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Rennes Emotion Map 2010-11
19 octobre 2011, par
Mis à jour : Juillet 2013
Langue : français
Type : Texte
Autres articles (78)
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13 avril 2011, parMediaSPIP platforms can be installed as a farm, with a single "core" hosted on a dedicated server and used by multiple websites.
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Sur d’autres sites (6523)
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Getting accurate time from FFMPeg with Objective C (Audio Queue Services)
2 avril 2012, par WinstonMy iPhone app plays an audio file using FFMPeg.
I'm getting the elapsed time (to show to user) from the playing audio (in minutes and seconds after converting from microseconds, given by FFMPeg) like so :
AudioTimeStamp currentTimeStamp;
AudioQueueGetCurrentTime (audioQueue, NULL, &currentTimeStamp, NULL);
getFFMPEGtime = currentTimeStamp.mSampleTime/self.basicAudioDescription.mSampleRate;
self.currentAudioTime = [NSString stringWithFormat: @"%02d:%02d",
(int) getFFMPEGtime / (int)60000000,
(int) ((getFFMPEGtime % 60000000)/1000000)];Everything works fine, but when I scrub back or forward to play another portion of the song, the elapsed time will go back to zero, no matter the current position. The timer will always zero out.
I know I'm suposed to do some math to keep track of the old time and the new time, maybe constructing another clock or so, perhaps implementing another callback function, etc... I'm not sure what way I should go.
My questions are :
1) What's the best approach to keep track of the elapsed time when going back/forward in a song, avoiding the clock to always going back to zero ?
2) Should I look deeply into FFMPeg functions or should I stick with Objective-C and Cocoa Touch for solving this problem ?
Please, I need some advices/ideas from experienced programmers. I'm stuck. Thanks beforehand !
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My discord music bot works locally, but not on a server [closed]
8 décembre 2022, par AsmondyaI have an issue with my discord music bot that I made with discord.js v14.


When I run it locally, it works fine and plays music as it should. But when I put in on a server (here I use Vultr), it doesn't work.


I am not sure but it might come from FFmpeg. I am kinda desperate and cant really figure where the issue is from. I think it is FFmpeg because it is what converts the music.


What happens :


Me: !play a music
Bot: Now playing a music
*and right after, without playing the music*
Bot: Music finished



What should normally happen is that same thing but the "music finished" should be sent when the queue is finished.


The thing is that the bot works perfectly locally, but does this when it is hosted on a server. Also I don't have any error messages or else. It just doesn't play the music like if the music was 0 seconds length.


I tried making sure everything is installed on the server, same as making sure ffmpeg was installed globally and I have the good version of it. Here is the answer I have to the "ffmpeg -version" command :enter image description here.


Does anyone know what could be the issue or what could cause it ? I can show some code if needed, even tho it works perfectly fine locally.


Here's my code :


const { DisTube } = require('distube')
const Discord = require('discord.js')
const { EmbedBuilder } = require('discord.js')
const client = new Discord.Client({
 intents: [
 Discord.GatewayIntentBits.Guilds,
 Discord.GatewayIntentBits.GuildMessages,
 Discord.GatewayIntentBits.GuildVoiceStates,
 Discord.GatewayIntentBits.MessageContent,
 ]
})
const { ActivityType } = require('discord.js')
const fs = require('fs')
const dotenv = require("dotenv")
dotenv.config()
const { SpotifyPlugin } = require('@distube/spotify')
const { SoundCloudPlugin } = require('@distube/soundcloud')
const { YtDlpPlugin } = require('@distube/yt-dlp')

client.distube = new DisTube(client, {
 leaveOnStop: false,
 emitNewSongOnly: true,
 emitAddSongWhenCreatingQueue: false,
 emitAddListWhenCreatingQueue: false,
 plugins: [
 new SpotifyPlugin({
 emitEventsAfterFetching: true
 }),
 new SoundCloudPlugin(),
 new YtDlpPlugin()
 ]
})
client.commands = new Discord.Collection()
client.aliases = new Discord.Collection()

