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Autres articles (23)

  • Les autorisations surchargées par les plugins

    27 avril 2010, par

    Mediaspip core
    autoriser_auteur_modifier() afin que les visiteurs soient capables de modifier leurs informations sur la page d’auteurs

  • Publier sur MédiaSpip

    13 juin 2013

    Puis-je poster des contenus à partir d’une tablette Ipad ?
    Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir

  • Selection of projects using MediaSPIP

    2 mai 2011, par

    The examples below are representative elements of MediaSPIP specific uses for specific projects.
    MediaSPIP farm @ Infini
    The non profit organizationInfini develops hospitality activities, internet access point, training, realizing innovative projects in the field of information and communication technologies and Communication, and hosting of websites. It plays a unique and prominent role in the Brest (France) area, at the national level, among the half-dozen such association. Its members (...)

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  • How to import and use FFmpegInteropX.FFmpegUWP ?

    14 janvier, par Boris

    I am writing a WinUI3 app. I need it to play a .mkv video file using MediaPlayerElement control. Out of box, .mkv file types are not supported. So I came upon a package FFmpegInteropX.FFmpegUWP (current v5.1.100) and installed it to the solution via Visual Studio NuGet Package Manager. The installation went fine and the package is definitely part of the project :

    


    <packagereference include="FFmpegInteropX.FFmpegUWP" version="5.1.100"></packagereference>

    &#xA;

    The problem I have is that when I type using FFmpegInteropX; it is not recognized and I cannot use it. I've noticed there is also a FFmpegInteropX package (so without the ".FFmpegUWP" part) and I tried installing that one too, as I was trying to make the using statement work. However, it appears that that package is not intended for WinUI3 projects and NuGet removed it.

    &#xA;

    Now, I am clueless on how to use the FFmpegInteropX.FFmpegUWP in the project. Could anyone please explain why I might be experiencing this problem ?

    &#xA;

  • Building and using OpenCV as a static library with Ffmpeg

    11 octobre 2016, par Matt Hammond

    I’m trying write an OpenCV application. I’ve statically built OpenCV from source as I don’t want dll files and my project compiles as long as I don’t use cv::VideoCapture, in which case I get a link error LNK2019 unresolved external symbol.

    I think this is because the cv::VideoCapture uses ffmpeg to work with video, which, because of it’s license, cannot be statically linked in my project. I would be ok with linking the ffmpeg dynamically but I’m having trouble doing this. There is a opencv_ffmpeg310_64.dll file in the %OpenCV_DIR%\bin folder, but I’m clueless about how to dynamically link it to my project. Usually I have .lib files that come with the .dll but I can’t find them anywhere.

    Is it possible to statically link OpenCV and dynamically link ffmpeg, and how should I go about doing this ?

    Additional info :

    • Windows 10
    • Visual Studio 2015
    • OpenCV 3.1.0 x64 build
  • FFMPEG : Writing raw planar sample format into a file

    24 juin 2013, par user2439801

    i've started using ffmpeg on Visual Studio 2010 and encounter some problem on writing planar audio samples into a file.

    For packed sample format i just use :

    fwrite(audio_data[0], 1, audio_bufsize, audio_file);

    where audio_data[0] is my buffer and audio_buffsize is the size of my buffer and audio_file is the pointer to my file.

    When i use this line to write packed sample format everything seems to be fine, but when i try to write planar sample format i got the sound but with a lot of noises.

    So is there better (or correct) way to write planar sample format or do i have to resample it into packed sample format ?

    Thanks