
Recherche avancée
Médias (1)
-
Revolution of Open-source and film making towards open film making
6 octobre 2011, par
Mis à jour : Juillet 2013
Langue : English
Type : Texte
Autres articles (28)
-
HTML5 audio and video support
13 avril 2011, parMediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
For older browsers the Flowplayer flash fallback is used.
MediaSPIP allows for media playback on major mobile platforms with the above (...) -
De l’upload à la vidéo finale [version standalone]
31 janvier 2010, parLe chemin d’un document audio ou vidéo dans SPIPMotion est divisé en trois étapes distinctes.
Upload et récupération d’informations de la vidéo source
Dans un premier temps, il est nécessaire de créer un article SPIP et de lui joindre le document vidéo "source".
Au moment où ce document est joint à l’article, deux actions supplémentaires au comportement normal sont exécutées : La récupération des informations techniques des flux audio et video du fichier ; La génération d’une vignette : extraction d’une (...) -
Support audio et vidéo HTML5
10 avril 2011MediaSPIP utilise les balises HTML5 video et audio pour la lecture de documents multimedia en profitant des dernières innovations du W3C supportées par les navigateurs modernes.
Pour les navigateurs plus anciens, le lecteur flash Flowplayer est utilisé.
Le lecteur HTML5 utilisé a été spécifiquement créé pour MediaSPIP : il est complètement modifiable graphiquement pour correspondre à un thème choisi.
Ces technologies permettent de distribuer vidéo et son à la fois sur des ordinateurs conventionnels (...)
Sur d’autres sites (3624)
-
avcodec/h2645_sei : add support for Ambient Viewing Environment SEI
9 janvier 2023, par Jan Ekströmavcodec/h2645_sei : add support for Ambient Viewing Environment SEI
Defined by H.274, this SEI message is utilized by iPhones to save
the nominal ambient viewing environment for the display of recorded
HDR content. The contents of the message are exposed to API users
as AVFrame side data containing AVAmbientViewingEnvironment.As the DV RPU test sample is from an iPhone and includes Ambient
Viewing Environment SEI messages, its test result gets updated. -
HEVC video cutting issues using FFmpeg
4 novembre 2017, par Dmitry KatkevichI need to cut videos using FFmpeg and I cannot transcode original videos (because of the performance reason). And I ran into a problem with HEVC videos from IPhone : there are glithes in the beginning of the cutted video.
Here is how we converted videos before issue :
ffmpeg.exe -i original.MOV -c:v copy -c:a aac -ss 4 -y good.mp4
But for HEVC video there are glitches for 1 second in the beginning of the cutted video :
Then I’ve tried to put seek option before input video :
ffmpeg.exe -ss 4 -i original.MOV -c:v copy -c:a aac -y good.mp4
The result seems good :
After some googling it turns out that
-ss
option before input is faster but less accurate whereas-ss
option after input and before output is slower but more accurate.So my questions are :
-
Why
-ss
option behaves differently then it is put before/after input ? -
Is there a way to avoid glitches using output seek ffmpeg option ?
-
What does ’more/less accurate’ mean ? Does it mean that the seek may be too big or to little (bigger/less than we specified) ? How big may be this difference ?
-
-
problem compiling ffmpeg for iFrameExtractor
11 septembre 2012, par Robin RyeI'm trying to compile the ffmpeg by using the make and build files in iFrameExtractor example. firstly i tried to follow the readme file on the github, which only says to run the
./build_universal
in ffmpeg folder. it did not worki then tried to follow the info in INSTALL without success. i then tried doing the stuff in INSTALL followed by the
./build_universal
which didn't work. All the *.a files that are imported to the project exists until the end of the build sequence. when the lipo commands in build_universal are run, which i guess concat the .a files for the different architectures(?). anyhow these leave the following errors :lipo: specifed architecture type (armv6) for file (armv6/libavcodec.a) does not match it's cputype (16777223) and cpusubtype (3) (should be cputype (12) and cpusubtype (6))
lipo: specifed architecture type (armv6) for file (armv6/libavdevice.a) does not match it's cputype (16777223) and cpusubtype (3) (should be cputype (12) and cpusubtype (6))
lipo: specifed architecture type (armv6) for file (armv6/libavformat.a) does not match it's cputype (16777223) and cpusubtype (3) (should be cputype (12) and cpusubtype (6))
lipo: specifed architecture type (armv6) for file (armv6/libavutil.a) does not match it's cputype (16777223) and cpusubtype (3) (should be cputype (12) and cpusubtype (6))
lipo: specifed architecture type (armv6) for file (armv6/libswscale.a) does not match it's cputype (16777223) and cpusubtype (3) (should be cputype (12) and cpusubtype (6))i can get the project to compile for simulator if i only use
./build_armv7
but if i run the universal the .a files are removed in the end. and only using doesn't work to build for iphone 4 .