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Autres articles (70)

  • Websites made ​​with MediaSPIP

    2 mai 2011, par

    This page lists some websites based on MediaSPIP.

  • Creating farms of unique websites

    13 avril 2011, par

    MediaSPIP platforms can be installed as a farm, with a single "core" hosted on a dedicated server and used by multiple websites.
    This allows (among other things) : implementation costs to be shared between several different projects / individuals rapid deployment of multiple unique sites creation of groups of like-minded sites, making it possible to browse media in a more controlled and selective environment than the major "open" (...)

  • Other interesting software

    13 avril 2011, par

    We don’t claim to be the only ones doing what we do ... and especially not to assert claims to be the best either ... What we do, we just try to do it well and getting better ...
    The following list represents softwares that tend to be more or less as MediaSPIP or that MediaSPIP tries more or less to do the same, whatever ...
    We don’t know them, we didn’t try them, but you can take a peek.
    Videopress
    Website : http://videopress.com/
    License : GNU/GPL v2
    Source code : (...)

Sur d’autres sites (7277)

  • How to extract small video chunk with ffmpeg ?

    3 décembre 2017, par Édouard Lopez

    I’m writing a script to split a video in multiple small files based on subtitles timing. Each chunk illustrated how to sign a word LSF (French Sign Language).

    However, some file are blank once extracted and when converted to webm they are 0kb.

    Timing data

    I extract the timing from a .ass file to get this kind of file

    0:00:01.01 0:00:04.07
    0:00:04.09 0:00:07.00
    0:00:07.00 0:00:10.36
    0:00:10.36 0:00:13.28

    First column is start_time, second is end_time

    Extraction

    extract_word_chunk() {
     ffmpeg \
       -i "$INPUT_FILE" \
       -ss "$start" \
       -to "$end" \
       -vcodec copy \
       -acodec copy \
       -loglevel error \
       "$chunk" < /dev/null
    }

    Conversion to webm

    convert_to_webm() {
     ffmpeg \
       -y \
       -i "$chunk" \
       -acodec libvorbis \
       -codec:v libvpx \
       -b:v 192k \
       -b:a 96k \
       -minrate 128k \
       -maxrate 256k \
       -bufsize 192k \
       -quality good \
       -cpu-used 2 \
       -deadline best \
       -loglevel error \
     "$chunk.webm" < /dev/null
    }

    Output

    # extract_word_chunk
    ffmpeg \
     -i 'assets/raw/partie 1: Apprendre 300 mots du quotidien en LSF.jauvert laura.mkv' \
     -ss 0:00:01.01 \
     -to 0:00:04.07 \
     -vcodec copy \
     -acodec copy \
     -loglevel error \
     assets/raw/0:00:01.01.mkv

    # convert_to_webm
    ffmpeg -y \
     -i assets/raw/0:00:01.01.mkv \
     -acodec libvorbis \
     -codec:v libvpx \
     -b:v 192k \
     -b:a 96k \
     -minrate 128k \
     -maxrate 256k \
     -bufsize 192k \
     -quality good \
     -cpu-used 2 \
     -deadline best \
     -loglevel error \
     assets/raw/0:00:01.01.mkv.webm

    Error

    [buffer @ 0x16d8be0] Unable to parse option value "-1" as pixel format
       Last message repeated 1 times
    [buffer @ 0x16d8be0] Error setting option pix_fmt to value -1.
    [graph 0 input from stream 0:0 @ 0x16e6fc0] Error applying options to the filter.

    Question

    Only some chunk are blank/empty.

    How do I prevent my video to be blank/empty ?

  • unresolved external symbol of ffmpeg avutil.lib

    2 mai 2016, par Richard

    For some reason I can not get rid of this Linker error when using methods from ffmpeg libs !
    I built the ffmpeg libs myself with msys64 and linked the resulting libs to my current project. As soon as I want to use them I get about 10 LNK errors.
    I think I set all required linking right and also use the key word extern "C" without any success.
    When running dumpbin.exe it lists all used symbols, so those libs should be ok...
    Does anyone have a clue what´s going wrong ?

    #pragma once

    extern "C"
    {
    #include
    #include
    #include
    #include
    #include
    #include
    #include
    }

    int main(int argc, char **argv[])
    {
    const char *output_type;
    /* register all the codecs */
    avcodec_register_all();

    return 0;
    }

    The error log looks like this :

