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Rennes Emotion Map 2010-11
19 octobre 2011, par
Mis à jour : Juillet 2013
Langue : français
Type : Texte
Autres articles (97)
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Gestion des droits de création et d’édition des objets
8 février 2011, parPar défaut, beaucoup de fonctionnalités sont limitées aux administrateurs mais restent configurables indépendamment pour modifier leur statut minimal d’utilisation notamment : la rédaction de contenus sur le site modifiables dans la gestion des templates de formulaires ; l’ajout de notes aux articles ; l’ajout de légendes et d’annotations sur les images ;
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Supporting all media types
13 avril 2011, parUnlike most software and media-sharing platforms, MediaSPIP aims to manage as many different media types as possible. The following are just a few examples from an ever-expanding list of supported formats : images : png, gif, jpg, bmp and more audio : MP3, Ogg, Wav and more video : AVI, MP4, OGV, mpg, mov, wmv and more text, code and other data : OpenOffice, Microsoft Office (Word, PowerPoint, Excel), web (html, CSS), LaTeX, Google Earth and (...)
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Gestion générale des documents
13 mai 2011, parMédiaSPIP ne modifie jamais le document original mis en ligne.
Pour chaque document mis en ligne il effectue deux opérations successives : la création d’une version supplémentaire qui peut être facilement consultée en ligne tout en laissant l’original téléchargeable dans le cas où le document original ne peut être lu dans un navigateur Internet ; la récupération des métadonnées du document original pour illustrer textuellement le fichier ;
Les tableaux ci-dessous expliquent ce que peut faire MédiaSPIP (...)
Sur d’autres sites (8812)
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How build ffmpeg optimized for iOS, using hardware decoding probably ?
9 décembre 2013, par jAckOdEI make a FFMPEG-based player for ios. It works fine on simulator, but on real-device (iPhone 4) the frame rate is low and make my audio and video out of sync. the player works fine on iPhone 4s, so I guess it's just problem about device's computing power.
So, is there anyway to build FFMPEG optimized for iOS device (armv7, arvm7s arch) ? or is there anyway to utilize ios device hardware to decode video stream ?
My video stream is encode in H264/AAC.
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x86/tx_float : implement inverse MDCT AVX2 assembly
3 septembre 2022, par Lynnex86/tx_float : implement inverse MDCT AVX2 assembly
This commit implements an iMDCT in pure assembly.
This is capable of processing any mod-8 transforms, rather than just
power of two, but since power of two is all we have assembly for
currently, that's what's supported.
It would really benefit if we could somehow use the C code to decide
which function to jump into, but exposing function labels from assebly
into C is anything but easy.
The post-transform loop could probably be improved.This was somewhat annoying to write, as we must support arbitrary
strides during runtime. There's a fast branch for stride == 4 bytes
and a slower one which uses vgatherdps.Zen 3 benchmarks for stride == 4 for old (av_imdct_half) vs new (av_tx) :
128pt :
2811 decicycles in av_tx (imdct),16775916 runs, 1300 skips
3082 decicycles in av_imdct_half,16776751 runs, 465 skips256pt :
4920 decicycles in av_tx (imdct),16775820 runs, 1396 skips
5378 decicycles in av_imdct_half,16776411 runs, 805 skips512pt :
9668 decicycles in av_tx (imdct),16775774 runs, 1442 skips
10626 decicycles in av_imdct_half,16775647 runs, 1569 skips1024pt :
19812 decicycles in av_tx (imdct),16777144 runs, 72 skips
23036 decicycles in av_imdct_half,16777167 runs, 49 skips -
ffmpeg scaling nvenc maintaining aspect ratio
3 novembre 2019, par SambirI want to fully hw transcode mkv files to mp4 and up- /downscale the content maintaning the aspect ratio.
With CPU based transcoding you just add :
scale=1920:1080:force_original_aspect_ratio=decrease
With HW (CUDA) transcoding either
-resize
on Decoding side or-scale_npp
on encoding side is possible but both dont seem to be capable to force original acpect ratio.I want to for instance upscale 1920x800 file to 1920x1080 while filling the rest with black bars so I can overlay subtitles over the bars for instance...
With this i can fully transcoding using GPU power reather than utilizing cpu. any ideas ?