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  • Keeping control of your media in your hands

    13 avril 2011, par

    The vocabulary used on this site and around MediaSPIP in general, aims to avoid reference to Web 2.0 and the companies that profit from media-sharing.
    While using MediaSPIP, you are invited to avoid using words like "Brand", "Cloud" and "Market".
    MediaSPIP is designed to facilitate the sharing of creative media online, while allowing authors to retain complete control of their work.
    MediaSPIP aims to be accessible to as many people as possible and development is based on expanding the (...)

  • Submit bugs and patches

    13 avril 2011

    Unfortunately a software is never perfect.
    If you think you have found a bug, report it using our ticket system. Please to help us to fix it by providing the following information : the browser you are using, including the exact version as precise an explanation as possible of the problem if possible, the steps taken resulting in the problem a link to the site / page in question
    If you think you have solved the bug, fill in a ticket and attach to it a corrective patch.
    You may also (...)

  • Script d’installation automatique de MediaSPIP

    25 avril 2011, par

    Afin de palier aux difficultés d’installation dues principalement aux dépendances logicielles coté serveur, un script d’installation "tout en un" en bash a été créé afin de faciliter cette étape sur un serveur doté d’une distribution Linux compatible.
    Vous devez bénéficier d’un accès SSH à votre serveur et d’un compte "root" afin de l’utiliser, ce qui permettra d’installer les dépendances. Contactez votre hébergeur si vous ne disposez pas de cela.
    La documentation de l’utilisation du script d’installation (...)

Sur d’autres sites (13234)

  • How to live stream from Windows 10 app to Youtube ?

    12 août 2015, par Boland

    I’m playing around with the YouTube Live Stream API. That’s working fine so far, but the next step is to stream the web cam data to YouTube via RTMP.

    In the (excellent) documentation at Google Dev, it outlines the Life of a Broadcast. However, all steps are documented in detail, except the step I’m interested in :

    Step 3.2 : Start your video

    Start transmitting video on your video stream.

    I was able to use Open Broadcasting Software to stream to a manually created YouTube Live Event, but I have no idea how to do it from my Windows 10 App. I’ve looked at the MediaElement class, and was able to capture the web cam preview in my app. But I can only find methods to save as a file.

    Also found information about FFMPEG, which should probably be able to do the job, but I cannot find a library / DLL to use FFMPEG in my App.

    I just need some guidance where to look next, because now I’m just clueless what to do.

    /edit : I came across MPlatform SDK, which sounds exactly what I want, but it costs $5000.... Not for a hobby :(

  • Livestreaming screencast to Youtube through ffmpeg doesn't show video even though data is received [duplicate]

    15 novembre 2017, par CindyRabbit

    This question already has an answer here :

    I am trying to livestream my Desktop in Ubuntu to Youtube and used this cmd. Youtube livestream showed green bar with "Receiving your data" and Youtube log also showed "Stream healthy", however no video showed up in Youtube player, and after a short while Youtube log said "Stream complete". What’s missing in my cmd ?

    ffmpeg -f x11grab -r 10 -s 1024x720 -i :0.0 -vcodec libx264 -pix_fmt yuv420p -preset ultrafast -g 20 -b:v 2500k -threads 0 -bufsize 512k -f flv rtmp ://a.rtmp.youtube.com/live2/myKey

    BTW, only screencasting doesn’t work for me, streaming a video file works for me.

  • Using ffmpeg to restream youtube videos

    2 juin 2020, par ILoveCake

    I want to restream 3 youtube videos (each one is a live webcam) in this way : they would run one after the other, but each one runs for only 1 minute. All this in a loop. So my live stream would eventually look like this :
cam1, cam2, cam3, cam1, cam2, cam3, ...
I have tried to used youtube-dl and ffmpeg (these are my preferred command line tools) to download each stream, let it run for 1 minute and restream it. The problem is that I have to start ffmpeg each time. So when it stops and starts again, the live stream stops and starts again (after about 15 seconds). Here is my code (for bash) :

    



    The main script : (FILE is an array with the 3 URLs for the videos)

    



    for URL in "${FILE[@]}"
do
  timeout 1m /usr/local/bin/get_livestream.sh $URL
done



    



    and get_livestream.sh :

    



    youtube-dl -q -o - -- $1 | ffmpeg -re -loglevel warning -hide_banner \&#xA;  -i - -s 960x540 -c:v libx264 -b:v 2M -c:a copy \&#xA;  -strict -2 -flags &#x2B;global_header -bsf:a aac_adtstoasc -bufsize 2100k \&#xA;  -f flv rtmp://live.twitch.tv/app/<key>&#xA;</key>

    &#xA;