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  • Submit enhancements and plugins

    13 avril 2011

    If you have developed a new extension to add one or more useful features to MediaSPIP, let us know and its integration into the core MedisSPIP functionality will be considered.
    You can use the development discussion list to request for help with creating a plugin. As MediaSPIP is based on SPIP - or you can use the SPIP discussion list SPIP-Zone.

  • Personnaliser les catégories

    21 juin 2013, par

    Formulaire de création d’une catégorie
    Pour ceux qui connaissent bien SPIP, une catégorie peut être assimilée à une rubrique.
    Dans le cas d’un document de type catégorie, les champs proposés par défaut sont : Texte
    On peut modifier ce formulaire dans la partie :
    Administration > Configuration des masques de formulaire.
    Dans le cas d’un document de type média, les champs non affichés par défaut sont : Descriptif rapide
    Par ailleurs, c’est dans cette partie configuration qu’on peut indiquer le (...)

  • Mise à disposition des fichiers

    14 avril 2011, par

    Par défaut, lors de son initialisation, MediaSPIP ne permet pas aux visiteurs de télécharger les fichiers qu’ils soient originaux ou le résultat de leur transformation ou encodage. Il permet uniquement de les visualiser.
    Cependant, il est possible et facile d’autoriser les visiteurs à avoir accès à ces documents et ce sous différentes formes.
    Tout cela se passe dans la page de configuration du squelette. Il vous faut aller dans l’espace d’administration du canal, et choisir dans la navigation (...)

Sur d’autres sites (4199)

  • How to simultaneously capture mic, stream it to RTSP server and play it on iPhone's speaker ?

    24 août 2021, par Norbert Towiański

    I want to capture sound from mic, stream it to RTSP server and play it simultaneously on iPhone's speaker after getting samples from RTSP server. I mean such kind of loop. I use FFMPEGKit and I want to use MobileVLCKit, but unfortunately microphone is off when I start play stream.
I think I've done first step (capturing from microphone and send OutputStream to RTSP server) :

    