    error LNK2019 : unresolved external symbol av_frame_free referenced in function "void __cdecl video_encoding(char const *,int)" (?video_encoding@@YAXPEBDH@Z)
    error LNK2019 : unresolved external symbol avcodec_register_all referenced in function main
    error LNK2019 : unresolved external symbol avcodec_alloc_context3 referenced in function "void __cdecl video_encoding(char const *,int)" (?video_encoding@@YAXPEBDH@Z)
    error LNK2019 : unresolved external symbol avcodec_open2 referenced in function "void __cdecl video_encoding(char const *,int)" (?video_encoding@@YAXPEBDH@Z)
    error LNK2019 : unresolved external symbol avcodec_close referenced in function "void __cdecl video_encoding(char const *,int)" (?video_encoding@@YAXPEBDH@Z)
    error LNK2019 : unresolved external symbol av_init_packet referenced in function "void __cdecl video_encoding(char const *,int)" (?video_encoding@@YAXPEBDH@Z)
    error LNK2019 : unresolved external symbol av_packet_unref referenced in function "void __cdecl video_encoding(char const *,int)" (?video_encoding@@YAXPEBDH@Z)
    error LNK2019 : unresolved external symbol avcodec_find_encoder referenced in function "void __cdecl video_encoding(char const *,int)" (?video_encoding@@YAXPEBDH@Z)
    error LNK2019 : unresolved external symbol avcodec_encode_video2 referenced in function "void __cdecl video_encoding(char const *,int)" (?video_encoding@@YAXPEBDH@Z)
    error LNK2019 : unresolved external symbol av_image_alloc referenced in function "void __cdecl video_encoding(char const *,int)" (?video_encoding@@YAXPEBDH@Z)
    oVideoRendererApp\x64\Debug_64\ImagesToVideoRendererApp.exe : fatal error LNK1120 : 14 unresolved externals

  • FFmpeg conversion RGB to YUV420 to RGB wrong result

    29 août 2020, par sipwiz

    I'm attempting to sort out a video encoding issue and along the way making sure I can convert between pixel formats with FFmpeg. I'm having a problem converting a dummy RGB24 bitmap to YUV420 and back again.

    


    Below is my test program :

    


