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Autres articles (25)
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MediaSPIP v0.2
21 juin 2013, parMediaSPIP 0.2 est la première version de MediaSPIP stable.
Sa date de sortie officielle est le 21 juin 2013 et est annoncée ici.
Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
Comme pour la version précédente, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...) -
Mise à disposition des fichiers
14 avril 2011, parPar défaut, lors de son initialisation, MediaSPIP ne permet pas aux visiteurs de télécharger les fichiers qu’ils soient originaux ou le résultat de leur transformation ou encodage. Il permet uniquement de les visualiser.
Cependant, il est possible et facile d’autoriser les visiteurs à avoir accès à ces documents et ce sous différentes formes.
Tout cela se passe dans la page de configuration du squelette. Il vous faut aller dans l’espace d’administration du canal, et choisir dans la navigation (...) -
MediaSPIP version 0.1 Beta
16 avril 2011, parMediaSPIP 0.1 beta est la première version de MediaSPIP décrétée comme "utilisable".
Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
Pour avoir une installation fonctionnelle, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...)
Sur d’autres sites (7103)
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The most efficient way to generate mp4 video containing looped boomerang-alike video file ?
29 juillet 2019, par B. PalkaI’ve developed an Android app that allows user to create boomerang-alike mp4 video. This video consists of 10 still images being played back and forth quite fast. I know that such video (boomerang effect) can be easily looped from single video file while playing it, but I really need to create a mp4 video that would essentially contain already prepared boomerang video. The output video can be downloaded and played by user on any external player (over which obviously I don’t have any control).
For that purpose currently I create a video from images in a loop. The loop starts from 1st picture and goes to 10th picture with 0.25 sec delay between frames, then goes back from 10th to 1st including delay. And there is 5 of those loops, which essentialy means creating a single video from 5 * 10 * 2 = 100 images. I know it’s kinda ridiculous, so the time that it takes to prepare this video is riduculous as well (around 1:40 min).
What solution could you recommend assuming that the output video really has to consist of 5 loops back-and-forth ? I’ve thought about creating single loop video (20 pictures) and then create final output video by concatenating it 5 times. But could it be any good ? I’m trying to find an efficient yet understandable for a beginner Android programmer way.
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C# binaryreader and binarywriter any file
19 janvier 2016, par Jökull Snær GylfasonI am trying to create a video using ffmpeg and I have managed it but my purpose is to create a raw video from a byte array that i have created and put it to youtube and be able to get it back raw but now because I could only get raw video through avi the youtube compression algorithm is messing up my data. I am not sure if it is even possible to get through youtube and back without any loss of data but I would like to know if it is and if I can make an mp4 video with no loss of data
Im using ffmpeg videofilewriterwriter.Open("test.avi", 320, 240, 25, VideoCodec.Raw, 10);
And then I am just running it through a few for loops witch creates a bitmap and sets it in the frame
Bitmap image = new Bitmap(width, height, PixelFormat.Format32bppPArgb);
maybe I could somehow edit the mp4 file
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Is it possible to "lossless"-ly speed up a video ?
15 novembre 2020, par Synn KoMight sound like a strange question, but hear me out. I have hours of video I want to cut up and edit together, but a lot of it is just junk I don't need. I don't want to lose any quality, so I use LosslessCut.


The problem for me is that it's... A LOT of footage, and I don't need to see every single second of it. It would be nice if LosslessCut had a button to change the speed of the playback, but it doesn't have that.


So another idea would be to speed up all the videos in advance with ffmpeg, cut them up using LosslessCut, then change the remaining clips back to their original speed using ffmpeg again. Is it possible to speed up a video and change it back to its original speed without losing any quality or changing the video ?