    @IBAction func transmitBtnPressed(_ sender: Any) {&#xA;    ffmpeg_transmit()&#xA;}&#xA;&#xA;@IBAction func recordBtnPressed(_ sender: Any) {&#xA;    switch recordingState {&#xA;    case .idle:&#xA;        recordingState = .start&#xA;        startRecording()&#xA;        recordBtn.setTitle("Started", for: .normal)&#xA;        let urlToFile = URL(fileURLWithPath: outPipePath!)&#xA;        outputStream = OutputStream(url: urlToFile, append: false)&#xA;        outputStream!.open()&#xA;    case .capturing:&#xA;        recordingState = .end&#xA;        stopRecording()&#xA;        recordBtn.setTitle("End", for: .normal)&#xA;    default:&#xA;        break&#xA;    }&#xA;}&#xA;&#xA;override func viewDidLoad() {&#xA;    super.viewDidLoad()&#xA;    outPipePath = FFmpegKitConfig.registerNewFFmpegPipe()&#xA;    self.setup()&#xA;}&#xA;&#xA;override func viewDidAppear(_ animated: Bool) {&#xA;    super.viewDidAppear(animated)&#xA;    setUpAuthStatus()&#xA;}&#xA;&#xA;func setUpAuthStatus() {&#xA;    if AVCaptureDevice.authorizationStatus(for: AVMediaType.audio) != .authorized {&#xA;        AVCaptureDevice.requestAccess(for: AVMediaType.audio, completionHandler: { (authorized) in&#xA;            DispatchQueue.main.async {&#xA;                if authorized {&#xA;                    self.setup()&#xA;                }&#xA;            }&#xA;        })&#xA;    }&#xA;}&#xA;&#xA;func setup() {&#xA;    self.session.sessionPreset = AVCaptureSession.Preset.high&#xA;    &#xA;    self.recordingURL = URL(fileURLWithPath: "\(NSTemporaryDirectory() as String)/file.m4a")&#xA;    if self.fileManager.isDeletableFile(atPath: self.recordingURL!.path) {&#xA;        _ = try? self.fileManager.removeItem(atPath: self.recordingURL!.path)&#xA;    }&#xA;    &#xA;    self.assetWriter = try? AVAssetWriter(outputURL: self.recordingURL!,&#xA;                                          fileType: AVFileType.m4a)&#xA;    self.assetWriter!.movieFragmentInterval = CMTime.invalid&#xA;    self.assetWriter!.shouldOptimizeForNetworkUse = true&#xA;    &#xA;    let audioSettings = [&#xA;        AVFormatIDKey: kAudioFormatLinearPCM,&#xA;        AVSampleRateKey: 48000.0,&#xA;        AVNumberOfChannelsKey: 1,&#xA;        AVLinearPCMIsFloatKey: false,&#xA;        AVLinearPCMBitDepthKey: 16,&#xA;        AVLinearPCMIsBigEndianKey: false,&#xA;        AVLinearPCMIsNonInterleaved: false,&#xA;        &#xA;    ] as [String : Any]&#xA;    &#xA;    &#xA;    self.audioInput = AVAssetWriterInput(mediaType: AVMediaType.audio,&#xA;                                         outputSettings: audioSettings)&#xA;    &#xA;    self.audioInput?.expectsMediaDataInRealTime = true&#xA;            &#xA;    if self.assetWriter!.canAdd(self.audioInput!) {&#xA;        self.assetWriter?.add(self.audioInput!)&#xA;    }&#xA;    &#xA;    self.session.startRunning()&#xA;    &#xA;    DispatchQueue.main.async {&#xA;        self.session.beginConfiguration()&#xA;        &#xA;        self.session.commitConfiguration()&#xA;        &#xA;        let audioDevice = AVCaptureDevice.default(for: AVMediaType.audio)&#xA;        let audioIn = try? AVCaptureDeviceInput(device: audioDevice!)&#xA;        &#xA;        if self.session.canAddInput(audioIn!) {&#xA;            self.session.addInput(audioIn!)&#xA;        }&#xA;        &#xA;        if self.session.canAddOutput(self.audioOutput) {&#xA;            self.session.addOutput(self.audioOutput)&#xA;        }&#xA;        &#xA;        self.audioConnection = self.audioOutput.connection(with: AVMediaType.audio)&#xA;    }&#xA;}&#xA;&#xA;func startRecording() {&#xA;    if self.assetWriter?.startWriting() != true {&#xA;        print("error: \(self.assetWriter?.error.debugDescription ?? "")")&#xA;    }&#xA;    &#xA;    self.audioOutput.setSampleBufferDelegate(self, queue: self.recordingQueue)&#xA;}&#xA;&#xA;func stopRecording() {&#xA;    self.audioOutput.setSampleBufferDelegate(nil, queue: nil)&#xA;    &#xA;    self.assetWriter?.finishWriting {&#xA;        print("Saved in folder \(self.recordingURL!)")&#xA;    }&#xA;}&#xA;func captureOutput(_ captureOutput: AVCaptureOutput, didOutput&#xA;                    sampleBuffer: CMSampleBuffer, from connection: AVCaptureConnection) {&#xA;    &#xA;    if !self.isRecordingSessionStarted {&#xA;        let presentationTime = CMSampleBufferGetPresentationTimeStamp(sampleBuffer)&#xA;        self.assetWriter?.startSession(atSourceTime: presentationTime)&#xA;        self.isRecordingSessionStarted = true&#xA;        recordingState = .capturing&#xA;    }&#xA;    &#xA;    var blockBuffer: CMBlockBuffer?&#xA;    var audioBufferList: AudioBufferList = AudioBufferList.init()&#xA;    &#xA;    CMSampleBufferGetAudioBufferListWithRetainedBlockBuffer(sampleBuffer, bufferListSizeNeededOut: nil, bufferListOut: &amp;audioBufferList, bufferListSize: MemoryLayout<audiobufferlist>.size, blockBufferAllocator: nil, blockBufferMemoryAllocator: nil, flags: kCMSampleBufferFlag_AudioBufferList_Assure16ByteAlignment, blockBufferOut: &amp;blockBuffer)&#xA;    let buffers = UnsafeMutableAudioBufferListPointer(&amp;audioBufferList)&#xA;    &#xA;    for buffer in buffers {&#xA;        let u8ptr = buffer.mData!.assumingMemoryBound(to: UInt8.self)&#xA;        let output = outputStream!.write(u8ptr, maxLength: Int(buffer.mDataByteSize))&#xA;        &#xA;        if (output == -1) {&#xA;            let error = outputStream?.streamError&#xA;            print("\(#file) > \(#function) > Error on outputStream: \(error!.localizedDescription)")&#xA;        }&#xA;        else {&#xA;            print("\(#file) > \(#function) > Data sent")&#xA;        }&#xA;    }&#xA;}&#xA;&#xA;func ffmpeg_transmit() {&#xA;    &#xA;    let cmd1: String = "-f s16le -ar 48000 -ac 1 -i "&#xA;    let cmd2: String = " -probesize 32 -analyzeduration 0 -c:a libopus -application lowdelay -ac 1 -ar 48000 -f rtsp -rtsp_transport udp rtsp://localhost:18556/mystream"&#xA;    let cmd = cmd1 &#x2B; outPipePath! &#x2B; cmd2&#xA;    &#xA;    print(cmd)&#xA;    &#xA;    ffmpegSession = FFmpegKit.executeAsync(cmd, withExecuteCallback: { ffmpegSession in&#xA;        &#xA;        let state = ffmpegSession?.getState()&#xA;        let returnCode = ffmpegSession?.getReturnCode()&#xA;        if let returnCode = returnCode, let get = ffmpegSession?.getFailStackTrace() {&#xA;            print("FFmpeg process exited with state \(String(describing: FFmpegKitConfig.sessionState(toString: state!))) and rc \(returnCode).\(get)")&#xA;        }&#xA;    }, withLogCallback: { log in&#xA;        &#xA;    }, withStatisticsCallback: { statistics in&#xA;        &#xA;    })&#xA;}&#xA;</audiobufferlist>

