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  • libswresample : Why does swr_init() change |in_ch_layout| order so it no longer matches my decoded AVFrames, causing resampling to fail ?

    20 novembre 2023, par CheekyChips

    I am trying to write some code that resamples an audio file to 16kHz and 1 channel and then encodes it to PCM, but I am having an issue with channel layouts.

    


    In a nutshell :

    


    My AVCodecContext and the frames I get from the stream via avcodec_receive_frame() have a channel layout order of AV_CHANNEL_ORDER_UNSPEC. But when I call swr_init() it changes the in_ch_layout order to AV_CHANNEL_ORDER_NATIVE. Then when I call swr_convert_frame() with my AVFrames, because the channel layout orders don't match, the resampling fails because it thinks the input changed.

    


    More details :

    


    I create an AVCodecContext from my audio stream's codec, and it has a channel layout of AV_CHANNEL_ORDER_UNSPEC with 2 channels, and any frames I decode from the stream via avcodec_receive_frame() also have a channel layout order of AV_CHANNEL_ORDER_UNSPEC.

    


    I set SwrContext's |in_ch_layout| to the sample channel layout from the codec context :

    


        AVChannelLayout in_ch_layout = in_codec_context->ch_layout,
    ...
    int ret = swr_alloc_set_opts2(&swr_ctx, ...
                      &in_ch_layout,
                      ...);


    


    But SwrContext->init() changes its internal in_ch_layout from AV_CHANNEL_ORDER_UNSPEC to AV_CHANNEL_ORDER_NATIVE meaning it fails the next time I call swr_convert_frame() because the input frame has a different channel layout to the SwrContext. When swr_init() is called (in my case indirectly by swr_convert_frame(), but also if I alternatively call it directly) the SwrContext->used_ch_layout and SwrContext->in_ch_layout are updated to have channel layout order of AV_CHANNEL_ORDER_NATIVE :

    


        // swresample.c
    av_cold int swr_init(struct SwrContext *s){
        ...
        if (!av_channel_layout_check(&s->used_ch_layout))       <-- This hits if I don't set anything for used_ch_layout
            av_channel_layout_default(&s->used_ch_layout, s->in.ch_count);      <-- default is AV_CHANNEL_ORDER_NATIVE
        ...
        if (s->used_ch_layout.order == AV_CHANNEL_ORDER_UNSPEC) <-- This hits if I do set used_ch_layout
            av_channel_layout_default(&s->used_ch_layout, s->used_ch_layout.nb_channels);   <-- default is AV_CHANNEL_ORDER_NATIVE


    


    Then when I next call swr_convert_frame(), because the frame has the same layout as the audio stream's codec (AV_CHANNEL_ORDER_UNSPEC), and this is different to SwrContext->in_ch_layout (AV_CHANNEL_ORDER_NATIVE), it early exits with ret |= AVERROR_INPUT_CHANGED.

    


    // swresample_frame.c
    int swr_convert_frame(SwrContext *s,
                      AVFrame *out, const AVFrame *in)
    {
        ...
        if ((ret = config_changed(s, out, in)))
            return ret;
        ...


    


        static int config_changed(SwrContext *s,
                            const AVFrame *out, const AVFrame *in)
    {
        ...
        if ((err = av_channel_layout_copy(&ch_layout, &in->ch_layout)) < 0)
            ...
        if (av_channel_layout_compare(&s->in_ch_layout, &ch_layout) || ...) {   <-- This hits the next time I call swr_convert_frame()
            ret |= AVERROR_INPUT_CHANGED;
        }


    


        // channel_layout.c
    int av_channel_layout_compare(const AVChannelLayout *chl, const AVChannelLayout *chl1)
    {
        ...
        // if only one is unspecified -> not equal
        if ((chl->order  == AV_CHANNEL_ORDER_UNSPEC) !=
            (chl1->order == AV_CHANNEL_ORDER_UNSPEC))
            return 1;


    


    If I hardcode the channel layout order of each input AVFrame to AV_CHANNEL_ORDER_NATIVE before resampling, then the resampling and subsequent encoding works, but this feels like a really bad idea and of course wouldn't work as soon as I resample an audio file with a different channel layout.

    


        avcodec_receive_frame(in_codec_context, input_frame);

    AVChannelLayout input_frame_ch_layout;
    av_channel_layout_default(&input_frame_ch_layout, 2 /* = nb_channels*/);
    input_frame->ch_layout = input_frame_ch_layout;
    // Bad idea - but "fixes" my issue!


