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Revolution of Open-source and film making towards open film making
6 octobre 2011, par
Mis à jour : Juillet 2013
Langue : English
Type : Texte
Autres articles (71)
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Au niveau des dépendances logicielles Utilisation des dernières versions de FFMpeg (>= v1.2.1) ; Installation des dépendances pour Smush ; Installation de MediaInfo et FFprobe pour la récupération des métadonnées ; On n’utilise plus ffmpeg2theora ; On n’installe plus flvtool2 au profit de flvtool++ ; On n’installe plus ffmpeg-php qui n’est plus maintenu au (...) -
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10 avril 2011Le vocabulaire utilisé sur ce site essaie d’éviter toute référence à la mode qui fleurit allègrement
sur le web 2.0 et dans les entreprises qui en vivent.
Vous êtes donc invité à bannir l’utilisation des termes "Brand", "Cloud", "Marché" etc...
Notre motivation est avant tout de créer un outil simple, accessible à pour tout le monde, favorisant
le partage de créations sur Internet et permettant aux auteurs de garder une autonomie optimale.
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Sur d’autres sites (7190)
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Revision fced63ed30 : Resolves some static analysis / undefined warnings Also fixes a case of distort
6 octobre 2014, par Deb MukherjeeResolves some static analysis / undefined warnings
Also fixes a case of distortion becoming negative and messing
up the RDCOST computation.Change-Id : Id345af9e8dfff31ade622be5756e51f2cdface53
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Rendering YUV420P ffmpeg decoded images on QT with OpenGL, only see black screen
17 février 2019, par Lucas ZanellaI’ve found this QT OpenGL Widget which should render a 420PYUV image on screen. I’m feeding a ffmpeg decoded buffer into its
paintGL()
function but I see nothing. Neither noises or correct images, only a black screen. I’m trying to understand why.I want to exclude the possibilities of other things being wrong, but I need to be sure first that my code will produce anything. I
std::cout
ed some bytes from the ffmpeg just to see if they were arriving and they were. So I should see at least some noise.Can you see anything wrong with my code that wouldn’t make it able to render images on screen ?
This is the widget that should output the image :
#include "XVideoWidget.h"
#include <qdebug>
#include <qtimer>
#include <iostream>
//自动加双引号
#define GET_STR(x) #x
#define A_VER 3
#define T_VER 4
//顶点shader
const char *vString = GET_STR(
attribute vec4 vertexIn;
attribute vec2 textureIn;
varying vec2 textureOut;
void main(void)
{
gl_Position = vertexIn;
textureOut = textureIn;
}
);
//片元shader
const char *tString = GET_STR(
varying vec2 textureOut;
uniform sampler2D tex_y;
uniform sampler2D tex_u;
uniform sampler2D tex_v;
void main(void)
{
vec3 yuv;
vec3 rgb;
yuv.x = texture2D(tex_y, textureOut).r;
yuv.y = texture2D(tex_u, textureOut).r - 0.5;
yuv.z = texture2D(tex_v, textureOut).r - 0.5;
rgb = mat3(1.0, 1.0, 1.0,
0.0, -0.39465, 2.03211,
1.13983, -0.58060, 0.0) * yuv;
gl_FragColor = vec4(rgb, 1.0);
}
);
//准备yuv数据
// ffmpeg -i v1080.mp4 -t 10 -s 240x128 -pix_fmt yuv420p out240x128.yuv
XVideoWidget::XVideoWidget(QWidget * parent)
{
// setWindowFlags (Qt::WindowFullscreenButtonHint);
// showFullScreen();
}
XVideoWidget::~XVideoWidget()
{
}
//初始化opengl
void XVideoWidget::initializeGL()
{
//qDebug() << "initializeGL";
std::cout << "initializing gl" << std::endl;
//初始化opengl (QOpenGLFunctions继承)函数
initializeOpenGLFunctions();
this->m_F = QOpenGLContext::currentContext()->functions();
//program加载shader(顶点和片元)脚本