    &#xA;

    I want to use MobileVLCKit in that way :

    &#xA;

    func startStream(){&#xA;    guard let url = URL(string: "rtsp://localhost:18556/mystream") else {return}&#xA;    audioPlayer!.media = VLCMedia(url: url)&#xA;&#xA;    audioPlayer!.media.addOption( "-vv")&#xA;    audioPlayer!.media.addOption( "--network-caching=10000")&#xA;&#xA;    audioPlayer!.delegate = self&#xA;    audioPlayer!.audio.volume = 100&#xA;&#xA;    audioPlayer!.play()&#xA;&#xA;}&#xA;

    &#xA;

    Could you give me some hints how to implement that ?

    &#xA;

  • Running Windows XP In 2016

    2 janvier 2016, par Multimedia Mike

    I have an interest in getting a 32-bit Windows XP machine up and running. I have a really good yet slightly dated and discarded computer that seemed like a good candidate for dedicating to this task. So the question is : Can Windows XP still be installed from scratch on a computer, activated, and used in 2016 ? I wasn’t quite sure since I have heard stories about how Microsoft has formally ended support for Windows XP as of the first half of 2014 and I wasn’t entirely sure what that meant.

    Spoiler : It’s still possible to install and activate Windows XP as of the writing of this post. It’s also possible to download and install all the updates published up until support ended.

    The Candidate Computer
    This computer was assembled either in late 2008 or early 2009. It was a beast at the time.


    New old Windows XP computer
    Click for a larger image

    It was built around the newly-released NVIDIA GTX 280 video card. The case is a Thermaltake DH-101, which is a home theater PC thing. The motherboard is an Asus P5N32-SLI Premium with a Core 2 Duo X6800 2.93 GHz CPU on board. 2 GB of RAM and a 1.5 TB hard drive are also present.

    The original owner handed it off to me because their family didn’t have much use for it anymore (too many other machines in the house). Plus it was really, obnoxiously loud. The noisy culprit was the stock blue fan that came packaged with the Intel processor (seen in the photo) whining at around 65 dB. I replaced the fan and brought the noise level way down.

    As for connectivity, the motherboard has dual gigabit NICs (of 2 different chipsets for some reason) and onboard wireless 802.11g. I couldn’t make the latter work and this project was taking place a significant distance from my wired network. Instead, I connected a USB 802.11ac dongle and antenna which is advertised to work in both Windows XP and Linux. It works great under Windows XP. Meanwhile, making the adapter work under Linux provided a retro-computing adventure in which I had to modify C code to make the driver work.

    So, score 1 for Windows XP over Linux here.

    The Simple Joy of Retro-computing
    One thing you have to watch out for when you get into retro-computing is fighting the urge to rant about the good old days of computing. Most long-time computer users have a good understanding of the frustration that computers keep getting faster by orders of magnitude and yet using them somehow feels slower and slower over successive software generations.

