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Médias (91)
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Spitfire Parade - Crisis
15 mai 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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Wired NextMusic
14 mai 2011, par
Mis à jour : Février 2012
Langue : English
Type : Video
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Video d’abeille en portrait
14 mai 2011, par
Mis à jour : Février 2012
Langue : français
Type : Video
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Sintel MP4 Surround 5.1 Full
13 mai 2011, par
Mis à jour : Février 2012
Langue : English
Type : Video
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Carte de Schillerkiez
13 mai 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Texte
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Publier une image simplement
13 avril 2011, par ,
Mis à jour : Février 2012
Langue : français
Type : Video
Autres articles (86)
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Websites made with MediaSPIP
2 mai 2011, parThis page lists some websites based on MediaSPIP.
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Creating farms of unique websites
13 avril 2011, parMediaSPIP platforms can be installed as a farm, with a single "core" hosted on a dedicated server and used by multiple websites.
This allows (among other things) : implementation costs to be shared between several different projects / individuals rapid deployment of multiple unique sites creation of groups of like-minded sites, making it possible to browse media in a more controlled and selective environment than the major "open" (...) -
Organiser par catégorie
17 mai 2013, parDans MédiaSPIP, une rubrique a 2 noms : catégorie et rubrique.
Les différents documents stockés dans MédiaSPIP peuvent être rangés dans différentes catégories. On peut créer une catégorie en cliquant sur "publier une catégorie" dans le menu publier en haut à droite ( après authentification ). Une catégorie peut être rangée dans une autre catégorie aussi ce qui fait qu’on peut construire une arborescence de catégories.
Lors de la publication prochaine d’un document, la nouvelle catégorie créée sera proposée (...)
Sur d’autres sites (8912)
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How to encode non-camera video in Android
13 mai 2013, par rweiI am working on an android application in which a video is dynamically generated by compositing a sequence of animation frames. I tried to use the Android Media Recorder API for this but have not found a way to get it to accept a non-camera source as input. I have been attempting to use a FFMPEG port (based on the Rockplayer build) but am running into difficulties with missing functions since I am using it as an encoder, not a decoder.
The iPhone version of this app uses AVAssetWriter from the AVFoundation framework.
Is there an easier way to do this or am I stuck slugging it out with FFMPEG ?
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How to handle bitrate for the video in FFMPEG ?
26 mars 2015, par MahavirI am using the FFMPG to play video. The video is playing too slow on iPhone 5.
I have the following information.
Bitrate : 2788 kb/s.
metadata : h264(High) 1280*532 , q = 2-31
is this possible to decrease the metadata or bitrate to play video at normal speed.
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texture rendering issue on iOS using OpenGL ES in Unity project
28 mars 2016, par Time1essI’m working on a project, part of it is to streaming video to my iPhone, currently I use my laptop to create the video stream to my iPhone with ffmpeg.The stream code in shell is below :
ffmpeg \
-f avfoundation -i "1" -s 1280*720 -r 29.97 \
-c:v mpeg2video -q:v 20 -pix_fmt yuv420p -g 1 -threads 4\
-f mpegts udp://192.168.1.102:6666with this, I successfully create my video stream.
In Unity, I want to decode the video stream to create a texture. After I have gone through with some ffmpeg tutorial and Unity tutorial(Since I’m new to both of them), I followed tutorials and created my link library. Some of these codes are below(ask me if more is needed) :
In my library :
buffer alloc :
uint8_t *buffer;
int buffer_size;
buffer_size = avpicture_get_size(AV_PIX_FMT_RGBA, VIEW_WIDTH, VIEW_HEIGHT);
buffer = (uint8_t *) av_malloc(buffer_size*sizeof(uint8_t));
avpicture_fill((AVPicture *) pFrameRGB, buffer, AV_PIX_FMT_RGBA,
VIEW_WIDTH, VIEW_HEIGHT);getContext :
is->sws_ctx = sws_getContext
(
is->video_st->codec->width,
is->video_st->codec->height,
is->video_st->codec->pix_fmt,
VIEW_WIDTH,
VIEW_HEIGHT,
AV_PIX_FMT_RGBA,
SWS_BILINEAR,
NULL,
NULL,
NULL
);sws_scale :
sws_scale(
is->sws_ctx,
(uint8_t const * const *)pFrame->data,
pFrame->linesize,
0,
is->video_st->codec->height,
pFrameRGB->data,
pFrameRGB->linesize
);texture render :
static void UNITY_INTERFACE_API OnRenderEvent(int texID)
{
GLuint gltex = (GLuint)(size_t)(texID);
glBindTexture(GL_TEXTURE_2D, gltex);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, VIEW_WIDTH, VIEW_HEIGHT,
GL_RGBA, GL_UNSIGNED_BYTE, pFrameRGB->data[0]);
glGetError();
return;
}
extern "C" UnityRenderingEvent UNITY_INTERFACE_EXPORT UNITY_INTERFACE_API GetRenderEventFunc()
{
return OnRenderEvent;
}In Unity :
texture created :
private Texture2D texture;
private int texID;
texture = new Texture2D (width, height, TextureFormat.RGBA32, false);
texture.filterMode = FilterMode.Point;
texture.Apply ();
GetComponent<renderer> ().material.mainTexture = texture;
texID = texture.GetNativeTexturePtr ().ToInt32();
</renderer>update func :
void Update ()
{
GL.IssuePluginEvent(GetRenderEventFunc(), texID);
}Video stream info :
Input #0, mpegts, from 'udp://0.0.0.0:6666':
Duration: N/A, start: 2.534467, bitrate: N/A
Program 1
Metadata:
service_name : Service01
service_provider: FFmpeg
Stream #0:0[0x100]: Video: mpeg2video (Main) ([2][0][0][0] / 0x0002), yuv420p(tv), 1280x720 [SAR 1:1 DAR 16:9], max. 104857 kb/s, 29.97 fps, 29.97 tbr, 90k tbn, 59.94 tbcLeave other details, my library works fine on the Unity simulator, but when I compiled all my libraries for arm64 and used the xcode project that Unity created to build my app and ran it, I couldn’t get any texture rendered in my iPhone, I checkd my network and I’m sure that data had been sent to my iPhone and the Debug log showed me that frame has been successfully decoded also the
OnRenderEvent
func had been called.I’m confused and try to find answer on stackoverflow, maybe I’m a beginer cause I can’t find answers, so I ask you guys to help me plz.
FYI :
Unity 5.3.2f1 Personal
Xcode 7.2.1
iOS 9.2.1
ffmpeg 3.0