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Autres articles (42)

  • Websites made ​​with MediaSPIP

    2 mai 2011, par

    This page lists some websites based on MediaSPIP.

  • Creating farms of unique websites

    13 avril 2011, par

    MediaSPIP platforms can be installed as a farm, with a single "core" hosted on a dedicated server and used by multiple websites.
    This allows (among other things) : implementation costs to be shared between several different projects / individuals rapid deployment of multiple unique sites creation of groups of like-minded sites, making it possible to browse media in a more controlled and selective environment than the major "open" (...)

  • Other interesting software

    13 avril 2011, par

    We don’t claim to be the only ones doing what we do ... and especially not to assert claims to be the best either ... What we do, we just try to do it well and getting better ...
    The following list represents softwares that tend to be more or less as MediaSPIP or that MediaSPIP tries more or less to do the same, whatever ...
    We don’t know them, we didn’t try them, but you can take a peek.
    Videopress
    Website : http://videopress.com/
    License : GNU/GPL v2
    Source code : (...)

Sur d’autres sites (5006)

  • avcodec/utvideodec : Set pro flag based on fourcc

    31 mars 2018, par Michael Niedermayer
    avcodec/utvideodec : Set pro flag based on fourcc
    

    This avoids mixing 8bit variants with pro and 10bit with non pro mode.
    Fixes : out of array read
    Fixes : poc_03_30.avi

    Found-by : GwanYeong Kim <gy741.kim@gmail.com>
    Reviewed-by : Paul B Mahol <onemda@gmail.com>
    Signed-off-by : Michael Niedermayer <michael@niedermayer.cc>

    • [DH] libavcodec/utvideodec.c
  • How to Dynamically Control FFmpeg Encoding Bitrate Based on Current Network Bandwidth ? [closed]

    26 novembre 2024, par Stove Fire

    I’ve implemented a program using FFmpeg where the server encodes OpenGL render results and sends them to the client. The client then decodes the video and renders the result onto a texture using OpenGL. What I’m trying to achieve is to adjust the encoding bitrate dynamically based on the current network bandwidth — higher bandwidth results in higher bitrate encoding, and lower bandwidth results in lower bitrate encoding.

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    I use libx264 encoder and rtsp.

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    I found the iperf tool online, which is useful for measuring network bandwidth, but it is a command-line tool and does not have a readily available API for programmatic use.

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    My questions are :

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    How can I monitor the current network bandwidth programmatically in my application (preferably in C++) ?

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    Is there a way to integrate bandwidth monitoring into my FFmpeg encoding process so I can adjust the bitrate dynamically based on the current network conditions ?

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  • configure : Ensure log2 is disable based on msvcrt version.

    12 mai 2014, par Matt Oliver
    configure : Ensure log2 is disable based on msvcrt version.
    

    Signed-off-by : Michael Niedermayer <michaelni@gmx.at>

    • [DH] configure