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Rennes Emotion Map 2010-11
19 octobre 2011, par
Mis à jour : Juillet 2013
Langue : français
Type : Texte
Autres articles (59)
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MediaSPIP version 0.1 Beta
16 avril 2011, parMediaSPIP 0.1 beta est la première version de MediaSPIP décrétée comme "utilisable".
Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
Pour avoir une installation fonctionnelle, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...) -
MediaSPIP 0.1 Beta version
25 avril 2011, parMediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
The zip file provided here only contains the sources of MediaSPIP in its standalone version.
To get a working installation, you must manually install all-software dependencies on the server.
If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...) -
Amélioration de la version de base
13 septembre 2013Jolie sélection multiple
Le plugin Chosen permet d’améliorer l’ergonomie des champs de sélection multiple. Voir les deux images suivantes pour comparer.
Il suffit pour cela d’activer le plugin Chosen (Configuration générale du site > Gestion des plugins), puis de configurer le plugin (Les squelettes > Chosen) en activant l’utilisation de Chosen dans le site public et en spécifiant les éléments de formulaires à améliorer, par exemple select[multiple] pour les listes à sélection multiple (...)
Sur d’autres sites (8456)
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doc/muxers.texi : fix build issue for unknown command
18 avril 2021, par Guo, Yejundoc/muxers.texi : fix build issue for unknown command
The build log :
** Unknown command `@code' (left as is) (in src/doc/muxers.texi l. 2020)
*** '' without macro. Before : -map option with the ffmpeg CLI tool. (in src/doc/muxers.texi l. 2020)
*** '' without opening '' before : option with the ffmpeg CLI tool. (in src/doc/muxers.texi l. 2020) -
avcodec/proresenc_anatoliy : support for more color matrix for proresenc
5 novembre 2019, par Limin Wangavcodec/proresenc_anatoliy : support for more color matrix for proresenc
Please tested with below command :
./ffmpeg -i ../fate-suite/mpeg2/t.mpg -c:v prores_aw -color_primaries bt2020 -colorspace bt2020_ncl -color_trc smpte2084 -an output.movmediainfo outout.mov
...
Color primaries : BT.2020
Transfer characteristics : PQ
Matrix coefficients : BT.2020 non-constant./ffmpeg -i ../fate-suite/mpeg2/t.mpg -c:v prores_aw -color_primaries bt2020 -colorspace bt2020_ncl -color_trc arib-std-b67 -an output.mov
mediainfo outout.mov
...
Color primaries : BT.2020
Transfer characteristics : HLG
Matrix coefficients : BT.2020 non-constantSigned-off-by : Limin Wang <lance.lmwang@gmail.com>
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FFMPEG not found error while attempting to implement ffmpeg into discord bot
17 février 2020, par Ravenr_While implementing a music feature into my node.js discord.js discord bot, I got an error claiming that it cant find FFMPEG. I reinstalled ffmpeg 3 times to no avail.
This is the full error
2020-02-17T01:48:30.403766+00:00 app[worker.1]: (node:4) UnhandledPromiseRejectionWarning: Error: FFMPEG not found
2020-02-17T01:48:30.403797+00:00 app[worker.1]: at Function.selectFfmpegCommand (/app/node_modules/prism-media/src/transcoders/ffmpeg/Ffmpeg.js:46:13)
2020-02-17T01:48:30.403798+00:00 app[worker.1]: at new FfmpegTranscoder (/app/node_modules/prism-media/src/transcoders/ffmpeg/Ffmpeg.js:7:37)
2020-02-17T01:48:30.403798+00:00 app[worker.1]: at new MediaTranscoder (/app/node_modules/prism-media/src/transcoders/MediaTranscoder.js:10:19)
2020-02-17T01:48:30.403799+00:00 app[worker.1]: at new Prism (/app/node_modules/prism-media/src/Prism.js:5:23)
2020-02-17T01:48:30.403799+00:00 app[worker.1]: at new VoiceConnection (/app/node_modules/discord.js/src/client/voice/VoiceConnection.js:46:18)
2020-02-17T01:48:30.403800+00:00 app[worker.1]: at /app/node_modules/discord.js/src/client/voice/ClientVoiceManager.js:63:22
2020-02-17T01:48:30.403800+00:00 app[worker.1]: at new Promise (<anonymous>)
2020-02-17T01:48:30.403801+00:00 app[worker.1]: at ClientVoiceManager.joinChannel (/app/node_modules/discord.js/src/client/voice/ClientVoiceManager.js:45:12)
2020-02-17T01:48:30.403801+00:00 app[worker.1]: at VoiceChannel.join (/app/node_modules/discord.js/src/structures/VoiceChannel.js:130:30)
2020-02-17T01:48:30.403802+00:00 app[worker.1]: at Object.execute (/app/commands/play.js:31:64)
2020-02-17T01:48:30.404044+00:00 app[worker.1]: (node:4) UnhandledPromiseRejectionWarning: Unhandled promise rejection. This error originated either by throwing inside of an async function without a catch block, or by rejecting a promise which was not handled with .catch(). To terminate the node process on unhandled promise rejection, use the CLI flag `--unhandled-rejections=strict` (see https://nodejs.org/api/cli.html#cli_unhandled_rejections_mode). (rejection id: 2)
2020-02-17T01:48:30.404052+00:00 app[worker.1]: (node:4) [DEP0018] DeprecationWarning: Unhandled promise rejections are deprecated. In the future, promise rejections that are not handled will terminate the Node.js process with a non-zero exit code.
</anonymous>This is the code
const ytdl = require("ytdl-core");
module.exports = {
name: 'play',
description: 'initiates music methods of the bot',
execute(msg, args){
var servers = {};
function play(connection, msg){
var server = servers[msg.guild.id];
server.dispatcher = connection.playStream(ytdl(server.queue[0], {filter: "audioonly"}));
server.queue.shift();
server.dispatcher.on("end", function(){
if(server.queue[0]){
play(connection, msg);
}else{
connection.disconnect();
}
});
}
if(!args[1]) return msg.channel.send("you need to provide a link");
if(!msg.member.voiceChannel) return msg.channel.send("You must be in a voice channel to use this feature");
if(!servers[msg.guild.id]) servers[msg.guild.id] = {
queue: []
}
var server = servers[msg.guild.id];
server.queue.push(args[1]);
if(!msg.guild.voiceConnection) msg.member.voiceChannel.join().then(function(connection){
play(connection, msg);
})
}
}I have no idea what the issue is. I am using heroku to deploy if that matters at all.