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  • Gestion générale des documents

    13 mai 2011, par

    MédiaSPIP ne modifie jamais le document original mis en ligne.
    Pour chaque document mis en ligne il effectue deux opérations successives : la création d’une version supplémentaire qui peut être facilement consultée en ligne tout en laissant l’original téléchargeable dans le cas où le document original ne peut être lu dans un navigateur Internet ; la récupération des métadonnées du document original pour illustrer textuellement le fichier ;
    Les tableaux ci-dessous expliquent ce que peut faire MédiaSPIP (...)

  • Publier sur MédiaSpip

    13 juin 2013

    Puis-je poster des contenus à partir d’une tablette Ipad ?
    Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir

  • Des sites réalisés avec MediaSPIP

    2 mai 2011, par

    Cette page présente quelques-uns des sites fonctionnant sous MediaSPIP.
    Vous pouvez bien entendu ajouter le votre grâce au formulaire en bas de page.

Sur d’autres sites (9392)

  • ffmpeg and chromaprint using ffmpeg-fluent

    1er novembre 2024, par NotSimon

    I'm using fluent-ffmpeg in a project and I'm hoping to use chromaprint to determine a song's audio fingerprint.

    


    I'm using jrottenberg/ffmpeg docker image 5.1-ubuntu2204 to provide me with ffmpeg in my docker environment, and when I look at the docker image, it looks like they added chromaprint, but it's not clear to me if that is fully compiled into it. I'm assuming yes ? I guess that's part one of my question.

    


    The second part of my question is how—if it is compiled into ffmpeg, how I can use it in fluent-ffmpeg ? I feel like I might need to write a custom command but it's not actually clear to me how to do that.

    


    Here's what I think is the chromaprint source in ffmpeg and the file reference. And here's the ffmpeg docs https://ffmpeg.org//ffmpeg-formats.html#chromaprint-1

    


    Edit, so just adding chromaprint as an .outputOption doesn't work, and it gives me this as part of the error :

    


    configuration: --disable-debug --disable-doc --disable-ffplay --enable-fontconfig --enable-gpl --enable-libaom --enable-libaribb24 --enable-libass --enable-libbluray --enable-libfdk_aac --enable-libfreetype --enable-libkvazaar --enable-libmp3lame --enable-libopencore-amrnb --enable-libopencore-amrwb --enable-libopenjpeg --enable-libopus --enable-libsrt --enable-libtheora --enable-libvidstab --enable-libvmaf --enable-libvorbis --enable-libvpx --enable-libwebp --enable-libx264 --enable-libx265 --enable-libxvid --enable-libzimg --enable-libzmq --enable-nonfree --enable-openssl --enable-postproc --enable-shared --enable-small --enable-version3 --extra-cflags=-I/opt/ffmpeg/include --extra-ldflags=-L/opt/ffmpeg/lib --extra-libs=-ldl --extra-libs=-lpthread --prefix=/opt/ffmpeg


    


    which doesn't have --enble-chromaprint in it, which leads me to believe that jrotenberg/ffmpeg doesn't actually have chromaprint enabled.

    


    Edit 2 : Yep, it looks like chromaprint was only added to versions 4.4 and below, not to the later versions. I opened a ticket for that here.

    


  • Chiptune Database and API

    14 septembre 2012, par Multimedia Mike — General

    So I set out to create a website that allows people to easily listen to video game music directly through their web browser. I succeeded in that goal. However, I must admit that the project has limited appeal since the web player is delivered via Chrome’s Native Client technology, somewhat limiting its audience. I’m not certain if anyone really expects NaCl to take off in any serious way, but I still have a few other projects in mind.

    I recently realized that, as a side effect of this project, I accidentally created something of significant value to fans of old video games and associated music– a searchable database of chiptune music and metadata. To my knowledge, no one else has endeavored to create such a thing. I figured that I might as well make the database easily accessible with an API and see where it leads.

    To that end, I created 2 API entry points. First, there is the search API located at http://gamemusic.multimedia.cx/api/search/. This can be exercised by ending the URL with a URL-encoded search string, e.g. : http://gamemusic.multimedia.cx/api/search/super+mario. This returns JSON data containing an array of results in decreasing order of relevance. Each result has a game title, database ID, media URL, system type, and an SHA-1 hash. This is the same API that the site’s own search page uses.

