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  • Emballe médias : à quoi cela sert ?

    4 février 2011, par

    Ce plugin vise à gérer des sites de mise en ligne de documents de tous types.
    Il crée des "médias", à savoir : un "média" est un article au sens SPIP créé automatiquement lors du téléversement d’un document qu’il soit audio, vidéo, image ou textuel ; un seul document ne peut être lié à un article dit "média" ;

  • Déploiements possibles

    31 janvier 2010, par

    Deux types de déploiements sont envisageable dépendant de deux aspects : La méthode d’installation envisagée (en standalone ou en ferme) ; Le nombre d’encodages journaliers et la fréquentation envisagés ;
    L’encodage de vidéos est un processus lourd consommant énormément de ressources système (CPU et RAM), il est nécessaire de prendre tout cela en considération. Ce système n’est donc possible que sur un ou plusieurs serveurs dédiés.
    Version mono serveur
    La version mono serveur consiste à n’utiliser qu’une (...)

  • Gestion des droits de création et d’édition des objets

    8 février 2011, par

    Par défaut, beaucoup de fonctionnalités sont limitées aux administrateurs mais restent configurables indépendamment pour modifier leur statut minimal d’utilisation notamment : la rédaction de contenus sur le site modifiables dans la gestion des templates de formulaires ; l’ajout de notes aux articles ; l’ajout de légendes et d’annotations sur les images ;

Sur d’autres sites (4031)

  • build : add support for building CUDA files with clang

    30 juillet 2019, par Rodger Combs
    build : add support for building CUDA files with clang
    

    This avoids using the CUDA SDK at all ; instead, we provide a minimal
    reimplementation of the basic functionality that lavfi actually uses.
    It generates very similar code to what NVCC produces.

    The header contains no implementation code derived from the SDK.
    The function and type declarations are derived from the SDK only to the
    extent required to build a compatible implementation. This is generally
    accepted to qualify as fair use.

    Because this option does not require the proprietary SDK, it does not require
    the "—enable-nonfree" flag in configure.

    Signed-off-by : Timo Rothenpieler <timo@rothenpieler.org>

    • [DH] Changelog
    • [DH] compat/cuda/cuda_runtime.h
    • [DH] configure
    • [DH] ffbuild/common.mak
  • Use ffmpeg libraries to convert stream formats

    17 septembre 2021, par Syrinx

    I'm attempting to write a small program and link it to a minimal set of ffmpeg libraries, like libavformat and whatever other libraries I need.

    &#xA;

    I am looking for documentation to get me started, or maybe a quick fix to the example program I am using.

    &#xA;

    I know ffmpeg (the project) provides example programs to help developers get started. I'm using the transcoding example, as it's close to my end goal, but it exits during init with an error about an audio issue.

    &#xA;

    Here I am using the transcoding example program that come with ffmpeg v4.4, on Ubuntu 18.04. My input source has one video channel (h264) and one audio channel (pcm_mulaw).

    &#xA;

    $ LD_LIBRARY_PATH=../../dist/lib ./transcoding rtsp://ip-camera/stream out.flv&#xA;...&#xA;  Stream #0:0: Video: h264, yuv420p, 1280x720, q=2-31, 20 tbn&#xA;  Stream #0:1: Audio: pcm_mulaw, 8000 Hz, 0 channels, s16&#xA;auto_resampler_0 @ 0x55da787fa140] [SWR @ 0x55da787fa5c0] Rematrix is needed between mono and 0 channels but there is not enough information to do it&#xA;[auto_resampler_0 @ 0x55da787fa140] Failed to configure output pad on auto_resampler_0&#xA;

    &#xA;

    In libswresample/swresample.c :

    &#xA;

    320      if ((!s->out_ch_layout || !s->in_ch_layout) &amp;&amp; s->used_ch_count != s->out.ch_count &amp;&amp; !s->rematrix_custom) {&#xA;321          av_log(s, AV_LOG_ERROR, "Rematrix is needed between %s and %s "&#xA;322                 "but there is not enough information to do it\n", l1, l2);&#xA;323          ret = AVERROR(EINVAL);&#xA;324          goto fail;&#xA;325      }&#xA;

    &#xA;

    I'd really like it if I could make the transcoding example program work (fix it, or maybe use it appropriately if I am misunderstanding something). But short of that, where should I look for documentation about using the ffmpeg libraries ?

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    I don't even care about the audio. If I can just disable the audio, I would be happy with that solution. I tried tracking the "-an" option to ffmpeg (the program) to see how it does that in source code, but the options handling is a mess and I can't distinguish the parts of the code that I need from all the noise.

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    ffmpeg has web pages like this that aren't useful at all. There is documentation in the source code that looks like it should be viewed as HTML, but I don't see it exported anywhere. "make doc" generates a very small set of man pages that are insufficient to get me started.

    &#xA;

  • Playing RTSP in WPF application with low latency using FFMPEG / FFMediaElement (FFME)

    22 mars 2019, par Paboka

    I’m trying to use FFMediaElement (FFME, WPF MediaElement replacement based on FFmpeg) component to play RSTP live video in my WPF application.

    I have a good connection to my camera and I want to play it with minimum available latency.

    I’ve reduced the latency by changing ProbeSize to its minimal value :

    private void Media_OnMediaInitializing(object Sender, MediaInitializingRoutedEventArgs e)
    {
     e.Configuration.GlobalOptions.ProbeSize = 32;
    }

    But I still have about 1 second of latency since the very beginning of the stream. I mean, when I start playing, I have to wait for 1 second till the video appears and then I have 1s of latency.

    I’ve also tried to change following parameters :

    e.Configuration.GlobalOptions.EnableReducedBuffering = true;
    e.Configuration.GlobalOptions.FlagNoBuffer = true;
    e.Configuration.GlobalOptions.MaxAnalyzeDuration = TimeSpan.Zero;

    but it gave no result.

    I measured time-interval between FFmpeg output lines (the number in the first column is the time, elapsed from the previous line, ms)

    ----     OpenCommand: Entered
      39     FFInterop.Initialize: FFmpeg v4.0
       0     EVENT START: MediaInitializing
       0     EVENT DONE : MediaInitializing
     379     EVENT START: MediaOpening
       0     EVENT DONE : MediaOpening
       0     COMP VIDEO: Start Offset:      0,000; Duration:        N/A
      41     SYNC-BUFFER: Started.
     609     SYNC-BUFFER: Finished. Clock set to 1534932751,634
       0     EVENT START: MediaOpened
       0     EVENT DONE : MediaOpened
       0     EVENT START: BufferingStarted
       0     EVENT DONE : BufferingStarted
       0     OpenCommand: Completed
       0     V BLK: 1534932751,634 | CLK: 1534932751,634 | DFT:    0 | IX:   0 | PQ:     0,0k | TQ:     0,0k
       0     Command Queue (1 commands): Before ProcessNext
       0        Play - ID: 404 Canceled: False; Completed: False; Status: WaitingForActivation; State:
      94     V BLK: 1534932751,675 | CLK: 1534932751,699 | DFT:   24 | IX:   1 | PQ:     0,0k | TQ:     0,0k

    So, the most the process of "sync-buffering" takes the most of the time.

    Is there any parameter of FFmpeg which allows reducing a size of the buffer ?