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Mot : - Tags -/open film making

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  • Les autorisations surchargées par les plugins

    27 avril 2010, par

    Mediaspip core
    autoriser_auteur_modifier() afin que les visiteurs soient capables de modifier leurs informations sur la page d’auteurs

  • Des sites réalisés avec MediaSPIP

    2 mai 2011, par

    Cette page présente quelques-uns des sites fonctionnant sous MediaSPIP.
    Vous pouvez bien entendu ajouter le votre grâce au formulaire en bas de page.

  • Support audio et vidéo HTML5

    10 avril 2011

    MediaSPIP utilise les balises HTML5 video et audio pour la lecture de documents multimedia en profitant des dernières innovations du W3C supportées par les navigateurs modernes.
    Pour les navigateurs plus anciens, le lecteur flash Flowplayer est utilisé.
    Le lecteur HTML5 utilisé a été spécifiquement créé pour MediaSPIP : il est complètement modifiable graphiquement pour correspondre à un thème choisi.
    Ces technologies permettent de distribuer vidéo et son à la fois sur des ordinateurs conventionnels (...)

Sur d’autres sites (10782)

  • ffmpeg compilation error in windows 10 x64 for Visual Studio 2015 CE

    12 avril 2016, par Anqush

    So i was trying to use FFmpegInterop for win10 UWP application. And followed the specification given on https://trac.ffmpeg.org/wiki/CompilationGuide/WinRT.

    here is some environment information :

    VS2015 Community Edition with 10.0.10240.0 SDK

    OS : Windows 10 Enterprise x64

    PATH were set to:Program Files (x86)/Microsoft Visual Studio 14.0/VC/BIN/x64_ARM

    So when i did this in msys2_shell.bat

    ../../../configure \
    --toolchain=msvc \
    --disable-programs \
    --disable-d3d11va \
    --disable-dxva2 \
    --arch=x86_64 \
    --enable-shared \
    --enable-cross-compile \
    --target-os=win32 \
    --extra-cflags="-MD -DWINAPI_FAMILY=WINAPI_FAMILY_APP -D_WIN32_WINNT=0x0A00" \
    --extra-ldflags="-APPCONTAINER WindowsApp.lib" \
    --prefix=../../../Build/Windows10/x64

    I got a warning regarding some pkg file that can’t be found and may cause library detection issues.

    For then i ignored it. After that i entered

    make

    this started a series of processing in which there is a lot of possibly harmful warnings. Like :-

    c:\ffmpeginterop\ffmpeg\libavcodec\get_bits.h(307): warning C4101: 're_cache': unreferenced local variable
    CC libavformat/srtdec.o
    srtdec.c
    c:\ffmpeginterop\ffmpeg\libavutil\libm.h(438): warning C4211: nonstandard extension used: redefined extern to static
    c:\ffmpeginterop\ffmpeg\libavformat\subtitles.h(189): warning C4267: 'initializing': conversion from 'size_t' to 'int', possible loss of data

    So my question is that. Is this dangerous to proceed with. Can you help me for i should proceed with my project without any worry or not ? And i would be gratefull if anyone can guide me to watc out for specific errors that this could generate.

    I know this is a lot to ask. But i would be gratefull.
    Thanks

    Edit : Now i cant run the samples included in the ffmpeginterop package. The sample project wont debug. saying these are out of date.

  • configure : disable the new optimizer in Visual Studio 2015 Update 3

    28 juin 2016, par Hendrik Leppkes
    configure : disable the new optimizer in Visual Studio 2015 Update 3
    

    Visual Studio 2015 Update 3 introduced a new SSA optimizer, however
    it unfortunately causes miscompilations. Until it is fixed, the new
    optimizations are disabled and should be re-checked on subsequent
    compiler releases.

    Fixes recent FATE failure of fate-lavf-pam on VS2015.

