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  • List of compatible distributions

    26 avril 2011, par

    The table below is the list of Linux distributions compatible with the automated installation script of MediaSPIP. Distribution nameVersion nameVersion number Debian Squeeze 6.x.x Debian Weezy 7.x.x Debian Jessie 8.x.x Ubuntu The Precise Pangolin 12.04 LTS Ubuntu The Trusty Tahr 14.04
    If you want to help us improve this list, you can provide us access to a machine whose distribution is not mentioned above or send the necessary fixes to add (...)

  • MediaSPIP v0.2

    21 juin 2013, par

    MediaSPIP 0.2 est la première version de MediaSPIP stable.
    Sa date de sortie officielle est le 21 juin 2013 et est annoncée ici.
    Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
    Comme pour la version précédente, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
    Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...)

  • Mise à disposition des fichiers

    14 avril 2011, par

    Par défaut, lors de son initialisation, MediaSPIP ne permet pas aux visiteurs de télécharger les fichiers qu’ils soient originaux ou le résultat de leur transformation ou encodage. Il permet uniquement de les visualiser.
    Cependant, il est possible et facile d’autoriser les visiteurs à avoir accès à ces documents et ce sous différentes formes.
    Tout cela se passe dans la page de configuration du squelette. Il vous faut aller dans l’espace d’administration du canal, et choisir dans la navigation (...)

Sur d’autres sites (8106)

  • images->video->web canvas : RGB/YUV issues

    5 février 2016, par nrob

    We’ve written an web app which :

    1. takes 3D, time dependent weather data
    2. tiles each 3D time point to make a 2D frame (written out as a png image)
    3. stitches these frames together into a video (using ffmpeg/avconv)
    4. streams this video into a web app
    5. polls the canvas for frames
    6. sends the frames to the GPU where they are converted back to 3D and ray traced

    You can see the app here, code here and you can see the data video here

    Currently the pngs are written as RGB images, the video codec is in YUV and getting frames from the canvas returns RGB. As such there is a significant loss of information due to the conversion between image spaces.

    Does anyone have suggestions what is the best way round this ?

    I’ve tried a bunch of RGB video codecs, but I can’t get any to work, and I don’t know if the web browser will support it anyway. Can anyone suggest a good RGB codec (both lossy and lossless would be great)

    Also, is it possible to write to YUV images/read them from a video canvas in HTML5 ?

    Ultimately, I don’t even want anything to do with images/videos, I’m just hacking the codecs to stream/compress large animated 3D data volumes

  • Location of the amd64 compiler in Visual Studio 2022 | Compiling FFmpeg with NVENC

    6 juin 2022, par Gal Grünfeld

    I'm trying to follow Nvidia's guide to compile FFmpeg with nvenc support on Windows and it has a stage to export the path of Visual Studio's 2013 SP2 amd64 compiler to the global path variable of the compilation dev environment :

    


    


    export PATH="/c/Program Files (x86)/Microsoft Visual Studio 12.0/VC/BIN/amd64/" :$PATH

    


    


    They say earlier in the guide that for different versions of Visual Studio different path might be required. I'm trying to use Visual Studio 2022 Community, but don't know where its amd64 compiler directory is.
I also don't know what that VC stands for ("Visual C", maybe, whatever that "Visual" might mean ?).

    


    I found in the installation directory of Visual Studio 2022 a few directories named amd64 but none of them were under one with VC or something similar in its name.
The one I think is the most likely candidate to be the updated compiler is at /MSBuild\Current\Bin\amd64.

    


    If anyone knows, please tell me if if this is the right path, and if not, what is the right path.

    


    Microsoft does offer a version of Visual Studio 2013 Update 2, though (I assume they changed their naming scheme from "service packs" to "updates, which would make it the same software), but it doesn't offer a 64-bit version of it, and I want to compile a 64-bit software - so I assume it doesn't come with one. Please do correct me if I'm wrong, it'd save me needing to use a version of Visual Studio that is different than the one in the guide.

    


  • ffmpeg : segment muxer cutting segments early

    4 mars 2020, par M. Parker

    My current project is an attempt to use the segment muxer to divide an input stream into mp4 files of a particular duration (say, 3 seconds). Use of the segment_time option after allocating the muxer ought to have me covered. What I am seeing is segmenting based on a particular number of data units. If I try to copy the stream, it will cut the segment after 16 AVPackets have been sent to the output stream. If I try to encode it (libx264), the file will instead be written after 16 AVFrames. Changing the segment_time variable doesn’t alter the number of units written/file length, although larger numbers can result in errors. I figure I have to be missing something obvious. Any ideas ?