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Médias (1)
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Bug de détection d’ogg
22 mars 2013, par
Mis à jour : Avril 2013
Langue : français
Type : Video
Autres articles (46)
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Use, discuss, criticize
13 avril 2011, parTalk to people directly involved in MediaSPIP’s development, or to people around you who could use MediaSPIP to share, enhance or develop their creative projects.
The bigger the community, the more MediaSPIP’s potential will be explored and the faster the software will evolve.
A discussion list is available for all exchanges between users. -
MediaSPIP Player : problèmes potentiels
22 février 2011, parLe lecteur ne fonctionne pas sur Internet Explorer
Sur Internet Explorer (8 et 7 au moins), le plugin utilise le lecteur Flash flowplayer pour lire vidéos et son. Si le lecteur ne semble pas fonctionner, cela peut venir de la configuration du mod_deflate d’Apache.
Si dans la configuration de ce module Apache vous avez une ligne qui ressemble à la suivante, essayez de la supprimer ou de la commenter pour voir si le lecteur fonctionne correctement : /** * GeSHi (C) 2004 - 2007 Nigel McNie, (...) -
MediaSPIP Player : les contrôles
26 mai 2010, parLes contrôles à la souris du lecteur
En plus des actions au click sur les boutons visibles de l’interface du lecteur, il est également possible d’effectuer d’autres actions grâce à la souris : Click : en cliquant sur la vidéo ou sur le logo du son, celui ci se mettra en lecture ou en pause en fonction de son état actuel ; Molette (roulement) : en plaçant la souris sur l’espace utilisé par le média (hover), la molette de la souris n’exerce plus l’effet habituel de scroll de la page, mais diminue ou (...)
Sur d’autres sites (5311)
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Ways to create animations in python ?
21 mai 2017, par Allison123What is the best way to create a small animation in python ?
So far, I have tried : tkinter and FuncAnimation (from animation in matplotlib- this is what is used in A Student’s Guide to Python for Physical Modeling).The goal is to make a set of simple animations, but FuncAnimation is having me install apt-get so that I can get ffmpeg so I can run the animation. It seems like a lot of downloading, which I don’t prefer if there is a similarly powerful alternative.
If possible, I was hoping to integrate these animations into Pygame at a later time. Will that be possible ?
YES, this is a subjective question, but I am looking for guidance from experienced python animators. What are the objective strengths and weaknesses of different methods of animating in Python ?
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What could be causing processes to be left behind ?
11 novembre 2015, par AlexI’m using the
Process
class to spawn a process (in particular, I’m usingffmpeg.exe
to convert some video files). Thisffmpeg
process spawns more processes (on my computer, the total is 4, I’m guessing one per CPU core ?). If it matters, I’m doing this in a Windows service, although the problem also occurs when just debugging in Visual Studio, so I don’t think it does matter.The main
ffmpeg
process runs as expected and exits, causing theWaitForExit()
call to return. Except, unlike when run normally (i.e. in a command prompt), the three processes that were spawned hang around. And they keep hanging around until the process that spawned the originalffmpeg.exe
process (i.e. my service) is ended.Any ideas what this could be about ?
My `ProcessStartInfo looks like this :
_processStartInfo = new ProcessStartInfo(process, string.Join(" ", parameters))
{
UseShellExecute = false,
CreateNoWindow = true,
RedirectStandardOutput = true,
RedirectStandardError = true
};I launch the
Process
like this :_process = Process.Start(_processStartInfo);
_outputReceivedHandler = (sender, e) =>
{
if (OutputData != null) OutputData(e.Data);
};
_process.OutputDataReceived += _outputReceivedHandler;
_errorReceivedHandler = (sender, e) =>
{
if (ErrorData != null) ErrorData(e.Data);
};
_process.ErrorDataReceived += _errorReceivedHandler;
_exitHandler = (sender, e) =>
{
if (Exited != null) Exited();
};
_process.EnableRaisingEvents = true;
_process.Exited += _exitHandler;
_process.Start();
_process.BeginOutputReadLine();
_process.BeginErrorReadLine();If it’s relevant,
OutputData
,ErrorData
andExited
areAction<string></string>
,Action<string></string>
andAction
, respectively.The reason I’m keeping the various handlers around is so that I can do this :
private bool _disposed;
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
protected virtual void Dispose(bool disposing)
{
if (_disposed || !disposing) return;
if (_outputReceivedHandler != null) _process.OutputDataReceived -= _outputReceivedHandler;
if (_errorReceivedHandler != null) _process.ErrorDataReceived -= _errorReceivedHandler;
if (_exitHandler != null) _process.Exited -= _exitHandler;
if (_process != null) _process.Dispose();
_disposed = true;
}Though it hasn’t made a difference whether or not I use
Dispose()
, the problem still occurs. -
online free media hosting for live streaming
30 novembre 2013, par Abdul Aliwanted to ask two things :
1- How can we put the output of FFMPEG to a stream (online address to put the stream).
2- Is there any free service (for testing purpose) to use FFMPEG and pass the output to it for live streaming .
apologies if am unable to explain properly what is intended.
to summarize, wish to convert images to video using FFMPEG (have tried the image to video conversion locally and seems to be working) and put the output to an online resource for live streaming and possibly also have VOD (so users who later logon can view at least from some point behind which they have missed).
regards,