    


    My questions

    


    What do I need to do to the resampler OR/AND the decoded audio frame to make sure they have the same channel layout order and the resampling works ?

    


    How can I make the channel order of the AVFrames that I get from avcodec_receive_frame() match the input channel order of SwrContext so the resampling works ? My understanding is that the decoded frames should be 'correct' already and I shouldn't need to change any of their values, only values of the output (resampled) frames that I create.

    


    Is there something I need to set on the AVFrame before I resample it ?

    


    Why does the SwrContext choose to change the channel order to AV_CHANNEL_ORDER_NATIVE ?

    


    Note :
A workaround could be to use swr_convert() with the raw data buffer instead of swr_convert_frame(), since it looks like it bypasses this check (since there are no frames involved). I haven't tried this but this shouldn't be necessary and I would like to use swr_convert_frame() as I am working with input and output frames.

    


    Unfortunately I can't find example code using swr_convert_frame() (not even the ffmpeg code seems to ever call it).

    


    My full c++ source code
(error handling omitted for readability) :

    


    std::string fileToUse = "/home/projects/audioFileProject/Audio files/14 Black Cadillacs.wma";
const std::string outputFilename = "out.wav";
const std::string PCMS16BE_encoder_name = "pcm_f32le";

int main()
{
    // Open audio file
    AVFormatContext* in_format_context = avformat_alloc_context();
    avformat_open_input(&in_format_context, fileToUse.c_str(), NULL, NULL);
    avformat_find_stream_info(in_format_context, NULL);
    
    // Get audio stream from file and corresponding decoder
    AVStream* in_stream = in_format_context->streams[0];
    AVCodecParameters* codec_params = in_stream->codecpar;
    const AVCodec* in_codec = avcodec_find_decoder(codec_params->codec_id);
    AVCodecContext *in_codec_context = avcodec_alloc_context3(in_codec);
    avcodec_parameters_to_context(in_codec_context, codec_params);
    avcodec_open2(in_codec_context, in_codec, NULL);

    // Prepare output stream and output encoder (PCM)
    AVFormatContext* out_format_context = nullptr;
    avformat_alloc_output_context2(&out_format_context, NULL, NULL, outputFilename.c_str());
    AVStream* out_stream = avformat_new_stream(out_format_context, NULL);
    const AVCodec* output_codec = avcodec_find_encoder_by_name(PCMS16BE_encoder_name.c_str());
    AVCodecContext* output_codec_context = avcodec_alloc_context3(output_codec);

    // -------------------------------
    
    AVChannelLayout output_ch_layout;
    av_channel_layout_default(&output_ch_layout, 1);    // AV_CHANNEL_LAYOUT_MONO
    output_codec_context->ch_layout = output_ch_layout;
    
    auto out_sample_rate = 16000;
    output_codec_context->sample_rate = out_sample_rate;
    output_codec_context->sample_fmt = output_codec->sample_fmts[0];
    //output_codec_context->bit_rate = output_codec_context->bit_rate;  // TODO Do we need to set the bit rate?
    output_codec_context->time_base = (AVRational){1, out_sample_rate};
    out_stream->time_base = output_codec_context->time_base;

    auto in_sample_rate = in_codec_context->sample_rate;
    AVChannelLayout in_ch_layout = in_codec_context->ch_layout,
                    out_ch_layout = output_ch_layout;   // AV_CHANNEL_LAYOUT_MONO;
    enum AVSampleFormat in_sample_fmt = in_codec_context->sample_fmt,
                        out_sample_fmt = in_codec_context->sample_fmt;

    SwrContext *swr_ctx = nullptr;
    int ret = swr_alloc_set_opts2(&swr_ctx,
                      &out_ch_layout,
                      out_sample_fmt,
                      out_sample_rate,
                      &in_ch_layout,
                      in_sample_fmt,
                      in_sample_rate,
                      0,                    // log_offset
                      NULL);                // log_ctx

    // Probably not necessary - documentation says "This option is
only used for special remapping."
    av_opt_set_chlayout(swr_ctx,    "used_chlayout",     &in_ch_layout, 0);

    // Open output file for writing
    avcodec_open2(output_codec_context, output_codec, NULL);
    avcodec_parameters_from_context(out_stream->codecpar, output_codec_context);
    
    if (out_format_context->oformat->flags & AVFMT_GLOBALHEADER)
        out_format_context->flags |= AV_CODEC_FLAG_GLOBAL_HEADER;

    avio_open(&out_format_context->pb, outputFilename.c_str(), AVIO_FLAG_WRITE);
    AVDictionary* muxer_opts = nullptr;
    avformat_write_header(out_format_context, &muxer_opts);

