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SPIP - plugins - embed code - Exemple
2 septembre 2013, par
Mis à jour : Septembre 2013
Langue : français
Type : Image
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Publier une image simplement
13 avril 2011, par ,
Mis à jour : Février 2012
Langue : français
Type : Video
Autres articles (48)
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List of compatible distributions
26 avril 2011, parThe table below is the list of Linux distributions compatible with the automated installation script of MediaSPIP. Distribution nameVersion nameVersion number Debian Squeeze 6.x.x Debian Weezy 7.x.x Debian Jessie 8.x.x Ubuntu The Precise Pangolin 12.04 LTS Ubuntu The Trusty Tahr 14.04
If you want to help us improve this list, you can provide us access to a machine whose distribution is not mentioned above or send the necessary fixes to add (...) -
Publier sur MédiaSpip
13 juin 2013Puis-je poster des contenus à partir d’une tablette Ipad ?
Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir -
Submit enhancements and plugins
13 avril 2011If you have developed a new extension to add one or more useful features to MediaSPIP, let us know and its integration into the core MedisSPIP functionality will be considered.
You can use the development discussion list to request for help with creating a plugin. As MediaSPIP is based on SPIP - or you can use the SPIP discussion list SPIP-Zone.
Sur d’autres sites (4808)
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Compressing videos from a smartphone
9 novembre 2016, par fejesjocoI have a Nexus 6p with the stock camera. It’s set to record at 1080p, 30fps. Here’s a 5 second sample (11 MB).
Videos from this phone come out at about 17 Mbps on average. I tried to compress it with ffmpeg with
-c:v libx264 -crf 23 -preset veryslow
, the result comes out at about 5.5 MB, which is about 9 Mbps.I think this bitrate is a bit too much. When I look at torrent file listings, I can see high quality videos at 3 GB in size on average, and if such a movie is 90 minutes long on average, that is about 4-5 Mbps which sounds okay.
I’m wondering, why the big difference ? I can notice that my video is noisy/grainy (which is expected from a phone), and that might reduce compressibility. I tried a few ffmpeg filters, like hqdn3d and atadenoise, but the noise mostly remained (maybe I didn’t play with it enough). Then I figured, the video is also shaky (which is also expected), and that might reduce compressibility too (and even makes temporal noise filtering less effective). I tried to stabilize it with the deshake filter, but that didn’t help either.
I know I could just limit the bandwidth to whatever I like, but there must be a reason why ffmpeg thinks it needs a high bandwidth to maintain a certain quality, and a lower bandwidth would just decrease the quality.
Why do these videos have such a high bitrate ? What’s the best way to compress them more while keeping or even increasing their quality ?
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Compressing videos from a smartphone
21 septembre 2019, par fejesjocoI have a Nexus 6p with the stock camera. It’s set to record at 1080p, 30fps. Here’s a 5 second sample (11 MB).
Videos from this phone come out at about 17 Mbps on average. I tried to compress it with ffmpeg with
-c:v libx264 -crf 23 -preset veryslow
, the result comes out at about 5.5 MB, which is about 9 Mbps.I think this bitrate is a bit too much. When I look at torrent file listings, I can see high quality videos at 3 GB in size on average, and if such a movie is 90 minutes long on average, that is about 4-5 Mbps which sounds okay.
I’m wondering, why the big difference ? I can notice that my video is noisy/grainy (which is expected from a phone), and that might reduce compressibility. I tried a few ffmpeg filters, like hqdn3d and atadenoise, but the noise mostly remained (maybe I didn’t play with it enough). Then I figured, the video is also shaky (which is also expected), and that might reduce compressibility too (and even makes temporal noise filtering less effective). I tried to stabilize it with the deshake filter, but that didn’t help either.
I know I could just limit the bandwidth to whatever I like, but there must be a reason why ffmpeg thinks it needs a high bandwidth to maintain a certain quality, and a lower bandwidth would just decrease the quality.
Why do these videos have such a high bitrate ? What’s the best way to compress them more while keeping or even increasing their quality ?
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Winamp and the March of GUI
Ars Technica recently published a 15-year retrospective on the venerable Winamp multimedia player, prompting bouts of nostalgia and revelations of "Huh ? That program is still around ?" from many readers. I was among them.