fs.readdir('./commands/', (err, files) => {
 if (err) return console.log('Could not find any commands!')
 const jsFiles = files.filter(f => f.split('.').pop() === 'js')
 if (jsFiles.length <= 0) return console.log('Could not find any commands!')
 jsFiles.forEach(file => {
 const cmd = require(`./commands/${file}`)
 console.log(`Loaded ${file}`)
 client.commands.set(cmd.name, cmd)
 if (cmd.aliases) cmd.aliases.forEach(alias => client.aliases.set(alias, cmd.name))
 })
})

client.on('ready', () => {
 console.log(`${client.user.tag} is ready to play music.`)
})

client.on('messageCreate', async message => {
 if (message.author.bot || !message.guild) return
 const prefix = "!"
 if (!message.content.startsWith(prefix)) return
 const args = message.content.slice(prefix.length).trim().split(/ +/g)
 const command = args.shift().toLowerCase()
 const cmd = client.commands.get(command) || client.commands.get(client.aliases.get(command))
 if (!cmd) return
 if (cmd.inVoiceChannel && !message.member.voice.channel) {
 return message.channel.send(`You must be in a voice channel!`)
 }
 try {
 cmd.run(client, message, args)
 } catch (e) {
 console.error(e)
 message.channel.send(`Error: \`${e}\``)
 }
})

// Add filters to the queue status :
// | Filter: \`${queue.filters.names.join(', ') || 'Off'}\` 

const status = queue =>
 `Volume: \`${queue.volume}%\` | Loop: \`${
 queue.repeatMode ? (queue.repeatMode === 2 ? 'All Queue' : 'This Song') : 'Off'
 }\` | Autoplay: \`${queue.autoplay ? 'On' : 'Off'}\``
client.distube
 .on('playSong', (queue, song) =>
 queue.textChannel.send({
 embeds: [
 new Discord.EmbedBuilder()
 .setTitle('Now playing')
 .setDescription(`\`${song.name}\` - \`${song.formattedDuration}\`\n${status(queue)}\n\nRequested by: \`${song.user.tag}\``)
 .setThumbnail(`${song.thumbnail}`)
 ]
 })
 )
 .on('addSong', (queue, song) =>
 queue.textChannel.send({
 embeds: [
 new Discord.EmbedBuilder()
 .setTitle('Song added to the queue')
 .setDescription(`${song.name} - \`${song.formattedDuration}\`\n\nRequested by: \`${song.user.tag}\``)
 .setThumbnail(`${song.thumbnail}`)
 ]
 })
 )
 .on('addList', (queue, playlist) =>
 queue.textChannel.send({
 embeds: [
 new Discord.EmbedBuilder()
 .setTitle(`Playlist added to the queue`)
 .setDescription(`\`${playlist.name}\` (${
 playlist.songs.length
 } songs)\n${status(queue)}\n\nRequested by: \`${song.user.tag}\``)
 .setThumbnail(`${song.thumbnail}`)
 ]
 })
 )
 .on('error', (channel, e) => {
 if (channel) channel.send(`An error encountered: ${e.toString().slice(0, 1974)}`)
 else console.error(e)
 })
 .on('empty', channel => channel.send('There is no one here. Im alone, again...'))
 .on('searchNoResult', (message, query) =>
 message.channel.send(`No result found for \`${query}\`!`)
 )
 .on('finish', queue => queue.textChannel.send("https://tenor.com/view/end-thats-all-folks-gif-10601784"))

client.on("ready", () => {
 client.user.setPresence({
 activities: [{
 name: 'AURORA',
 type: ActivityType.Listening
 }],
 status: "idle"
 })
})

client.login(process.env.TOKEN)



It does come from my ffpmeg, I need to install one of these packages instead of the npm installation : https://github.com/BtbN/FFmpeg-Builds/releases


How do I install it on a server (Vultr) ?


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Anomalie #2063 : Bug avec notes de bas de page r17814
10 mai 2011, par Michel FraisseOK, j’ai trouvé le fautif Dans article.html de dist 2007 j’ai rajouté (#TEXTE pour avoir un décompte approximatif du nombre de mots de #TEXTE. Avec ça double, sans c’est correct ce qui semble normal et rassurant après (...)