imagick: :COMPOSITE_OVER, 0, 0, 50, 50, $im ) ;
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/* Close the pattern */
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$draw->popPattern() ;
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/* Use the pattern called "ice" as the fill */
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$draw->setFillPatternURL( ’#ice’ ) ;
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/* Set font size to 52 */
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$draw->setFontSize( 52 ) ;
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/* Annotate some text */
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$draw->annotation( 5, 50, "Hello World !" ) ;
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/* Create a new canvas and white image */
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$canvas = new Imagick() ;
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$canvas->newImage( 310, 70, "white" ) ;
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/* Add black border around the resulting image */
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$canvas->borderImage( ’black’, 1, 1 ) ;
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/* Draw the ImagickDraw on to the canvas */
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$canvas->drawImage( $draw ) ;
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/* Set the format to PNG */
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$canvas->setImageFormat( ’png’ ) ;
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/* Output the image */
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header( "Content-Type : image/png" ) ;
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echo $canvas ;
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?>
And the result is here :
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