    This really hits home when you get old software running, especially on high-end hardware (relative to what was standard contemporary hardware). After I got this new Windows XP machine running, as usual, I was left wondering why software was so much faster a few generations ago.

    Of course, as mentioned, it helps when you get to run old software on hardware that would have been unthinkably high end at the software’s release. Apparently, the minimum WinXP specs as set by MS are a 233 MHz Pentium CPU and 64 MB of RAM, with 1.5 GB of hard drive space. This machine has more than 10x the clock speed (and 2 CPUs), 32x the RAM, and 1000x the HD space. Further, I’m pretty sure 100 Mbit ethernet was the standard consumer gear in 2001 while 802.11b wireless was gaining traction. The 802.11ac adapter makes networking quite pleasant.

    Purpose
    Retro-computing really seems to be ramping up in popularity lately. For some reason, I feel compelled to declare at this juncture that I was into it before it was cool.

    Why am I doing this ? I have a huge collection of old DOS/Windows computer games. I also have this nerdy obsession with documenting old video games in the MobyGames database. I used to do a lot of this a few years ago, tracking the effort on my gaming blog. In the intervening years, I have still collected a lot of old, unused, unloved video games, usually either free or very cheap while documenting my collection efforts on that same blog.

    So I want to work my way through some of this backlog, particularly the games that are not yet represented in the MobyGames database, and even more pressing, ones that the internet (viewed through Google at least) does not seem to know about. To that end, I thought this was a good excuse to get Windows XP on this old machine. A 32-bit Windows XP machine is capable of running any software advertised as supporting Windows XP, Windows ME, Windows 98, Windows 95, and even 16-bit Windows 3.x (I have games for all these systems). That covers a significant chunk of PC history. It can probably be made to run DOS games as well, but those are (usually) better run under DosBox. In order to get the right display feel, I even invested in a (used) monitor sporting a 4:3 aspect ratio. If I know these old games, most will be engineered and optimized for that ratio rather than the widescreen resolutions seen nowadays.

    I would also like to get back to that Xbox optical disc experimentation I was working on a few years ago. Another nice feature of this motherboard is that it still provides a 40-pin IDE/PATA adapter which makes the machine useful for continuing that old investigation (and explains why I have that long IDE cable to no where pictured hanging off the board).

    The Messy Details
    I did the entire installation process twice. The first time was a bumbling journey of discovery and copious note-taking. I still have Windows XP installation media that includes service pack 2 (SP2), along with 2 separate licenses that haven’t been activated for a long time. My plan was to install it fresh, then install the relevant drivers. Then I would investigate the Windows update and activation issues and everything should be fine.

    So what’s the deal with Windows Update for XP, and with activations ? Second item first : it IS possible to still activate Windows XP. The servers are still alive and respond quickly. However, as always, you don’t activate until you’re sure everything is working at some baseline. It took awhile to get there.

    As for whether Windows Update still works for XP, that’s a tougher question. Short answer is yes ; longer answer is that it can be difficult to kick off the update process. At least on SP2, the “Windows Update” program launches IE6 and navigates to a special microsoft.com URL which initiates the update process (starting with an ActiveX control). This URL no longer exists.

    From what I can piece together from my notes, this seems to be the route I eventually took :

    1. Install Windows XP fresh
    2. Install drivers for the hardware ; fortunately, Asus still has all the latest drivers necessary for the motherboard and its components but it’s necessary to download these from another network-connected PC since the networking probably won’t be running “out of the box”
    3. Download the .NET 3.5 runtime, which is the last one supported by Windows XP, and install it
    4. Download the latest NVIDIA drivers ; this needs to be done after the previous step because the installer requires the .NET runtime ; run the driver installer and don’t try to understand why it insists on re-downloading .NET 3.5 runtime before installation
    5. While you’re downloading stuff on other computers to be transported to this new machine, be sure to download either Chrome or Firefox per your preference ; if you try to download via IE6, you may find that their download pages aren’t compatible with IE6
    6. Somewhere along the line (I’m guessing as a side effect of the .NET 3.5 installation), the proper, non-IE6-based Windows Update program magically springs to life ; once this happens, there will be 144 updates (in my case anyway) ; installing these will probably require multiple reboots, but SP3 and all known pre-deprecation security fixes will be installed
    7. Expect that, even after installing all of these, a few more updates will appear ; eventually, you’ll be at the end of the update road
    8. Once you’re satisfied everything is working satisfactorily, take the plunge and activate your installation

    Residual Quirks
    Steam runs great on Windows XP, as do numerous games I have purchased through the service. So that opens up a whole bunch more games that I could play on this machine. Steam’s installer highlights a curious legacy problem of Windows XP– it seems there are many languages that it does not support “out of the box” :


    Steam missing languages under Windows XP

    It looks like the Chinese options and a few others that are standard now weren’t standard 15 years ago.

