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Autres articles (41)

  • Websites made ​​with MediaSPIP

    2 mai 2011, par

    This page lists some websites based on MediaSPIP.

  • Creating farms of unique websites

    13 avril 2011, par

    MediaSPIP platforms can be installed as a farm, with a single "core" hosted on a dedicated server and used by multiple websites.
    This allows (among other things) : implementation costs to be shared between several different projects / individuals rapid deployment of multiple unique sites creation of groups of like-minded sites, making it possible to browse media in a more controlled and selective environment than the major "open" (...)

  • Contribute to a better visual interface

    13 avril 2011

    MediaSPIP is based on a system of themes and templates. Templates define the placement of information on the page, and can be adapted to a wide range of uses. Themes define the overall graphic appearance of the site.
    Anyone can submit a new graphic theme or template and make it available to the MediaSPIP community.

Sur d’autres sites (7675)

  • How to live stream from Windows 10 app to Youtube ?

    12 août 2015, par Boland

    I’m playing around with the YouTube Live Stream API. That’s working fine so far, but the next step is to stream the web cam data to YouTube via RTMP.

    In the (excellent) documentation at Google Dev, it outlines the Life of a Broadcast. However, all steps are documented in detail, except the step I’m interested in :

    Step 3.2 : Start your video

    Start transmitting video on your video stream.

    I was able to use Open Broadcasting Software to stream to a manually created YouTube Live Event, but I have no idea how to do it from my Windows 10 App. I’ve looked at the MediaElement class, and was able to capture the web cam preview in my app. But I can only find methods to save as a file.

    Also found information about FFMPEG, which should probably be able to do the job, but I cannot find a library / DLL to use FFMPEG in my App.

    I just need some guidance where to look next, because now I’m just clueless what to do.

    /edit : I came across MPlatform SDK, which sounds exactly what I want, but it costs $5000.... Not for a hobby :(

  • C++, FFMpeg : Unable to find any decoder or encoder

    14 juillet 2016, par AmN

    I have been using this sample https://ffmpeg.org/doxygen/trunk/decoding__encoding_8c.html as reference for my C++ application. I have used the same code as in the given page. I have linked the libraries, placed the dlls and compiled with no errors. Everything works except that it always throws : Codec not found error.

    /* find the MPEG-1 video decoder */
    codec = avcodec_find_decoder(AV_CODEC_ID_MP2);
    if (!codec) {
       fprintf(stderr, "Codec not found\n");
       exit(1);
    }

    I have changed the line to AV_CODEC_ID_MP2 in this, just to test if only the MPEG codex was missing but seems like all are missing. I have tried changing this to multiple codecs as defined in avcodec.h file (enum AVCodecID, line 189), but all return "Codec not found".

    Am I missing something ?

    Compiler : Microsoft Visual Studio 2015 Community Edition
    Project Type : QTProject

    Oh and I am trying to make a Video Player just to enhance my c++ skills during these holidays. First I was trying QTMediaPlayer Widget, but it was throwing crazy errors on "DirectShowPlay::doRender" or something like that. So I switched to FFMpeg, but this too doesn’t work.

    Thank you for reading my question.

  • ffmpeg throws conversion error, but only if the triggering web request is made from safari ?

    22 novembre 2022, par Kyoshiro Kokujou Obscuritas

    I'm using ffmpeg to do an on-the-fly conversion of audio files to ensure high compatibility. i'm converting them to OGG. and all of this is done by a .NET 6 REST service.
This service is then accessed by a javascript Frontend.
Now the problem. The exact same request runs through without any problems on Windows + Firefox, but it does not on Safari. In Safari it says something about "unknownConversion failed"

    


    it's the same file, it's the same name, and to make sure there are no weird invisible characters i used the Microsoft File API to convert it to a proper file path.

    


    code looks like this

    


    var ffmpeg = new Process();
        var startInfo = new ProcessStartInfo("D:\\Programme\\ffmpeg\\bin\\ffmpeg.exe",
            $"-i \"{path.FullName}\" -c:a libopus -f ogg -")
        {
            RedirectStandardError = true,
            RedirectStandardOutput = true,
            RedirectStandardInput = true,
            UseShellExecute = false,
            CreateNoWindow = true
        };
        ffmpeg.EnableRaisingEvents = true;
        ffmpeg.StartInfo = startInfo;
        ffmpeg.ErrorDataReceived += OnErrorDataReceived;
        ffmpeg.Exited += OnFinished;

        ffmpeg.Start();
        ffmpeg.BeginErrorReadLine();

        return File(new BufferedStream(ffmpeg.StandardOutput.BaseStream), "audio/ogg");


    


    Complete Logs : https://pastebin.com/tTUcsjuT