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  • Récupération d’informations sur le site maître à l’installation d’une instance

    26 novembre 2010, par

    Utilité
    Sur le site principal, une instance de mutualisation est définie par plusieurs choses : Les données dans la table spip_mutus ; Son logo ; Son auteur principal (id_admin dans la table spip_mutus correspondant à un id_auteur de la table spip_auteurs)qui sera le seul à pouvoir créer définitivement l’instance de mutualisation ;
    Il peut donc être tout à fait judicieux de vouloir récupérer certaines de ces informations afin de compléter l’installation d’une instance pour, par exemple : récupérer le (...)

  • Submit bugs and patches

    13 avril 2011

    Unfortunately a software is never perfect.
    If you think you have found a bug, report it using our ticket system. Please to help us to fix it by providing the following information : the browser you are using, including the exact version as precise an explanation as possible of the problem if possible, the steps taken resulting in the problem a link to the site / page in question
    If you think you have solved the bug, fill in a ticket and attach to it a corrective patch.
    You may also (...)

  • MediaSPIP 0.1 Beta version

    25 avril 2011, par

    MediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
    The zip file provided here only contains the sources of MediaSPIP in its standalone version.
    To get a working installation, you must manually install all-software dependencies on the server.
    If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...)

Sur d’autres sites (4224)

  • swscale/lut3d : add 3DLUT dispatch system

    29 novembre 2024, par Niklas Haas
    swscale/lut3d : add 3DLUT dispatch system
    

    This is a lightweight wrapper around the underlying color management system,
    whose job it is merely to manage the 3DLUT state and apply them to the frame
    data. This is where we might add platform-specific optimizations in the future.

    I also plan on adding support for more pixel formats in the future. In
    particular, we could support YUV or XYZ input formats directly using only
    negligible additional code in the 3DLUT setup functions. This would eliminate
    the major source of slowdown, which is currently the roundtrip to RGBA64.

    • [DH] libswscale/Makefile
    • [DH] libswscale/lut3d.c
    • [DH] libswscale/lut3d.h
  • Cannot display a decoded video frame on Raylib

    20 décembre 2024, par gabriel_tiso

    I'm trying to explore libav and raylib just to understand how audio and video work, and also to learn how to build nice interfaces using the raylib project. I've implemented a simple struct capable of decoding audio and video frames. When a video frame appears, I convert it to the RGBA format, which packs the values into 32bpp. This is the setup :

    


        if (av_image_alloc((uint8_t **)media->dst_frame->data,
                       media->dst_frame->linesize, media->ctxs[0]->width,
                       media->ctxs[0]->height, AV_PIX_FMT_RGBA, 1) < 0) {
        fprintf(stderr, "Failed to setup dest image\n");
        return -1;
    }

    media->sws_ctx = sws_getContext(
        media->ctxs[0]->width, media->ctxs[0]->height, media->ctxs[0]->pix_fmt,
        media->ctxs[0]->width, media->ctxs[0]->height, AV_PIX_FMT_RGBA,
        SWS_BILINEAR, NULL, NULL, 0);

    // Later on, in the decode function:
    int ret = sws_scale(media->sws_ctx, media->frame->data,
                            media->frame->linesize, 0, media->frame->height,
                            media->dst_frame->data, media->dst_frame->linesize);



    


    In the main file, I init raylib, and setup the necessary steps to load the texture (here I'm trying to fetch the first video frame in order to show the user a preview of the video, later on I plan to reset the stream to allow a correct playback routine). I think the format of the image is right.

    


        Image previewImage =
        GenImageColor(videoArea.width, videoArea.height, BLACK);
    // I assume this makes the formats compatible
    ImageFormat(&previewImage, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8);

    Texture2D videoTexture = LoadTextureFromImage(previewImage);
    UnloadImage(previewImage);


    


    
        if (!state->has_media) {
            DrawText("Drop a video file here!", videoArea.x + 10,
                     videoArea.y + 10, 20, GRAY);
        } else {
            if (state->first_frame) {
                do {
                    decode_packet(state->media);
                } while (!is_frame_video(state->media));

                UpdateTexture(videoTexture, state->media->dst_frame->data[0]);

                state->first_frame = 0;
            }
        }

        DrawTexture(videoTexture, videoArea.x, videoArea.y, WHITE);


    


    Anyway, this is what I get when a mp4 file is dropped :
raylib window

    


    It seems like an alignment issue maybe ? Can someone point me in the right direction in order to correctly solve this problem ?

    


  • avcodec : add avcodec_get_supported_config()

    3 avril 2024, par Niklas Haas
    avcodec : add avcodec_get_supported_config()
    

    This replaces the myriad of existing lists in AVCodec by a unified API
    call, allowing us to (ultimately) trim down the sizeof(AVCodec) quite
    substantially, while also making this more trivially extensible.

    In addition to the already covered lists, add two new entries for color
    space and color range, mirroring the newly added negotiable fields in
    libavfilter.

    Once the deprecation period passes for the existing public fields, the
    rough plan is to move the commonly used fields (such as
    pix_fmt/sample_fmt) into FFCodec, possibly as a union of audio and video
    configuration types, and then implement the rarely used fields with
    custom callbacks.

    • [DH] doc/APIchanges
    • [DH] libavcodec/avcodec.c
    • [DH] libavcodec/avcodec.h
    • [DH] libavcodec/codec.h
    • [DH] libavcodec/codec_internal.h
    • [DH] libavcodec/version.h