    Also, a little while after booting up, I’ll get a crashing error concerning a process called geoforms.scr. This appears to be NVIDIA-related. However, I don’t notice anything obviously operationally wrong with the system.

    Regarding DirectX support, DirectX 9 is the highest version officially supported by Windows XP. There are allegedly methods to get DirectX 10 running as well, but I don’t care that much. I did care, briefly, when I realized that a bunch of the demos for the NVIDIA GTX 280 required DX10 which left me wondering why it was possible to install them on Windows XP.

    Eventually, by installing enough of these old games, I fully expect to have numerous versions of .NET, DirectX, QT, and Video for Windows installed side by side.

    Out of curiosity, I tried playing a YouTube HD/1080p video. I wanted to see if the video was accelerated through my card. The video played at full speed but I noticed some tearing. Then I inspected the CPU usage and noticed that the CPU was quite loaded. So either the GTX 280 doesn’t have video acceleration, or Windows XP doesn’t provide the right APIs, or Chrome is not able to access the APIs in Windows XP, or perhaps some combination of the foregoing.

    Games are working well, though. I tried one of my favorite casual games and got sucked into that for, like, an entire night because that’s what casual games do. But then, I booted up a copy of WarCraft III that I procured sometime ago. I don’t have any experience with the WarCraft universe (RTS or MMO) but I developed a keen interest in StarCraft II over the past few years and wanted to try WarCraft III. Unfortunately, I couldn’t get WarCraft III to work correctly on several different Windows 7 installations (movies didn’t play, which left me slightly confused as to what I was supposed to do).

    Still works beautifully on the new old Windows XP machine.

  • FFMPEG. Video to image sequences, duration changed

    17 avril 2020, par Robert Johnson

    The duration of the video changes from 7 minutes and 59 seconds to 7 minutes and 55 seconds.&#xA;I'm not sure what the issue is. But it's def eating up frames but i'm not sure what the issue is.

    &#xA;&#xA;

    My command :

    &#xA;&#xA;

    "ffmpeg -loglevel verbose -i '/secrets/secret.mkv' -vf fps=23.976 -qscale:v 3 -vf scale=720:540 '/secrets/lol5/SecretJpgs%05d.png' "

    &#xA;&#xA;

    And well that's about it.&#xA;I would really appreciate it, if someone was willing to help me out with this.&#xA;Would mean a lot !!!&#xA;Edit : I Understand there are mistakes with my command, still doesn't explain why the duration is changed. Check the duration : and then check the time of the output, 7 mins and 55 secs. I clearly lost something somewhere. To make sure this wasn't an error i went back and converted the image sequence to video and it was 7 mins and 55 secs, unlike the source. The command was perfectly fine and i even set the fps twice using different commands , but it was something else. Please i would really appreciate it , if any one of you could help me out.

    &#xA;&#xA;

