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Autres articles (57)

  • Les autorisations surchargées par les plugins

    27 avril 2010, par

    Mediaspip core
    autoriser_auteur_modifier() afin que les visiteurs soient capables de modifier leurs informations sur la page d’auteurs

  • Des sites réalisés avec MediaSPIP

    2 mai 2011, par

    Cette page présente quelques-uns des sites fonctionnant sous MediaSPIP.
    Vous pouvez bien entendu ajouter le votre grâce au formulaire en bas de page.

  • Support audio et vidéo HTML5

    10 avril 2011

    MediaSPIP utilise les balises HTML5 video et audio pour la lecture de documents multimedia en profitant des dernières innovations du W3C supportées par les navigateurs modernes.
    Pour les navigateurs plus anciens, le lecteur flash Flowplayer est utilisé.
    Le lecteur HTML5 utilisé a été spécifiquement créé pour MediaSPIP : il est complètement modifiable graphiquement pour correspondre à un thème choisi.
    Ces technologies permettent de distribuer vidéo et son à la fois sur des ordinateurs conventionnels (...)

Sur d’autres sites (10782)

  • Why is Visual Studio executing the wrong code [closed]

    15 mai 2023, par Jacob

    Not sure what is going on here. Code that I have deleted is still executing. I am sending parameters to FFMPEG for video editing. FFMPEG is then processing parameters that I previously sent, which is now deleted. While trying to figure this out, I sent the string "WTF !" directly to the FFMPEG parameters and FFMPEG is still processing the video with old parameters. The string "WTF !" should have broke FFMPEG so it is clearly executing the wrong code. Hasd anyone ever encountered this ?

    


  • FFmpeg : Build ffplay on Windows with Visual Studio and MSYS2

    13 septembre 2023, par San Zhang

    I have built FFmpeg on Windows with Visual Studio and MSYS2.

    


    My problem is, ffplay.exe is not built. Some search online suggests the reason might be of missing dependencies(most likely sdl2). I then installed sdl2 with MSYS2, and realized that the only sdl2 package available was built with MinGW. I imagine this means Visual Studio won't be able to use it to build ffplay.exe.

    


    My question : I can download sdl2 that's built with VC++, but how do I incorporate that into the FFmpeg build ? Do I simply put SDL2.dll under [MSYS2_Folder]\mingw64\bin ?

    


    Any thought/idea ?

    


  • Using ffmpeg ffprobe with Visual C++

    11 juillet 2015, par astracat111

    I have the following command line that gives me the duration of a video file :

    ffprobe.exe -i Video.mp4 show_entries format=duration -v quiet -of csv="p=0"

    When I run this, I get back the duration of my video successfully, running it from a command prompt. Now, I’m kind of a beginner with C++, so I’m not sure how I could get that duration to be put into a float inside of my program. I’ve looked through a lot of articles and question and answer forums online and I’ve found possible answers with...using stdout/stdin to grab the information...? I’m not sure.

    My strategy right now is to use CreateProcess() to run the process, then WaitForSingleObject(), then somehow use some command to grab the output data from the ffprobe process. Perhaps the data I’m looking for can be retrieved through the CreateProcess() function ? I feel like I’m very close, but I’m in serious need of help with this...

    As a side note, since I’m using Visual C++ Express 2010, I do not have access to MFC.

    If anyone could lead me in the right direction to this information it would be greatly appreciated.