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Médias (16)
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#7 Ambience
16 octobre 2011, par
Mis à jour : Juin 2015
Langue : English
Type : Audio
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#6 Teaser Music
16 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
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#5 End Title
16 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
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#3 The Safest Place
16 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
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#4 Emo Creates
15 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
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#2 Typewriter Dance
15 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
Autres articles (97)
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List of compatible distributions
26 avril 2011, parThe table below is the list of Linux distributions compatible with the automated installation script of MediaSPIP. Distribution nameVersion nameVersion number Debian Squeeze 6.x.x Debian Weezy 7.x.x Debian Jessie 8.x.x Ubuntu The Precise Pangolin 12.04 LTS Ubuntu The Trusty Tahr 14.04
If you want to help us improve this list, you can provide us access to a machine whose distribution is not mentioned above or send the necessary fixes to add (...) -
Personnaliser en ajoutant son logo, sa bannière ou son image de fond
5 septembre 2013, parCertains thèmes prennent en compte trois éléments de personnalisation : l’ajout d’un logo ; l’ajout d’une bannière l’ajout d’une image de fond ;
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Mediabox : ouvrir les images dans l’espace maximal pour l’utilisateur
8 février 2011, parLa visualisation des images est restreinte par la largeur accordée par le design du site (dépendant du thème utilisé). Elles sont donc visibles sous un format réduit. Afin de profiter de l’ensemble de la place disponible sur l’écran de l’utilisateur, il est possible d’ajouter une fonctionnalité d’affichage de l’image dans une boite multimedia apparaissant au dessus du reste du contenu.
Pour ce faire il est nécessaire d’installer le plugin "Mediabox".
Configuration de la boite multimédia
Dès (...)
Sur d’autres sites (4488)
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FFMpeg jni in Android ?
4 février 2014, par WhyhowI have built FFMPEG executables and libraries as provided by Bambuser (http://bambuser.com/opensource). So I managed to build the Android executables and libraties. How can I link these libs in my Eclipse project and invoke the FFmpeg functions from Java ? The open source code includes the C header-files.
I am new to native coding for Android, and I could not find an easy answer for this. In basic : having a bunch of Android compatible libraries and some C header files what do I have to do to reuse those libaries' functionality from java (+Android SDK) ?
Any help would be appreciated.
Kind regards,
WhyHow
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Feeding raw image bytes into ffmpeg rawvideo fails with Invalid buffer size on linux only
13 février 2021, par cherouvimI have a nodejs program which generates raw (rgb24) image(s), which I then pipe into ffmpeg so it saves as png or mp4. My code looks like this :


const fs = require("fs");
// ...
const outputBuffer = Buffer.alloc(outputPngWidth * 3 * outputPngHeight);
// ... write data into outputBuffer
fs.writeSync(process.stdout.fd, outputBuffer);



I then do the following in CLI :


node generate | ffmpeg -f rawvideo -pixel_format rgb24 -video_size 1000x1000 -i - test.png



Alternatively, if I generate lots of images from my program, I do this to generate the video file :


node generate | ffmpeg -f rawvideo -pixel_format rgb24 -video_size 1000x1000 -r 60 -i - -codec:v libx265 test.mp4



On windows this works flawlessly. On linux (either on Ubuntu 20 VM, or Ubuntu 20 installed directly on a physical machine), it consistently fails with :


pipe:: corrupt input packet in stream 0
[rawvideo @ 0x55f5256c8040] Invalid buffer size, packet size 65536 < expected frame_size 3000000
Error while decoding stream #0:0: Invalid argument



If I split this in 2 phases like so, then it works perfectly on linux as well :


node generate > test.raw
cat test.raw | ffmpeg -f rawvideo -pixel_format rgb24 -video_size 1000x1000 -i - test.png



By looking at the error "packet size 65536 < expected frame_size 3000000" it seems that node's
fs.writeSync
only sends 65536 bytes at a time, but ffmpeg expects 3000000 bytes (that is 1000 width * 1000 height * 3 channels).

If I reduce my image size to something small, e.g 50x50 or 100x100, then it works. As soon as
x * y * 3
exceeds 65536, it fails (eg. 160x160 fails with "packet size 65536 < expected frame_size 76800" because 160 * 160 * 3 = 76800).

What I've tried so far to solve the issue without luck :


- 

- Force node to spit out the whole buffer at once :




fs.writeSync(process.stdout.fd, outputBuffer, 0, outputBuffer.length);



- 

- All suggestions of Add a big buffer to a pipe between two commands with various linux commands to buffer between
node
andffmpeg
. - Use Ubuntu 18 instead of 20.
- Use node 12 instead of 15.
- Figure out a way to change the chunk size in https://nodejs.org/api/fs.html










Is there a way to overcome this ?


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Announcing the World’s Worst VP8 Encoder
5 octobre 2010, par Multimedia Mike — Outlandish Brainstorms, VP8I wanted to see if I could write an extremely basic VP8 encoder. It turned out to be one of the hardest endeavors I have ever attempted (and arguably one of the least successful).
Results
I started with the Big Buck Bunny title image :
And this is the best encoding that this experiment could yield :
Squint hard enough and you can totally make out the logo. Pretty silly effort, I know. It should also be noted that the resultant .webm file holding that single 400×225 image was 191324 bytes. When FFmpeg decoded it to a PNG, it was only 187200 bytes.
The Story
Remember my post about a naive SVQ1 encoder ? Long story short, I set out to do the same thing with VP8. (I wanted to the same thing with VP3/Theora for years. But take a good look at what it would entail to create even the most basic bitstream. As involved as VP8 may be, its bitstream is absolutely trivial compared to VP3/Theora.)
With the naive SVQ1 encoder, the goal was to create a minimally compliant SVQ1 encoded bitstream. For this exercise, I similarly hypothesized what it would take to create the most basic, syntactically correct VP8 bitstream with the least amount of effort. These are the overall steps I came up with :
- Intra-only
- Create a basic bitstream header that disables any extra features (no modification of default tables)
- Use a static quantizer
- Use intra 16×16 coding for each macroblock
- Use vertical prediction for the 16×16 intra coding
For coding each macroblock :
- Subtract vertical predictor from each row
- Perform forward transform on each 4×4 sub block
- Perform forward WHT on luma plane DCT coefficients
- Pack the coefficients into the bitstream via the Boolean encoder
It all sounds so simple. But, like I said in the SVQ1 post, it’s all very much like carefully bootstrapping a program to run on a particular CPU, and the VP8 decoder serves as the CPU. I’m confident that I have the bitstream encoding correct because, at the very least, the decoder agrees precisely with the encoder about the numbers represented by those 0s and 1s.
What’s Wrong ?
Compromises were made for the sake of getting some vaguely recognizable image encoded in a minimally valid manner. One big stumbling block is that I couldn’t seem to encode an end of block (EOB) condition correctly. I then realized that it’s perfectly valid to just encode a lot of zero coefficients rather than signaling EOB. An encoding travesty, I know, and likely one reason that the resulting filesize is so huge.More drama occurred when I hit my first block that had all zeros. There were complications in that situation that I couldn’t seem to avoid. So I forced the first AC coefficient to be 1 in that case. Hey, the decoder liked it.
As for the generally weird look of the decoded image, I’m thinking that could either be : A) an artifact of forcing 16×16 vertical prediction or ; or B) a mistake in the way that I transformed and predicted stuff before sending it to the decoder. The smart money is on a combination of both A and B.
Then again, as the SVQ1 experiment demonstrated, I shouldn’t expect extraordinary visual quality when setting the bar this low (i.e., just getting some bag of bits that doesn’t make the decoder barf).