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Médias (1)
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Bug de détection d’ogg
22 mars 2013, par
Mis à jour : Avril 2013
Langue : français
Type : Video
Autres articles (45)
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La sauvegarde automatique de canaux SPIP
1er avril 2010, parDans le cadre de la mise en place d’une plateforme ouverte, il est important pour les hébergeurs de pouvoir disposer de sauvegardes assez régulières pour parer à tout problème éventuel.
Pour réaliser cette tâche on se base sur deux plugins SPIP : Saveauto qui permet une sauvegarde régulière de la base de donnée sous la forme d’un dump mysql (utilisable dans phpmyadmin) mes_fichiers_2 qui permet de réaliser une archive au format zip des données importantes du site (les documents, les éléments (...) -
Personnaliser en ajoutant son logo, sa bannière ou son image de fond
5 septembre 2013, parCertains thèmes prennent en compte trois éléments de personnalisation : l’ajout d’un logo ; l’ajout d’une bannière l’ajout d’une image de fond ;
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Script d’installation automatique de MediaSPIP
25 avril 2011, parAfin de palier aux difficultés d’installation dues principalement aux dépendances logicielles coté serveur, un script d’installation "tout en un" en bash a été créé afin de faciliter cette étape sur un serveur doté d’une distribution Linux compatible.
Vous devez bénéficier d’un accès SSH à votre serveur et d’un compte "root" afin de l’utiliser, ce qui permettra d’installer les dépendances. Contactez votre hébergeur si vous ne disposez pas de cela.
La documentation de l’utilisation du script d’installation (...)
Sur d’autres sites (5222)
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nginx-rtmp module with ffmpeg
1er janvier 2017, par saraI am new in video live streaming.I searched and found nginx-rtmp module to create a my media server,
when i saw that ,
i understood that we can run ffmpeg command in ngnix to transcode my video , or create a hls-variants , and this commands apply on videos on the fly . am i true ?
if it is true , so with large video it takes a long time to tarnscode on the fly .so i wanna to execute my ffmpeg command when i sotre my video in my hls file path. so i create a hls files(.ts) first with running ffmpeg commands.and then i serve my files with ngnix-rtmp module.
now my question is this 2 approaches(run async and sync(on the fly) ffmpeg command ) are true ?
i saw a lot of example that implement first approach.and i interested in using second approach .second approach is not a common approach ?why ?is this approach has a problem and issue that i am not aware of that ?
tnx -
How to recognize that ffmpeg pipe ended ?
30 juillet 2023, par VeronicaI am executing an ffmpeg command with a very complex filter and with a pipe within a C# application. I am putting images into the ffmpeg input stream (pipe)for rendering these images as overlays to the final video.


I want to render images with the pipe until the pipe closes. Unfortunately, I do not know how I can recognize that the pipe of the ffmpeg process has closed. Is there any possibility of recognizing this event within C# ?


The process is started like :


this._ffmpegProcess = new Process
{
 StartInfo = new ProcessStartInfo
 {
 FileName = this._ffmpegPath,
 UseShellExecute = false,
 RedirectStandardInput = true,
 RedirectStandardOutput = true,
 RedirectStandardError = true,
 CreateNoWindow = true
 }
};

this._ffmpegProcess.StartInfo.Arguments = ffmpegCmd;
this._ffmpegProcess.OutputDataReceived += this.Proc_DataReceived;
this._ffmpegProcess.ErrorDataReceived += this.Proc_DataReceived;
this._ffmpegProcess.Exited += this._ffmpegProcess_Exited;
this._ffmpegProcess.Start();
this._ffmpegProcess.BeginOutputReadLine();
this._ffmpegProcess.BeginErrorReadLine();



The rendering happens within a timer :


this._renderOverlayTimer = new Timer(this.RenderOverlay);
this._renderOverlayTimer.Change(0, 30); 



The timer is started right after starting the ffmpeg process :


private void RenderOverlay(object state)
{
 using (var ms = new MemoryStream())
 {
 using (var img = GetImage(...))
 {
 img.Save(ms, ImageFormat.Png);
 ms.WriteTo(this._ffmpegProcess.StandardInput.BaseStream);
 }
 }
}



The problem is that I always receive a "The pipe has ended" error at
ms.WriteTo()
.

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ASP.NET : Powershell script finishes after the first ffmpeg call
24 mars 2014, par sk904861The following Powershell script only executes the first ffmpeg call, no matter which one is first. Both the ffmpeg and the powershell processes never finish.
Param($InputFile, $OutputFile, $Thumbnail, $Sprites)
$ThumbnailWidth = 120
$ThumbnailHeight = 120
# Thumbnail
ffmpeg -i $InputFile -f image2 -vframes 1 -filter:v "crop=min(iw\,ih):min(iw\,ih), scale=$($ThumbnailWidth):$($ThumbnailHeight)" -crf 18 "$($Thumbnail)\150x150.png"
# Poster
ffmpeg -i $InputFile -f image2 -vframes 1 -filter:v "crop=min(iw\,ih):min(iw\,ih), scale=$($PosterWidth):$($PosterHeight)" -crf 18 "$($Thumbnail)\1000x1000.png"The script gets called within an ASP.NET application as follows :
ProcessStartInfo startInfo = new ProcessStartInfo();
startInfo.FileName = "powershell.exe";
startInfo.Arguments = String.Format("-executionpolicy RemoteSigned -file \"{0}\" \"{1}\" \"{2}\" \"{3}\" \"{4}\"", scriptPath, fullPath, videoPath, thumbnailPath, sprites);
startInfo.RedirectStandardOutput = true;
startInfo.RedirectStandardError = true;
startInfo.UseShellExecute = false;
startInfo.CreateNoWindow = true;
Process process = new Process();
process.StartInfo = startInfo;
process.EnableRaisingEvents = true;
process.Exited += delegate
{
// Do some cleaning up
};
process.Start();Does anyone have a clue, why only the first the two ffmpeg calls is working, while each call seems to be correct ?