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Autres articles (58)
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Les tâches Cron régulières de la ferme
1er décembre 2010, parLa gestion de la ferme passe par l’exécution à intervalle régulier de plusieurs tâches répétitives dites Cron.
Le super Cron (gestion_mutu_super_cron)
Cette tâche, planifiée chaque minute, a pour simple effet d’appeler le Cron de l’ensemble des instances de la mutualisation régulièrement. Couplée avec un Cron système sur le site central de la mutualisation, cela permet de simplement générer des visites régulières sur les différents sites et éviter que les tâches des sites peu visités soient trop (...) -
Publier sur MédiaSpip
13 juin 2013Puis-je poster des contenus à partir d’une tablette Ipad ?
Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir -
Des sites réalisés avec MediaSPIP
2 mai 2011, parCette page présente quelques-uns des sites fonctionnant sous MediaSPIP.
Vous pouvez bien entendu ajouter le votre grâce au formulaire en bas de page.
Sur d’autres sites (11591)
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How to parse ffmpeg progress real time in ruby
7 octobre 2015, par jryancantySo I was struggling with this problem a long time last night and finally figured it out so I wanted to post here in case someone ran across the same issue.
The goal is to parse the output of FFmpeg so that it would run in a Sidekiq worker and save progress and duration to an ActiveRecord model so I could get a progress bar in the UI by polling the database.
How do I parse ffmpeg
duration
andtime
real-time without waiting for the process to finish ? -
Stream microphone from client browser to remote server and pass audio in real time to ffmpeg to combine with a second video source
4 mai 2021, par fakeguybrushthreepwoodAs a beginner at working with these kinds of real-time streaming services, I've spent hours trying to work out how this is possible, but can't seem to work out I'd precisely go about it.


I'm prototyping a personal basic web app that does the following :


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In a web browser, the web application has a button that says 'Stream Microphone' - when pressed it streams the audio from the user's microphone (the user obviously has to consent to give permission to send their microphone audio) through to the server which I was presuming would be running node.js (no specific reason at this point, just thought this is how I'd go about doing it).


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The server receives the audio close enough to real-time somehow (not sure how I'd do this).


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I can then run ffmpeg on the command line and take the real-time audio coming in real-time and add it as the sound to a video file (let's just say I'm going to play testmovie.mp4) that I want to play.










I've looked at various solutions - such as maybe using WebRTC, RTP/RTSP, Piping audio into ffmpeg, Gstreamer, Kurento, Flashphoner and/or Wowza - but somehow they look overly complicated and usually seem to focus on video along with audio. I just need to work with audio.


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Fix encoder real-time only configuration.
10 janvier 2011, par Attila NagyFix encoder real-time only configuration.