    #include "Windows.h"&#xA;&#xA;#include <libavcodec></libavcodec>avcodec.h>&#xA;#include <libavformat></libavformat>avformat.h>&#xA;#include <libavformat></libavformat>avio.h>&#xA;#include <libavutil></libavutil>imgutils.h>&#xA;#include <libswscale></libswscale>swscale.h>&#xA;#include <libavutil></libavutil>time.h>&#xA;&#xA;#define WIDTH 32&#xA;#define HEIGHT 32&#xA;#define ERROR_LEN 128&#xA;#define SWS_FLAGS SWS_BICUBIC&#xA;&#xA;char _errorLog[ERROR_LEN];&#xA;void CreateBitmapFile(LPCWSTR fileName, long width, long height, WORD bitsPerPixel, BYTE* bitmapData, DWORD bitmapDataLength);&#xA;&#xA;int main()&#xA;{&#xA;  printf("FFmpeg Pixel Conversion Test\n");&#xA;&#xA;  av_log_set_level(AV_LOG_DEBUG);&#xA;&#xA;  int w = WIDTH;&#xA;  int h = HEIGHT;&#xA;&#xA;  struct SwsContext* rgbToI420Context;&#xA;  struct SwsContext* i420ToRgbContext;&#xA;&#xA;  rgbToI420Context = sws_getContext(w, h, AV_PIX_FMT_RGB24, w, h, AV_PIX_FMT_YUV420P, SWS_FLAGS, NULL, NULL, NULL);&#xA;  if (rgbToI420Context == NULL) {&#xA;    fprintf(stderr, "Failed to allocate RGB to I420 conversion context.\n");&#xA;  }&#xA;&#xA;  i420ToRgbContext = sws_getContext(w, h, AV_PIX_FMT_YUV420P, w, h, AV_PIX_FMT_RGB24, SWS_FLAGS, NULL, NULL, NULL);&#xA;  if (i420ToRgbContext == NULL) {&#xA;    fprintf(stderr, "Failed to allocate I420 to RGB conversion context.\n");&#xA;  }&#xA;&#xA;  // Create dummy bitmap.&#xA;  uint8_t rgbRaw[WIDTH * HEIGHT * 3];&#xA;  for (int row = 0; row &lt; 32; row&#x2B;&#x2B;)&#xA;  {&#xA;    for (int col = 0; col &lt; 32; col&#x2B;&#x2B;)&#xA;    {&#xA;      int index = row * WIDTH * 3 &#x2B; col * 3;&#xA;&#xA;      int red = (row &lt; 16 &amp;&amp; col &lt; 16) ? 255 : 0;&#xA;      int green = (row &lt; 16 &amp;&amp; col > 16) ? 255 : 0;&#xA;      int blue = (row > 16 &amp;&amp; col &lt; 16) ? 255 : 0;&#xA;&#xA;      rgbRaw[index] = (byte)red;&#xA;      rgbRaw[index &#x2B; 1] = (byte)green;&#xA;      rgbRaw[index &#x2B; 2] = (byte)blue;&#xA;    }&#xA;  }&#xA;&#xA;  CreateBitmapFile(L"test-reference.bmp", WIDTH, HEIGHT, 24, rgbRaw, WIDTH * HEIGHT * 3);&#xA;&#xA;  printf("Converting RGB to I420.\n");&#xA;&#xA;  uint8_t* rgb[3];&#xA;  uint8_t* i420[3];&#xA;  int rgbStride[3], i420Stride[3];&#xA;&#xA;  rgbStride[0] = w * 3;&#xA;  i420Stride[0] = w * h;&#xA;  i420Stride[1] = w * h / 4;&#xA;  i420Stride[2] = w * h / 4;&#xA;&#xA;  rgb[0] = rgbRaw;&#xA;  i420[0] = (uint8_t*)malloc((size_t)i420Stride[0] * h);&#xA;  i420[1] = (uint8_t*)malloc((size_t)i420Stride[1] * h);&#xA;  i420[2] = (uint8_t*)malloc((size_t)i420Stride[2] * h);&#xA;&#xA;  int toI420Res = sws_scale(rgbToI420Context, rgb, rgbStride, 0, h, i420, i420Stride);&#xA;  if (toI420Res &lt; 0) {&#xA;    fprintf(stderr, "Conversion from RGB to I420 failed, %s.\n", av_make_error_string(_errorLog, ERROR_LEN, toI420Res));&#xA;  }&#xA;&#xA;  printf("Converting I420 to RGB.\n");&#xA;&#xA;  uint8_t* rgbOut[3];&#xA;  int rgbOutStride[3];&#xA;&#xA;  rgbOutStride[0] = w * 3;&#xA;  rgbOut[0] = (uint8_t*)malloc((size_t)rgbOutStride[0] * h);&#xA;&#xA;  int toRgbRes = sws_scale(i420ToRgbContext, i420, i420Stride, 0, h, rgbOut, rgbOutStride);&#xA;  if (toRgbRes &lt; 0) {&#xA;    fprintf(stderr, "Conversion from RGB to I420 failed, %s.\n", av_make_error_string(_errorLog, ERROR_LEN, toRgbRes));&#xA;  }&#xA;&#xA;  CreateBitmapFile(L"test-output.bmp", WIDTH, HEIGHT, 24, rgbOut, WIDTH * HEIGHT * 3);&#xA;&#xA;  free(rgbOut[0]);&#xA;&#xA;  for (int i = 0; i &lt; 3; i&#x2B;&#x2B;) {&#xA;    free(i420[i]);&#xA;  }&#xA;&#xA;  sws_freeContext(rgbToI420Context);&#xA;  sws_freeContext(i420ToRgbContext);&#xA;&#xA;  return 0;&#xA;}&#xA;&#xA;/**&#xA;* Creates a bitmap file and writes to disk.&#xA;* @param[in] fileName: the path to save the file at.&#xA;* @param[in] width: the width of the bitmap.&#xA;* @param[in] height: the height of the bitmap.&#xA;* @param[in] bitsPerPixel: colour depth of the bitmap pixels (typically 24 or 32).&#xA;* @param[in] bitmapData: a pointer to the bytes containing the bitmap data.&#xA;* @param[in] bitmapDataLength: the number of pixels in the bitmap.&#xA;*/&#xA;void CreateBitmapFile(LPCWSTR fileName, long width, long height, WORD bitsPerPixel, BYTE* bitmapData, DWORD bitmapDataLength)&#xA;{&#xA;  HANDLE file;&#xA;  BITMAPFILEHEADER fileHeader;&#xA;  BITMAPINFOHEADER fileInfo;&#xA;  DWORD writePosn = 0;&#xA;&#xA;  file = CreateFile(fileName, GENERIC_WRITE, 0, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);  //Sets up the new bmp to be written to&#xA;&#xA;  fileHeader.bfType = 19778;                                                                    //Sets our type to BM or bmp&#xA;  fileHeader.bfSize = sizeof(fileHeader.bfOffBits) &#x2B; sizeof(RGBTRIPLE);                         //Sets the size equal to the size of the header struct&#xA;  fileHeader.bfReserved1 = 0;                                                                   //sets the reserves to 0&#xA;  fileHeader.bfReserved2 = 0;&#xA;  fileHeader.bfOffBits = sizeof(BITMAPFILEHEADER) &#x2B; sizeof(BITMAPINFOHEADER);                                           //Sets offbits equal to the size of file and info header&#xA;  fileInfo.biSize = sizeof(BITMAPINFOHEADER);&#xA;  fileInfo.biWidth = width;&#xA;  fileInfo.biHeight = height;&#xA;  fileInfo.biPlanes = 1;&#xA;  fileInfo.biBitCount = bitsPerPixel;&#xA;  fileInfo.biCompression = BI_RGB;&#xA;  fileInfo.biSizeImage = width * height * (bitsPerPixel / 8);&#xA;  fileInfo.biXPelsPerMeter = 2400;&#xA;  fileInfo.biYPelsPerMeter = 2400;&#xA;  fileInfo.biClrImportant = 0;&#xA;  fileInfo.biClrUsed = 0;&#xA;&#xA;  WriteFile(file, &amp;fileHeader, sizeof(fileHeader), &amp;writePosn, NULL);&#xA;&#xA;  WriteFile(file, &amp;fileInfo, sizeof(fileInfo), &amp;writePosn, NULL);&#xA;&#xA;  WriteFile(file, bitmapData, bitmapDataLength, &amp;writePosn, NULL);&#xA;&#xA;  CloseHandle(file);&#xA;}&#xA;

    &#xA;

    The source bitmap is :

    &#xA;

    Reference bitmap

    &#xA;

    The output bmp after the two conversions is :

    &#xA;

    Output bitmap

    &#xA;