    • [DH] configure
  • Building FFMPEG for Visual Studio development

    28 juillet 2016, par gboy

    I’m trying to use ffmpeg in Visual Studio 2013 C++ software (ultimately as part of an OpenCV project) - but right now I’m just trying to get basic FFMPEG functionality. In general, when building in Visual Studio, I build 64—bit software with Multi-threaded DLL runtime libraries. I have built ffmpeg using the general instructions for ’Native Windows compilation using ... MinGW-w64’ at http://ffmpeg.org/platform.html#Windows (I provide a more detailed set of steps I followed below...).

    After building the ffmpeg software on my system, I tried to create a simple ’hello world’ project in Visual Studio 2013. Specifically, I tried to implement the initial tutorial file presented at http://dranger.com/ffmpeg/tutorial01.html. Upon building the project, I get the error :

    c :\msys64\usr\local\ffmpeg\libavutil\common.h(45) : fatal error C1083 : Cannot
    open include file : ’libavutil/avconfig.h’ : No such file or directory

    The following are the detailed steps I took to build ffmpeg and create my basic Visual Studio project :

    ============ Building ffmpeg ===============

    1. Downloaded and intalled msys2-x86_64-20160205.exe from http://msys2.github.io
    2. Ran update-core to update the Msys2 install
    3. Ran pacman -Suu (twice) to complete the update (following the instructions about updating shortcuts, etc.)
    4. Then I quit out of the MSys2 shell and opened the MinGW-w64 Win64 Shell. In this new shell :
    5. Installed the following packages using pacman -S The list of packages I installed is : make, pkg-config, diffutils, mingw-w64-x86_64-yasm, mingw-w64-x86_64-gcc, mingw-w64-x86_64-SDL, git
    6. Then I cd’d into cd /usr/local
    7. Ran git clone https://git.ffmpeg.org/ffmpeg.git ffmpeg
    8. I wanted to build the ffmpeg library ’out-of-tree’ of this MSys64 folder. So, in the regular file system of my Windows machine I created a folder at C :\ffmpeg
    9. Back in the Win64 Shell, I cd’d to this new folder : cd /c/ffmpeg
    10. Then ran /usr/loca/ffmpeg/configure --enable-shared
    11. Then make -r
    12. And, finally make install

    Now, if I had to guess, my ’flaw’ was in the options I used when calling the ’configure’ script of ffmpeg. Do I need to use particular options so that I can take the ffmpeg libraries built here and use them as dynamic (DLL) libraries in Visual Studio ?

    ========== Configuring my Visual Studio Project ============

    Here’s how I created a simple hello world project in Visual Studio to see if ffmpeg is working.

    1. I created a new Visual C++ ’Empty Project’ in Visual Studio 2013
    2. I then configured the project properties as follows :

      a. In C/C++ => General => Additional Include Directories, I put

      C :\msys64\usr\local\ffmpeg

      b. In Linker=>General => Additional Library Directories, I pointed to each of the built library folders (basically I pointed at all of the libraries that were built to ensure I was not inadvertently missing the critical one). The list is as follows :

      • C :\ffmpeg\libavcodec
      • C :\ffmpeg\libavdevice
      • C :\ffmpeg\libavfilter
      • C :\ffmpeg\libavformat
      • C :\ffmpeg\libavutil
      • C :\ffmpeg\libswresample
      • C :\ffmpeg\libswscale
      • C :\ffmpeg

      c. In Linker=> Input => Additional Dependencies, I pointed to the particular libraries (again - I pointed to all of the ones present). The list is :

      • avcodec.lib
      • avdevice.lib
      • avfilter.lib
      • avformat.lib
      • avutil.lib
      • swresample.lib
      • swscale.lib
    3. I then created a new source file called ’tut01.c’ and copied/pasted the code from http://dranger.com/ffmpeg/tutorial01.c

    4. Then hit F7 and got the error specified above about not finding avconfig.h

    The above is my best guess as to the steps I need to follow to get this working in Windows (btw, it’s Windows 10, 64-bit) & Microsoft Visual Studio 2013. What should I change to get this basic program to build and run ?