    ffmpeg version 3.4.6-0ubuntu0.18.04.1 Copyright (c) 2000-2019 the FFmpeg developers&#xA;  built with gcc 7 (Ubuntu 7.3.0-16ubuntu3)&#xA;  configuration: --prefix=/usr --extra-version=0ubuntu0.18.04.1 --toolchain=hardened --libdir=/usr/lib/x86_64-linux-gnu --incdir=/usr/include/x86_64-linux-gnu --enable-gpl --disable-stripping --enable-avresample --enable-avisynth --enable-gnutls --enable-ladspa --enable-libass --enable-libbluray --enable-libbs2b --enable-libcaca --enable-libcdio --enable-libflite --enable-libfontconfig --enable-libfreetype --enable-libfribidi --enable-libgme --enable-libgsm --enable-libmp3lame --enable-libmysofa --enable-libopenjpeg --enable-libopenmpt --enable-libopus --enable-libpulse --enable-librubberband --enable-librsvg --enable-libshine --enable-libsnappy --enable-libsoxr --enable-libspeex --enable-libssh --enable-libtheora --enable-libtwolame --enable-libvorbis --enable-libvpx --enable-libwavpack --enable-libwebp --enable-libx265 --enable-libxml2 --enable-libxvid --enable-libzmq --enable-libzvbi --enable-omx --enable-openal --enable-opengl --enable-sdl2 --enable-libdc1394 --enable-libdrm --enable-libiec61883 --enable-chromaprint --enable-frei0r --enable-libopencv --enable-libx264 --enable-shared&#xA;  libavutil      55. 78.100 / 55. 78.100&#xA;  libavcodec     57.107.100 / 57.107.100&#xA;  libavformat    57. 83.100 / 57. 83.100&#xA;  libavdevice    57. 10.100 / 57. 10.100&#xA;  libavfilter     6.107.100 /  6.107.100&#xA;  libavresample   3.  7.  0 /  3.  7.  0&#xA;  libswscale      4.  8.100 /  4.  8.100&#xA;  libswresample   2.  9.100 /  2.  9.100&#xA;  libpostproc    54.  7.100 / 54.  7.100&#xA;[h264 @ 0x56089f88a500] Reinit context to 1440x1088, pix_fmt: yuv420p&#xA;Input #0, matroska,webm, from &#x27;/secret/secrets/My secrets/Secret.mkv&#x27;:&#xA;  Metadata:&#xA;    ENCODER         : Lavf57.71.100&#xA;  Duration: 00:07:59.08, start: 3.401000, bitrate: 5257 kb/s&#xA;    Chapter #0:0: start 0.000000, end 113.594000&#xA;    Metadata:&#xA;      title           : 00:02:23.643&#xA;    Chapter #0:1: start 113.594000, end 479.000000&#xA;    Metadata:&#xA;      title           : 00:09:54.594&#xA;    Stream #0:0(eng): Video: h264 (High), 1 reference frame, yuv420p(progressive, left), 1440x1080 (1440x1088) [SAR 1:1 DAR 4:3], 23.98 fps, 23.98 tbr, 1k tbn, 47.95 tbc (default)&#xA;    Metadata:&#xA;      BPS             : 5789491&#xA;      BPS-eng         : 5789491&#xA;      DURATION-eng    : 00:23:37.375000000&#xA;      NUMBER_OF_FRAMES: 33983&#xA;      NUMBER_OF_FRAMES-eng: 33983&#xA;      NUMBER_OF_BYTES : 1025735076&#xA;      NUMBER_OF_BYTES-eng: 1025735076&#xA;      _STATISTICS_WRITING_APP: mkvmerge v8.3.0 (&#x27;Over the Horizon&#x27;) 64bit&#xA;      _STATISTICS_WRITING_APP-eng: mkvmerge v8.3.0 (&#x27;Over the Horizon&#x27;) 64bit&#xA;      _STATISTICS_WRITING_DATE_UTC: 2017-02-16 22:40:33&#xA;      _STATISTICS_WRITING_DATE_UTC-eng: 2017-02-16 22:40:33&#xA;      _STATISTICS_TAGS: BPS DURATION NUMBER_OF_FRAMES NUMBER_OF_BYTES&#xA;      _STATISTICS_TAGS-eng: BPS DURATION NUMBER_OF_FRAMES NUMBER_OF_BYTES&#xA;      DURATION        : 00:07:59.083000000&#xA;    Stream #0:1(eng): Subtitle: ass (default) (forced)&#xA;    Metadata:&#xA;      title           : English full&#xA;      BPS             : 35&#xA;      BPS-eng         : 35&#xA;      DURATION-eng    : 