I remember first using Winamp in 1997. I remember finding a few of these new files called MP3s online and being able to play the first 20 seconds using the official Fraunhofer Windows player— full playback required the fully licensed version. Then I searched for another player and came up with Winamp. The first version I ever used was v1.05 in the summer of 1997. I remember checking the website often for updates and trying out every single one. I can’t imagine doing that nowadays— programs need to auto-update themselves (which Winamp probably does now ; I can’t recall the last time I used the program).
Video Underdog
The last time Winamp came up on my radar was early in 2003 when a new version came with support for a custom, proprietary multimedia audio/video format called Nullsoft Video (NSV). I remember the timeframe because the date is indicated in the earliest revision of my NSV spec document (back when I was maintaining such docs in a series of plaintext files). This was cobbled together from details I and others in the open source multimedia community sorted out from sample files. It was missing quite a few details, though.Then, Winamp founder Justin Frankel — introduced through a colleague on the xine team — emailed me his official NSV format and told me I was free to incorporate details into my document just as long as it wasn’t obvious that I had the official spec. This put me in an obnoxious position of trying to incorporate details which would have been very difficult to reverse engineer without the official doc. I think I coped with the situation by never really getting around to updating my doc in any meaningful way. Then, one day, the official spec was released to the world anyway, and it is now mirrored here at multimedia.cx.
I don’t think the format ever really caught on in any meaningful way, so not a big deal. (Anytime I say that about a format, I always learn it saw huge adoption is some small but vocal community.)
What’s Wrong With This Picture ?
What I really wanted to discuss in this post was the matter of graphical user interfaces and how they have changed in the last 15 years.
I still remember when I first downloaded Winamp v1.05 and tried it on my Windows machine at the time. Indignantly, the first thought I had was, "What makes this program think it’s so special that it’s allowed to violate the user interface conventions put forth by the rest of the desktop ?" All of the Windows programs followed a standard set of user interface patterns and had a consistent look and feel... and then Winamp came along and felt it could violate all those conventions.I guess I let the program get away with it because it was either that or only play 20-second clips from the unregistered Fraunhofer player. Though incredibly sterile by comparison, the Fraunhofer player, it should be noted, followed Windows UI guidelines to the letter.
As the summer of 1997 progressed and more Winamp versions were released, eventually one came out (I think it was v1.6 or so) that supported skins. I was excited because there was a skin that made the program look like a proper Windows program— at least if you used the default Windows color scheme, and had all of your fonts a certain type and size.
Skins were implemented by packaging together a set of BMP images to overlay on various UI elements. I immediately saw a number of shortcomings with this skinning approach. A big one was UI lock-in. Ironically, if you skin an app and wish to maintain backwards compatibility with the thousands of skins selflessly authored by your vibrant community (seriously, I couldn’t believe how prolific these things were), then you were effectively locked into the primary UI. Forget about adding a new button anywhere.
Another big problem was resolution-independence. Basing your UI on static bitmaps doesn’t scale well with various resolutions. Winamp had its normal mode and it also had double-sized mode.
Skins proliferated among many types of programs in the late 1990s. I always treasured this Suck.com (remember them ? that’s a whole other nostalgia trip) essay from April, 2000 entitled Skin Cancer. Still, Winamp was basically the standard, and the best, and I put away my righteous nerd rage and even dug through the vast troves of skins. I remember settling on Swankamp for a good part of 1998, probably due to the neo-swing revival at the time.
Then again, if Winamp irked me, imagine my reaction when I was first exposed to the Sonique Music Player in 1998 :
The New UI Order
Upon reflection, I realize now that I had a really myopic view of what a computer GUI should be. I thought the GUIs were necessarily supposed to follow the WIMP (windows, icons, mouse, pointer) paradigm and couldn’t conceive of anything different. For a long time, I couldn’t envision a useful GUI on a small device (like a phone) because WIMP didn’t fit well on such a small interface (even though I saw various ill-fated attempts to make it work). This thinking seriously crippled me when I was trying to craft a GUI for a custom console media player I was developing as a hobby many years ago.I’m looking around at what I have open on my Windows 7 desktop right now. Google Chrome browser, Apple iTunes, Adobe Photoshop Elements, and VMware Player are 4 programs which all seem to have their own skins. Maybe Winamp doesn’t look so out of place these days.