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  • Supporting all media types

    13 avril 2011, par

    Unlike most software and media-sharing platforms, MediaSPIP aims to manage as many different media types as possible. The following are just a few examples from an ever-expanding list of supported formats : images : png, gif, jpg, bmp and more audio : MP3, Ogg, Wav and more video : AVI, MP4, OGV, mpg, mov, wmv and more text, code and other data : OpenOffice, Microsoft Office (Word, PowerPoint, Excel), web (html, CSS), LaTeX, Google Earth and (...)

  • Dépôt de média et thèmes par FTP

    31 mai 2013, par

    L’outil MédiaSPIP traite aussi les média transférés par la voie FTP. Si vous préférez déposer par cette voie, récupérez les identifiants d’accès vers votre site MédiaSPIP et utilisez votre client FTP favori.
    Vous trouverez dès le départ les dossiers suivants dans votre espace FTP : config/ : dossier de configuration du site IMG/ : dossier des média déjà traités et en ligne sur le site local/ : répertoire cache du site web themes/ : les thèmes ou les feuilles de style personnalisées tmp/ : dossier de travail (...)

  • Keeping control of your media in your hands

    13 avril 2011, par

    The vocabulary used on this site and around MediaSPIP in general, aims to avoid reference to Web 2.0 and the companies that profit from media-sharing.
    While using MediaSPIP, you are invited to avoid using words like "Brand", "Cloud" and "Market".
    MediaSPIP is designed to facilitate the sharing of creative media online, while allowing authors to retain complete control of their work.
    MediaSPIP aims to be accessible to as many people as possible and development is based on expanding the (...)

Sur d’autres sites (7864)

  • experiencing memory leakage issues before doing video encoding of images

    2 octobre 2012, par AndroidGeek

    We are building up Android 3D Animation App. We have quite a few (close to 1000) images.

    This is taking time, as we are having memory leakages and next step is to video encoding with ffpmpeg.

    Steps which are taken from our side :

    1. Capture Images identified for encoding
    2. Save them in cache or buffer
    3. Exercise the video encoding option on these images using NDK or Command Line Arguments with FFmpeg
    4. Append Audio to encoded video

    We are experiencing difficulties in second step and this is becoming memory overhead issue. We are using arrays (or hash maps), as mentioned earlier there have been quite a sizable number of images for this video encoding exercise.

  • Possible bug in OpenCV2.4 capturing frames from video

    23 septembre 2013, par Jav_Rock

    Could it be that there is a bug in OpenCV2.4 highgui for capturing frames from video in windows ?

    I installed both the precompiled libraries, the ones compiled by me, I can compile everything perfectly and I can run my programs if

    they are image based. The problem is only for videos. OpenCV crashes in this function always :

    virtual IplImage* retrieveFrame(int)
       {
           unsigned char* data = 0;
           int step=0, width=0, height=0, cn=0;

           if(!ffmpegCapture ||
              !icvRetrieveFrame_FFMPEG_p(ffmpegCapture,&data,&step,&width,&height,&cn)) <-------CRASHES HERE
              return 0;
           cvInitImageHeader(&frame, cvSize(width, height), 8, cn);
           cvSetData(&frame, data, step);
           return &frame;
       }

    This is inside the class cap_ffmpeg.cpp and is called by VideoCapture.

    I tried versions 2.4.2 and 2.4.9. My programes were working finde with opencv2


    More information

    • Windows 7

    • Build the projects with cmake (important as it could be that cmake is not building/finding the right codecs)

    • VisualStudio 9 2008

    • OpenCV 2.4.2

    EDIT

    It looks like it is actually a bug, so, how can I solve this problem and change my code to be able to read avi files ?

  • How to live stream from Windows 10 app to Youtube ?

    12 août 2015, par Boland

    I’m playing around with the YouTube Live Stream API. That’s working fine so far, but the next step is to stream the web cam data to YouTube via RTMP.

    In the (excellent) documentation at Google Dev, it outlines the Life of a Broadcast. However, all steps are documented in detail, except the step I’m interested in :

    Step 3.2 : Start your video

    Start transmitting video on your video stream.

    I was able to use Open Broadcasting Software to stream to a manually created YouTube Live Event, but I have no idea how to do it from my Windows 10 App. I’ve looked at the MediaElement class, and was able to capture the web cam preview in my app. But I can only find methods to save as a file.

    Also found information about FFMPEG, which should probably be able to do the job, but I cannot find a library / DLL to use FFMPEG in my App.

    I just need some guidance where to look next, because now I’m just clueless what to do.

    /edit : I came across MPlatform SDK, which sounds exactly what I want, but it costs $5000.... Not for a hobby :(