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Médias (1)
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The Great Big Beautiful Tomorrow
28 octobre 2011, par
Mis à jour : Octobre 2011
Langue : English
Type : Texte
Autres articles (40)
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Les statuts des instances de mutualisation
13 mars 2010, parPour des raisons de compatibilité générale du plugin de gestion de mutualisations avec les fonctions originales de SPIP, les statuts des instances sont les mêmes que pour tout autre objets (articles...), seuls leurs noms dans l’interface change quelque peu.
Les différents statuts possibles sont : prepa (demandé) qui correspond à une instance demandée par un utilisateur. Si le site a déjà été créé par le passé, il est passé en mode désactivé. publie (validé) qui correspond à une instance validée par un (...) -
Support de tous types de médias
10 avril 2011Contrairement à beaucoup de logiciels et autres plate-formes modernes de partage de documents, MediaSPIP a l’ambition de gérer un maximum de formats de documents différents qu’ils soient de type : images (png, gif, jpg, bmp et autres...) ; audio (MP3, Ogg, Wav et autres...) ; vidéo (Avi, MP4, Ogv, mpg, mov, wmv et autres...) ; contenu textuel, code ou autres (open office, microsoft office (tableur, présentation), web (html, css), LaTeX, Google Earth) (...)
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Supporting all media types
13 avril 2011, parUnlike most software and media-sharing platforms, MediaSPIP aims to manage as many different media types as possible. The following are just a few examples from an ever-expanding list of supported formats : images : png, gif, jpg, bmp and more audio : MP3, Ogg, Wav and more video : AVI, MP4, OGV, mpg, mov, wmv and more text, code and other data : OpenOffice, Microsoft Office (Word, PowerPoint, Excel), web (html, CSS), LaTeX, Google Earth and (...)
Sur d’autres sites (8668)
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fate : Add test for vc1test demuxer
23 octobre 2018, par Jun Zhao -
Running PowerShell command in Universal Windows Platform C#
6 juin 2017, par stephenSo I am trying to write a basic application to cut and export a subsection of a video. I have come across (and decided to use) the FFMPEG command line tools to do the cropping. This seemed straight forward (https://stackoverflow.com/a/5047426/6728859), but Universal Windows apps do not support System.Diagnostics.Process. Instead, it was suggested that they do support Powershell, which means I could do it by following (https://blogs.msdn.microsoft.com/kebab/2014/04/28/executing-powershell-scripts-from-c/). However, I get the following errors
Cannot find type System.SystemException in module CommonLanguageRuntimeLibrary
Cannot resolve Assembly or Windows Metadata file 'System.Configuration.Install.dll'
From my limited understanding
System.SystemException
was removed in UWP, and I’m not sure where to findSystem.Configuration.Install.dll
.Now to get PowerShell I had to include
System.Management.Automation
which I got fromC:\Program Files (x86)\Reference Assemblies\Microsoft\WindowsPowerShell\3.0
which doesn’t seem correct to me, but I could be wrong.Is it possible to run commands in a UWP, or does anyone have any suggestions ?
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DXGI Desktop Duplication : encoding frames to send them over the network
31 août 2018, par prazuberI’m trying to write an app which will capture a video stream of the screen and send it to a remote client. I’ve found out that the best way to capture a screen on Windows is to use DXGI Desktop Duplication API (available since Windows 8). Microsoft provides a neat sample which streams duplicated frames to screen. Now, I’ve been wondering what is the easiest, but still relatively fast way to encode those frames and send them over the network.
The frames come from
AcquireNextFrame
with a surface that contains the desktop bitmap and metadata which contains dirty and move regions that were updated. From here, I have a couple of options :- Extract a bitmap from a DirectX surface and then use an external library like ffmpeg to encode series of bitmaps to H.264 and send it over RTSP. While straightforward, I fear that this method will be too slow as it isn’t taking advantage of any native Windows methods. Converting D3D texture to a ffmpeg-compatible bitmap seems like unnecessary work.
- From this answer : convert D3D texture to IMFSample and use MediaFoundation’s SinkWriter to encode the frame. I found this tutorial of video encoding, but I haven’t yet found a way to immediately get the encoded frame and send it instead of dumping all of them to a video file.
Since I haven’t done anything like this before, I’m asking if I’m moving in the right direction. In the end, I want to have a simple, preferably low latency desktop capture video stream, which I can view from a remote device.
Also, I’m wondering if I can make use of dirty and move regions provided by Desktop Duplication. Instead of encoding the frame, I can send them over the network and do the processing on the client side, but this means that my client has to have DirectX 11.1 or higher available, which is impossible if I would want to stream to a mobile platform.