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  • Publier sur MédiaSpip

    13 juin 2013

    Puis-je poster des contenus à partir d’une tablette Ipad ?
    Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir

  • Récupération d’informations sur le site maître à l’installation d’une instance

    26 novembre 2010, par

    Utilité
    Sur le site principal, une instance de mutualisation est définie par plusieurs choses : Les données dans la table spip_mutus ; Son logo ; Son auteur principal (id_admin dans la table spip_mutus correspondant à un id_auteur de la table spip_auteurs)qui sera le seul à pouvoir créer définitivement l’instance de mutualisation ;
    Il peut donc être tout à fait judicieux de vouloir récupérer certaines de ces informations afin de compléter l’installation d’une instance pour, par exemple : récupérer le (...)

  • Pas question de marché, de cloud etc...

    10 avril 2011

    Le vocabulaire utilisé sur ce site essaie d’éviter toute référence à la mode qui fleurit allègrement
    sur le web 2.0 et dans les entreprises qui en vivent.
    Vous êtes donc invité à bannir l’utilisation des termes "Brand", "Cloud", "Marché" etc...
    Notre motivation est avant tout de créer un outil simple, accessible à pour tout le monde, favorisant
    le partage de créations sur Internet et permettant aux auteurs de garder une autonomie optimale.
    Aucun "contrat Gold ou Premium" n’est donc prévu, aucun (...)

Sur d’autres sites (6518)

  • Adding images on both sides of a vertical video using FFmpeg

    7 juin 2016, par John Dakota

    I have a video that I recorded with my phone vertically. When viewing the video on a computer, a large margins on both sides of the video are black. I would like to replace this with an image using FFmpeg.

    I read the section on pads on the FFmpeg docs, but it does not say anything about using images as pads (correct me if I’m wrong), it only mentions using colors.

  • Play UDP live video stream in UWP

    19 avril 2018, par Nicolas Séveno

    I need to display a live video stream in a UWP application.

    The video stream comes from a GoPro. It is transported by UDP messages. I think it is a MPEG-2 TS stream.

    I can play it successfully using FFPlay with the following command line :

    ffplay -fflags nobuffer -f:v mpegts udp://:8554

    I would like to play it with MediaPlayerElement without using a third party library.

    According to the following page :
    https://docs.microsoft.com/en-us/windows/uwp/audio-video-camera/supported-codecs
    UWP should be able to play it. (I installed the "MPEG 2 video extension" in the Windows Store).

    I tried using DatagramSocket and the MessageReceived event to receive the UDP packets, it works without problem :

    _datagramSocket = new DatagramSocket();
    _datagramSocket.MessageReceived += (s, args) =>
    {
       Debug.WriteLine("message received");
    };
    await _datagramSocket.BindServiceNameAsync(8554);

    Then I create a MseStreamSource :

    _mseStreamSource = new MseStreamSource();
    _mseStreamSource.Opened += (_, __) =>
    {
       _mseSourceBuffer = _mseStreamSource.AddSourceBuffer("video/mp2t");
    };
    this.MediaSource = MediaSource.CreateFromMseStreamSource(_mseStreamSource);

    And in the DatagramSocket.MessageReceived event I send the messages to the MseStreamSource :

    using (IInputStream stream = args.GetDataStream())
    {
       _mseSourceBuffer.AppendStream(stream);
    }

    The AppendStream method fails with error HRESULT 0x8070000B for some packets.
    If I catch the error, the MediaPlayerElement displays the message "video not supported or incorrect file name". (not sure of the message, my Windows is in French).

    Is the MseStreamSource the correct way to display the stream ? Is there a better solution ?

  • How to send encoded video (or audio) data from server to client in a way that's decodable by webcodecs API using minimal latency and data overhead

    11 janvier 2023, par Tiger Yang

    My question (read entire post for context) :

    


    Given the unique circumstance of only ever decoding data from a specifically-configured encoder, what is the best way I can send the encoded bitstream along with the bare minimum extra bytes required to properly configure the decoder on the client's end (including only things that change per stream, and omitting things that don't, such as resolution) ? I'm a sucker for zero compromises, and I think I am willing to design my own minimal container format to accomplish this.

    


    Context and problem :

    


    I'm working on a remote desktop implementation that consists of a server that captures and encodes the display and speakers using FFmpeg and forwards it via pipe to a go (language) program which sends it on two unidirectional webtransport streams to my client, which I plan to decode using the webcodecs API. According to MDN, the video decoder needs to be fed via .configure() an object containing the following : https://developer.mozilla.org/en-US/docs/Web/API/VideoDecoder/configure before it's able to decode anything.

    


    same goes for the audio decoder : https://developer.mozilla.org/en-US/docs/Web/API/AudioDecoder/configure

    


    What I've tried so far :

    


    Because this remote desktop will be for my personal use only, it would only ever receive streams from a specific encoder configured in a specific way encoding video at a specific resolution, framerate, color space, etc.. Therefore, I took my video capture FFmpeg command...

    


    videoString := []string{
        "ffmpeg",
        "-init_hw_device", "d3d11va",
        "-filter_complex", "ddagrab=video_size=1920x1080:framerate=60",
        "-vcodec", "hevc_nvenc",
        "-tune", "ll",
        "-preset", "p7",
        "-spatial_aq", "1",
        "-temporal_aq", "1",
        "-forced-idr", "1",
        "-rc", "cbr",
        "-b:v", "500K",
        "-no-scenecut", "1",
        "-g", "216000",
        "-f", "hevc", "-",
    }


    


    ...and instructed it to write to an mp4 file instead of outputting to pipe, and then I had this webcodecs demo https://w3c.github.io/webcodecs/samples/video-decode-display/ demux it using mp4box.js. Knowing that the demo outputs a proper .configure() object, I blindly copied it and had my client configure using that every time. Sadly, it didn't work, and I since noticed that the "description" part of the configure object changes despite the encoder and parameters being the same.

    


    I knew that mp4 files worked via mp4box, but they can't be streamed with low latency over a network, and additionally, ffmpeg's -f parameters specifies the muxer to use, but there are so many different types.

    


    At this point, I think I'm completely out of my depth, so :

    


    Given the unique circumstance of only ever decoding data from a specifically-configured encoder, what is the best way I can send the encoded bitstream along with the bare minimum extra bytes required to properly configure the decoder on the client's end (including only things that change per stream, and omitting things that don't, such as resolution) ? I'm a sucker for zero compromises, and I think I am willing to design my own minimal container format to accomplish this. (copied above)