00:23:34.413000000&#xA;      NUMBER_OF_FRAMES: 248&#xA;      NUMBER_OF_FRAMES-eng: 248&#xA;      NUMBER_OF_BYTES : 6265&#xA;      NUMBER_OF_BYTES-eng: 6265&#xA;      _STATISTICS_WRITING_APP: mkvmerge v8.3.0 (&#x27;Over the Horizon&#x27;) 64bit&#xA;      _STATISTICS_WRITING_APP-eng: mkvmerge v8.3.0 (&#x27;Over the Horizon&#x27;) 64bit&#xA;      _STATISTICS_WRITING_DATE_UTC: 2017-02-16 22:40:33&#xA;      _STATISTICS_WRITING_DATE_UTC-eng: 2017-02-16 22:40:33&#xA;      _STATISTICS_TAGS: BPS DURATION NUMBER_OF_FRAMES NUMBER_OF_BYTES&#xA;      _STATISTICS_TAGS-eng: BPS DURATION NUMBER_OF_FRAMES NUMBER_OF_BYTES&#xA;      ENCODER         : Lavc57.89.100 ssa&#xA;      DURATION        : 00:07:42.860000000&#xA;Stream mapping:&#xA;  Stream #0:0 -> #0:0 (h264 (native) -> png (native))&#xA;Press [q] to stop, [?] for help&#xA;[h264 @ 0x56089f88cd00] Reinit context to 1440x1088, pix_fmt: yuv420p&#xA;[Parsed_scale_0 @ 0x56089f843ae0] w:720 h:540 flags:&#x27;bicubic&#x27; interl:0&#xA;[graph 0 input from stream 0:0 @ 0x56089f843b80] w:1440 h:1080 pixfmt:yuv420p tb:1/1000 fr:24000/1001 sar:1/1 sws_param:flags=2&#xA;[Parsed_scale_0 @ 0x56089f843ae0] w:1440 h:1080 fmt:yuv420p sar:1/1 -> w:720 h:540 fmt:rgb24 sar:1/1 flags:0x4&#xA;Output #0, image2, to &#x27;/secret/lol5/SecretJpgs%05d.png&#x27;:&#xA;  Metadata:&#xA;    encoder         : Lavf57.83.100&#xA;    Chapter #0:0: start 0.000000, end 110.193000&#xA;    Metadata:&#xA;      title           : 00:02:23.643&#xA;    Chapter #0:1: start 110.193000, end 475.599000&#xA;    Metadata:&#xA;      title           : 00:09:54.594&#xA;    Stream #0:0(eng): Video: png, 1 reference frame, rgb24(left), 720x540 [SAR 1:1 DAR 4:3], q=2-31, 200 kb/s, 23.98 fps, 23.98 tbn, 23.98 tbc (default)&#xA;    Metadata:&#xA;      BPS             : 5789491&#xA;      BPS-eng         : 5789491&#xA;      DURATION-eng    : 00:23:37.375000000&#xA;      NUMBER_OF_FRAMES: 33983&#xA;      NUMBER_OF_FRAMES-eng: 33983&#xA;      NUMBER_OF_BYTES : 1025735076&#xA;      NUMBER_OF_BYTES-eng: 1025735076&#xA;      _STATISTICS_WRITING_APP: mkvmerge v8.3.0 (&#x27;Over the Horizon&#x27;) 64bit&#xA;      _STATISTICS_WRITING_APP-eng: mkvmerge v8.3.0 (&#x27;Over the Horizon&#x27;) 64bit&#xA;      _STATISTICS_WRITING_DATE_UTC: 2017-02-16 22:40:33&#xA;      _STATISTICS_WRITING_DATE_UTC-eng: 2017-02-16 22:40:33&#xA;      _STATISTICS_TAGS: BPS DURATION NUMBER_OF_FRAMES NUMBER_OF_BYTES&#xA;      _STATISTICS_TAGS-eng: BPS DURATION NUMBER_OF_FRAMES NUMBER_OF_BYTES&#xA;      DURATION        : 00:07:59.083000000&#xA;      encoder         : Lavc57.107.100 png&#xA;No more output streams to write to, finishing.&#xA;frame=11405 fps= 20 q=-0.0 Lsize=N/A time=00:07:55.68 bitrate=N/A speed=0.823x    &#xA;video:4711858kB audio:0kB subtitle:0kB other streams:0kB global headers:0kB muxing overhead: unknown&#xA;Input file #0 (/secret/secrets/My secrets/Secret.mkv):&#xA;  Input stream #0:0 (video): 11405 packets read (314757039 bytes); 11405 frames decoded; &#xA;  Input stream #0:1 (subtitle): 0 packets read (0 bytes); &#xA;  Total: 11405 packets (314757039 bytes) demuxed&#xA;Output file #0 (/secret/lol5/SecretJpgs%05d.png):&#xA;  Output stream #0:0 (video): 11405 frames encoded; 11405 packets muxed (4824942145 bytes); &#xA;  Total: 11405 packets (4824942145 bytes) muxed&#xA;

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