//片元(像素)
std::cout << program.addShaderFromSourceCode(QOpenGLShader::Fragment, tString) << std::endl;
//顶点shader
std::cout << program.addShaderFromSourceCode(QOpenGLShader::Vertex, vString) << std::endl;
//设置顶点坐标的变量
program.bindAttributeLocation("vertexIn",A_VER);
//设置材质坐标
program.bindAttributeLocation("textureIn",T_VER);
//编译shader
std::cout << "program.link() = " << program.link() << std::endl;
std::cout << "program.bind() = " << program.bind() << std::endl;
//传递顶点和材质坐标
//顶点
static const GLfloat ver[] = {
-1.0f,-1.0f,
1.0f,-1.0f,
-1.0f, 1.0f,
1.0f,1.0f
};
//材质
static const GLfloat tex[] = {
0.0f, 1.0f,
1.0f, 1.0f,
0.0f, 0.0f,
1.0f, 0.0f
};
//顶点
glVertexAttribPointer(A_VER, 2, GL_FLOAT, 0, 0, ver);
glEnableVertexAttribArray(A_VER);
//材质
glVertexAttribPointer(T_VER, 2, GL_FLOAT, 0, 0, tex);
glEnableVertexAttribArray(T_VER);
//glUseProgram(&program);
//从shader获取材质
unis[0] = program.uniformLocation("tex_y");
unis[1] = program.uniformLocation("tex_u");
unis[2] = program.uniformLocation("tex_v");
//创建材质
glGenTextures(3, texs);
//Y
glBindTexture(GL_TEXTURE_2D, texs[0]);
//放大过滤,线性插值 GL_NEAREST(效率高,但马赛克严重)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
//创建材质显卡空间
glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, width, height, 0, GL_RED, GL_UNSIGNED_BYTE, 0);
//U
glBindTexture(GL_TEXTURE_2D, texs[1]);
//放大过滤,线性插值
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
//创建材质显卡空间
glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, width/2, height / 2, 0, GL_RED, GL_UNSIGNED_BYTE, 0);
//V
glBindTexture(GL_TEXTURE_2D, texs[2]);
//放大过滤,线性插值
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
//创建材质显卡空间
glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, width / 2, height / 2, 0, GL_RED, GL_UNSIGNED_BYTE, 0);
///分配材质内存空间
datas[0] = new unsigned char[width*height]; //Y
datas[1] = new unsigned char[width*height/4]; //U
datas[2] = new unsigned char[width*height/4]; //V
}
//刷新显示
void XVideoWidget::paintGL(unsigned char**data)
//void QFFmpegGLWidget::updateData(unsigned char**data)
{
std::cout << "painting!" << std::endl;
memcpy(datas[0], data[0], width*height);
memcpy(datas[1], data[1], width*height/4);
memcpy(datas[2], data[2], width*height/4);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, texs[0]); //0层绑定到Y材质
//修改材质内容(复制内存内容)
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_RED, GL_UNSIGNED_BYTE, datas[0]);
//与shader uni遍历关联
glUniform1i(unis[0], 0);
glActiveTexture(GL_TEXTURE0+1);
glBindTexture(GL_TEXTURE_2D, texs[1]); //1层绑定到U材质
//修改材质内容(复制内存内容)
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width/2, height / 2, GL_RED, GL_UNSIGNED_BYTE, datas[1]);
//与shader uni遍历关联
glUniform1i(unis[1],1);
glActiveTexture(GL_TEXTURE0+2);
glBindTexture(GL_TEXTURE_2D, texs[2]); //2层绑定到V材质
//修改材质内容(复制内存内容)
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width / 2, height / 2, GL_RED, GL_UNSIGNED_BYTE, datas[2]);
//与shader uni遍历关联
glUniform1i(unis[2], 2);
glDrawArrays(GL_TRIANGLE_STRIP,0,4);
qDebug() << "paintGL";
}
// 窗口尺寸变化
void XVideoWidget::resizeGL(int width, int height)
{
m_F->glViewport(0, 0, width, height);
qDebug() << "resizeGL "<code></iostream></qtimer></qdebug>Here’s a bit of code from my MainWindow :
MainWindow::MainWindow(QWidget *parent):
QMainWindow(parent)
{
FfmpegDecoder* ffmpegDecoder = new FfmpegDecoder();
if(!ffmpegDecoder->Init()) {
std::cout << "problem with ffmpeg decoder init" << std::endl;
} else {
std::cout << "fmmpeg decoder initiated" << std::endl;
}
XVideoWidget * xVideoWidget = new XVideoWidget(parent);
ffmpegDecoder->setOpenGLWidget(xVideoWidget);
mediaStream = new MediaStream(uri, ffmpegDecoder, videoConsumer);//= new MediaStream(uri, ffmpegDecoder, videoConsumer);
//...