    AVFrame* input_frame = av_frame_alloc();
    AVPacket* in_packet = av_packet_alloc();

    // Loop through decoded input frames. Resample and get resulting samples in a new output frame.
    // I think PCM supports variable number of samples in frames so probably can immediately write out
    while (av_read_frame(in_format_context, in_packet) >= 0) {
        avcodec_send_packet(in_codec_context, in_packet);
        avcodec_receive_frame(in_codec_context, input_frame);

        // I don't want to do this, but it 'fixes' the error where channel layout of input frames
        // doesn't match what the resampler expects - hardcoded the number 2 to fit my sample audio file.
        AVChannelLayout input_frame_ch_layout;
        av_channel_layout_default(&input_frame_ch_layout, 2 /* = nb_channels*/);
        input_frame->ch_layout = input_frame_ch_layout;

        AVFrame* output_frame = av_frame_alloc();
        output_frame->sample_rate = out_sample_rate;
        output_frame->format = out_sample_fmt;
        output_frame->ch_layout = out_ch_layout;
        output_frame->nb_samples = output_codec_context->frame_size;
        
        // TODO Probably need to do maths to calculate new pts properly
        output_frame->pts = input_frame->pts;

        if (swr_convert_frame(swr_ctx, output_frame, input_frame))
            {   logging("Swr Convert failed");  return -1;   }          
            /// ^ Fails here, the second time (since the first time init() is called internally)

        AVPacket *output_packet = av_packet_alloc();
        int response = avcodec_send_frame(output_codec_context, output_frame);

        while (response >= 0) {
            response = avcodec_receive_packet(output_codec_context, output_packet);

            if (response == AVERROR(EAGAIN) || response == AVERROR_EOF) {
                break;
            }

            output_packet->stream_index = 0;
            av_packet_rescale_ts(output_packet, in_stream->time_base, out_stream->time_base);
            av_interleaved_write_frame(out_format_context, output_packet);
        }
        av_packet_unref(output_packet);
        av_packet_free(&output_packet);
        av_frame_unref(input_frame);    // Free references held by the frame before reading new data into it.
        av_frame_unref(output_frame);
    }
    // TODO write last output packet flushing the buffer

    avformat_close_input(&in_format_context);
    return 0;
}


    


  • Revision 33331 : simplifier les petitions : le tableau des signatures utilise les classe ...

    27 novembre 2009, par cedric@… — Log

    simplifier les petitions : le tableau des signatures utilise les classe generiques table.spip et autre qui lui permet d’etre par defaut dans le theme. Les class specifiques sur chaque element restent utilisables pour affiner si (...)

  • Split a video file into separate video and audio files using a single ffmpeg call ?

    25 novembre 2015, par sdaau

    Background : I would like to use MLT melt to render a project, but I’d like that render to result with separate audio and video files. I’d intend to use melt’s "consumer" avformat which uses ffmpeg’s libraries, so I’m formulating this question as for ffmpeg.

    According to Useful FFmpeg Commands For Converting Audio & Video Files (labnol.org), the following is possible :

    ffmpeg -i video.mp4 -t 00:00:50 -c copy small-1.mp4 -ss 00:00:50 -codec copy small-2.mp4

    ... which slices the "merged" audio+video files into two separate "chunk" files, which are also audio+video files, in a single call ; that’s not what I need.

    Then, ffmpeg Documentation (ffmpeg.org), mentions this :

    ffmpeg -i INPUT -map_channel 0.0.0 OUTPUT_CH0 -map_channel 0.0.1 OUTPUT_CH1

    ... which splits the entire duration of the content of two channels of a stereo audio file, into two mono files ; that’s more like what I need, except I want to split an A+V file into a stereo audio file, and a video file.

    So I tried this with elephantsdream_teaser.ogv :

    ffmpeg -i /tmp/elephantsdream_teaser.ogv \
     -map 0.0 -vcodec copy ele.ogv -map 0.1 -acodec copy ele.ogg

    ... but this fails with "Number of stream maps must match number of output streams" (even if zero-size ele.ogv and ele.ogg are created).

    So my question is - is something like this possible with ffmpeg, and if it is, how can I do it ?