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Sur d’autres sites (10941)

  • Fail to play videos using ffplay in concat protocol

    13 janvier 2017, par Jian Guo

    I was trying to play multiple videos online using ffplay with concat protocol. According to the Documentation I tried this command in my terminal :

    ffplay -safe 0 -protocol_whitelist file,http,https,tcp,tls,concat concat:http://devimages.apple.com.edgekey.net/streaming/examples/bipbop_4x3/gear1/prog_index.m3u8\|http://devimages.apple.com.edgekey.net/streaming/examples/bipbop_4x3/gear2/prog_index.m3u8

    But it fails to play those two videos :

    Error when loading first segment 'concat:http://devimages.apple.com.edgekey.net/streaming/examples/bipbop_4x3/gear1/prog_index.m3u8|http://devimages.apple.com.edgekey.net/streaming/examples/bipbop_4x3/gear2/fileSequence0.ts'
    concat:http://devimages.apple.com.edgekey.net/streaming/examples/bipbop_4x3/gear1/prog_index.m3u8|http://devimages.apple.com.edgekey.net/streaming/examples/bipbop_4x3/gear2/prog_index.m3u8: Invalid data found when processing input

    I searched the error for a while but found nothing helps. Any ideas ?

  • avcodec/allcodecs : Dont play with NULLs

    21 mars 2022, par Michael Niedermayer
    avcodec/allcodecs : Dont play with NULLs
    

    Fixes : member access within null pointer of type 'const FFCodec' (aka 'const struct FFCodec')
    Fixes : 45726/clusterfuzz-testcase-minimized-ffmpeg_DEMUXER_fuzzer-6554445419249664

    Found-by : continuous fuzzing process https://github.com/google/oss-fuzz/tree/master/projects/ffmpeg
    Reviewed-by : Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
    Signed-off-by : Michael Niedermayer <michael@niedermayer.cc>

    • [DH] libavcodec/allcodecs.c
  • FFmpeg doesn't play audio, yet no error shown

    4 août 2023, par Kristupas

    So i'm learning Python and don't know much about FFmpeg. I am following a tutorial, which explains everything very clearly. Everything is working, with one exception. Whenever I try to get it to play a sound, it won't.. Here's what it is saying :

    &#xA;

    INFO     discord.player ffmpeg process 2540 successfully terminated with return code of 1.

    &#xA;

    And here's my code (forgive me for all of the childish things in there, i'm just trying out different features) :

    &#xA;