}
void MainWindow::run()
{
mediaStream->receiveFrame();
}My main.cpp makes sure my window
run()
method runs in the background.MainWindow w;
w.setFixedSize(1280,720);
w.show();
boost::thread mediaThread(&MainWindow::run, &w);
std::cout << "mediaThread running" << std::endl;If someone wants to view the entire code, please feel free to visit the commit I just did : https://github.com/lucaszanella/orwell/tree/bbd74e42bd42df685bacc5d51cacbee3a178689f
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Video Overlay not returning to black once video stopped
24 septembre 2020, par Matt NelsonI am combining multiple videos from a webrtc call and aligning the "user-terminal" videos to the left, and the "user-visitor" videos to the right. As the visitor feed can start and strop, they have multiple videos so I'm offsetting them by the timestamp.


This is working, however crazy it looks !


The one last issue I have is that when the first visitor video stop on the right, it shows the last frame of that video until the next video starts on the left. Can I have it return o the black background ?


Here is the command passed to ffmpeg :


ffmpeg -y 
-i /recordings/process/5f6c9c3/videoroom-5f6c9c3-user-terminal-1600953586531366-audio.mjr.opus 
-i /recordings/process/5f6c9c3/videoroom-5f6c9c3-user-visitor-1600953592694430-audio.mjr.opus 
-i /recordings/process/5f6c9c3/videoroom-5f6c9c3-user-visitor-1600953609873223-audio.mjr.opus 
-i /recordings/process/5f6c9c3/videoroom-5f6c9c3-user-visitor-1600953628668227-audio.mjr.opus 
-i /recordings/process/5f6c9c3/videoroom-5f6c9c3-user-visitor-1600953663905342-audio.mjr.opus 
-i /recordings/process/5f6c9c3/videoroom-5f6c9c3-user-MasterTerminal-52350116-1600953681107272-audio.mjr.opus 
-i /recordings/process/5f6c9c3/videoroom-5f6c9c3-user-visitor-1600953697832165-audio.mjr.opus 
-i /recordings/process/5f6c9c3/videoroom-5f6c9c3-user-MasterTerminal-52350116-1600953723320364-audio.mjr.opus 
-i /recordings/process/5f6c9c3/videoroom-5f6c9c3-user-visitor-1600953725307043-audio.mjr.opus 
-filter_complex [1:a]adelay=6163|6163[1adelay];[2:a]adelay=23341|23341[2adelay];[3:a]adelay=42136|42136[3adelay];[4:a]adelay=77373|77373[4adelay];[5:a]adelay=94575|94575[5adelay];[6:a]adelay=111300|111300[6adelay];[7:a]adelay=136788|136788[7adelay];[8:a]adelay=138775|138775[8adelay];[0:a][1adelay][2adelay][3adelay][4adelay][5adelay][6adelay][7adelay][8adelay]amix=inputs=9:duration=longest[a] 
-map [a] -ac -2 /recordings/process/5f6c9c3/5f6c9c3.mp3