    The database ID can be plugged into http://gamemusic.multimedia.cx/api/metadata/ to retrieve the song’s metadata in JSON format. E.g., the ID for Super Mario Bros. 3 on the NES is 161 : http://gamemusic.multimedia.cx/api/metadata/161.

    I recently read an article about sins against true RESTful API principles which led me to believe I’m almost certainly doing this web API stuff wrong. I don’t think it’s a huge deal, though, since I don’t think anyone actually listens to chiptunes any more. But if there are offline chiptune music players that are still in service and actively maintained, perhaps the authors would like to implement this API. It would require some type of HTTP networking library, a JSON parser, the embedded XZ decoder, and some new code to parse through my .gamemusic and .psfarchive formats.

    This database could be a significant value-add to chiptune playback software, and could help people experience classic game music much more easily.

  • ffmpeg segments only the first part of my audio file

    30 juin 2012, par hammat

    I'm implementing a http live streaming server to send audio file to iOS devices.
    No problem with Apple's tools, mediafilesegmenter, my files are valid and it works fine.

    I'm trying now to segment the same file using ffmpeg. I've downloaded the last stable version which is the 0.10.2 for now.

    Here is how I try to segment my mp3 file :

    ./ffmpeg -re -i input.mp3 -f segment -segment_time 10 -segment_list outputList.m3u8 -acodec libmp3lame -map 0 output%03d.mp3

    It starts the mapping like expected but finish with only one .mp3 file.

    Did I miss something in the process ?
    Thanks in advance.

    edit

    Ok here is my latest command line :

    ffmpeg -i input.mp3 -c:a libmp3lame -b:a 128k -map 0:0 -f segment -segment_time 10 -segment_list outputlist.m3u8 -segment_format mp3 'output%03d.mp3'

    It still gives me only one file but the file is the hole song, not only one part.
    Here is the output of ffmpeg :

    ffmpeg version 0.10.2 Copyright (c) 2000-2012 the FFmpeg developers
    built on Apr 20 2012 07:08:29 with gcc 4.5.2  
    configuration: --enable-gpl --enable-version3 --enable-nonfree --enable-postproc --enable-libmp3lame  
       libavutil      51. 35.100 / 51. 35.100  
       libavcodec     53. 61.100 / 53. 61.100  
       libavformat    53. 32.100 /
           53. 32.100  
       libavdevice    53.  4.100 / 53.  4.100  
       libavfilter     2. 61.100 /  2. 61.100  
       libswscale      2.  1.100 /  2.  1.100  
       libswresample   0.  6.100 /  0.  6.100  
       libpostproc    52.  0.100 /  52.  0.100
       [mp3 @ 0x8e4f120] max_analyze_duration 5000000 reached at 5015510
    Input #0, mp3, from 'BeachHouse-Myth.mp3':  
       Metadata:
               title           : Myth
               artist          : Beach House
               track           : /
               album           : Bloom
               disc            : /
               genre           : Alternative
               TSRC            : USSUB1296501  
       Duration: 00:04:18.69, start: 0.000000, bitrate: 320 kb/s
               Stream #0:0: Audio: mp3, 44100 Hz, stereo, s16, 320 kb/s Output #0, segment, to 'stream%03d.mp3':   Metadata:
               title           : Myth
               artist          : Beach House
               track           : /
               album           : Bloom
               disc            : /
               genre           : Alternative
               TSRC            : USSUB1296501
               encoder         : Lavf53.32.100
               Stream #0:0: Audio: mp3, 44100 Hz, stereo, s16, 128 kb/s
    Stream mapping:  
       Stream #0:0 -> #0:0 (mp3 -> libmp3lame)
       Press [q] to stop, [?] for help
       Truncating packet of size 1024 to 105ate=   0.0kbits/s    
       Truncating packet of size 1024 to 1
       size=       0kB time=00:04:18.71 bitrate=   0.0kbits/s     video:0kB audio:4042kB global headers:0kB muxing overhead -100.000000%