    &#xA;import discord&#xA;import discord.ext&#xA;from discord import FFmpegPCMAudio&#xA;from discord.ext import commands&#xA;import random&#xA;&#xA;&#xA;Token = "No token for you :)"&#xA;client = commands.Bot(command_prefix = &#x27;!&#x27;, intents=discord.Intents.all())&#xA;&#xA;&#xA;@client.event&#xA;async def on_ready():&#xA;    print(f"we&#x27;re rolling as {client.user} \n")&#xA;    channel = client.get_channel(1022535885851459727)&#xA;    await channel.send("Tremble before my might hoomans&#128548;&#128548;")&#xA;&#xA;#Member events:&#xA;&#xA;@client.event&#xA;async def on_member_join(member):&#xA;    await member.send("Ok comrade, welcome to bot lab, pls not leave. Anways here rules \n1. No swearing \n2. No cursing \n3. No bullying, the owner is a crybaby \n4. No following the rules (u get banned if this one is broken)")&#xA;    channel = client.get_channel(1136658873688801302)&#xA;    jokes = [f"A failure known as {member} has joined this chat!", &#xA;             f"Another {member} has joined the channel", &#xA;             f"A {member} spawned", &#xA;             f&#x27;cout &lt;&lt; "{member} has joined teh chat" &lt;&lt; endl;&#x27;, &#xA;             f"OUR great {member} has come to save us" ]&#xA;    await channel.send(jokes[random.randint(0,len(jokes))])&#xA;&#xA;@client.event &#xA;async def on_member_remove(member):&#xA;    await member.send("Bye our dear comrade")&#xA;    channel = client.get_channel(1136663317738442752)&#xA;    await channel.send(f"{member} has left the chat :(.)")&#xA;&#xA;#Client commands:&#xA;    &#xA;@client.command()&#xA;async def hello(ctx):&#xA;    await ctx.send("Hello, I am pro bot")&#xA;&#xA;@client.command()&#xA;async def byelol(ctx):&#xA;    await ctx.send("Bye, I am pro bot")&#xA;@client.command()&#xA;async def ping(ctx):&#xA;    await ctx.send(f"**pong** {ctx.message.author.mention}")&#xA;&#xA;&#xA;@client.event&#xA;async def on_message(message):&#xA;    message.content = message.content.lower()&#xA;    await client.process_commands(message)&#xA;&#xA;&#xA;#voice channel commands:&#xA;&#xA;@client.command(pass_context = True)&#xA;async def micup(ctx):&#xA;    if (ctx.author.voice):&#xA;        await ctx.send(f"Joining on {ctx.message.author}&#x27;s command")&#xA;        channel = ctx.message.author.voice.channel&#xA;        voice = await channel.connect()&#xA;        source = FFmpegPCMAudio(&#x27;Bluetooth.wav&#x27;)&#xA;        player = voice.play(source)&#xA;        &#xA;        &#xA;        &#xA;    else:&#xA;        await ctx.send("No.")&#xA;&#xA;&#xA;&#xA;@client.command(pass_Context = True)&#xA;async def leave(ctx):&#xA;    if (ctx.voice_client):&#xA;        await ctx.send(f"Leaving on {ctx.message.author}&#x27;s command")&#xA;        await ctx.guild.voice_client.disconnect()&#xA;    else:&#xA;        await ctx.send("Nyet. Im not in voice chat u stoopid hooman")&#xA;&#xA;&#xA;@client.command(pass_Context = True)&#xA;async def pause(ctx):&#xA;    voice = discord.utils.get(client.voice_clients, guild = ctx.guild)&#xA;    if voice.is_playing():&#xA;        await ctx.send("Pausing..⏸")&#xA;        voice.pause()&#xA;    else:&#xA;        await ctx.send("I don&#x27;t think I will.")&#xA;&#xA;@client.command(pass_Context = True)&#xA;async def resume(ctx):&#xA;    voice = discord.utils.get(client.voice_clients, guild = ctx.guild)&#xA;    if voice.is_paused():&#xA;        await ctx.send("My ears are bleeding")&#xA;        voice.resume()&#xA;    else:&#xA;        await ctx.send("ALREADY BLASTING MUSIC")&#xA;&#xA;@client.command(pass_Context = True)&#xA;async def stop(ctx):&#xA;    voice = discord.utils.get(client.voice_clients, guild = ctx.guild)&#xA;    await ctx.send("You can stop the song, but you can&#x27;t stop me!")&#xA;    voice.stop()&#xA;&#xA;@client.command(pass_Context = True)&#xA;async def play(ctx, arg):&#xA;    await ctx.send("Playing..")&#xA;    voice = ctx.guild.voice_client&#xA;    source = FFmpegPCMAudio(arg)&#xA;    player = voice.play(source)&#xA;&#xA;if &#x27;__main__&#x27; == __name__:&#xA;    client.run(Token)&#xA;

    &#xA;

    I tried installing different versions of ffmpeg, still nothing. I tried to run the code outside of my venv, but still nothing (i doubt that it's the problem). I changed the path to it to different folders, still nothing.&#xA;The only time it DID work is when i entered a full path, but then when you want to play something, you wouldn't want to say " !play D:_Python\DiscordBot\Bluetooth.wav". From what i've seen, it's possible to play it by just saying " !play Bluetooth.wav".

    &#xA;

    So long story short : I want to make it so that the path i have to specify is just the file name. And when I do, it doesn't play the sound.&#xA;(sorry if this is a dupe question, i just couldn't find anything understandable for my amateur brain)

    &#xA;