
Recherche avancée
Autres articles (111)
-
Les autorisations surchargées par les plugins
27 avril 2010, parMediaspip core
autoriser_auteur_modifier() afin que les visiteurs soient capables de modifier leurs informations sur la page d’auteurs -
Les tâches Cron régulières de la ferme
1er décembre 2010, parLa gestion de la ferme passe par l’exécution à intervalle régulier de plusieurs tâches répétitives dites Cron.
Le super Cron (gestion_mutu_super_cron)
Cette tâche, planifiée chaque minute, a pour simple effet d’appeler le Cron de l’ensemble des instances de la mutualisation régulièrement. Couplée avec un Cron système sur le site central de la mutualisation, cela permet de simplement générer des visites régulières sur les différents sites et éviter que les tâches des sites peu visités soient trop (...) -
HTML5 audio and video support
13 avril 2011, parMediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
For older browsers the Flowplayer flash fallback is used.
MediaSPIP allows for media playback on major mobile platforms with the above (...)
Sur d’autres sites (10596)
-
How to stream video with Play 2 framework
28 avril 2015, par davidshen84I want to use Play 2 framework to develop a simple video stream function on my website. The videos are in mp4 format.
I used the Enumerator, and the method discussed at this post. In the client side, I use the
<video></video>
tag to play my video. I tested my application on 3 latest browsers, but none of them can play my video :- Chrome : display a empty player
- IE : it tries to download the video like a file...i guess it is IE
- Firefox : display a message saying the video is corrupted
However, if I download the video file, it can be played in the player. I am not sure whether it is because my video codec does not support streaming, or it’s my code has problem.
ffmpeg -i input.mp4 :
built with gcc 4.9.2 (GCC)
configuration: --enable-gpl --enable-version3 --disable-w32threads --enable-avisynth --enable-bzlib --enable-fontconfig --enable-frei0r --enable-gnutls --enable-iconv --enable-libass --enable-libbluray --enable-libbs2b --enable-libcaca --enable-libdcadec
--enable-libfreetype --enable-libgme --enable-libgsm --enable-libilbc --enable-libmodplug --enable-libmp3lame --enable-libopencore-amrnb --enable-libopencore-amrwb --enable-libopenjpeg --enable-libopus --enable-librtmp --enable-libschroedinger
--enable-libsoxr --enable-libspeex --enable-libtheora --enable-libtwolame --enable-libvidstab --enable-libvo-aacenc --enable-libvo-amrwbenc --enable-libvorbis --enable-libvpx --enable-libwavpack --enable-libwebp --enable-libx264 --enable-libx265
--enable-libxavs --enable-libxvid --enable-lzma --enable-decklink --enable-zlib
libavutil 54. 23.101 / 54. 23.101
libavcodec 56. 35.101 / 56. 35.101
libavformat 56. 31.100 / 56. 31.100
libavdevice 56. 4.100 / 56. 4.100
libavfilter 5. 14.100 / 5. 14.100
libswscale 3. 1.101 / 3. 1.101
libswresample 1. 1.100 / 1. 1.100
libpostproc 53. 3.100 / 53. 3.100
Input #0, mov,mp4,m4a,3gp,3g2,mj2, from '.\input.mp4':
Metadata:
major_brand : isom
minor_version :
512
compatible_brands:
isomiso2mp41
encoder : Lavf56.31.10
0
Duration:
00:00:14.4
0
, start:
0.000000
, bitrate:
890 kb/s
Stream #0:
0(und): Video: mpeg4 (mp4v / 0x7634706D), yuv420p, 160x120 [SAR 1:1 DAR 4:3], 889 kb/s,
25 fps,
25 tbr,
12800 tbn,
30k tbc
(default)
Metadata:
handler_name :
VideoHandler
At least one output file must be specified -
ffmpeg extract video unable to play
30 juin 2021, par Khánh Phạm ĐìnhI use
ffmpeg
to stream video and show up the camera's frame to window in the same time according to current code :

file
record_video_and_showup.sh


ffmpeg -f v4l2 -framerate 30 -i $1 -c:v libx264 -preset superfast -crf 18 -pix_fmt yuv420p -c:a libmp3lame -ac 2 -ar 44100 -b:a 128k -f tee -map 0:v "$2|[f=nut]pipe:" | ffplay -an pipe:



to record video and show up :


./record_video_and_showup.sh /dev/video0 test.mp4



finally, we get file
test.mp4
but can't play it on app such as vlc. When we open it on google chrome, it can run but the start and end time were incorrect.

Can anyone help me ?


-
How to decode audiostream to play with AudioUnits ?
4 décembre 2015, par sadhiI have a PCM ulaw stream that I receive and I want to play this on iOS. To play audio in my app I made an AudioUnit implementation, but since it requires linear PCM I must decode it first. For this I use ffmpeg with the following code :
AVCodec *codec = avcodec_find_decoder(AV_CODEC_ID_PCM_MULAW);
self.audio_codec_context = avcodec_alloc_context3(codec);
self.audio_codec_context->codec_type = AVMEDIA_TYPE_AUDIO;
self.audio_codec_context->sample_fmt = *codec->sample_fmts;
self.audio_codec_context->sample_rate = 48000;
self.audio_codec_context->channels = 1;
//open codec
int result = avcodec_open2(self.audio_codec_context, codec,NULL);
//this should hold the raw data
AVFrame * audioFrm = av_frame_alloc();
AVPacket pkt;
av_init_packet(&pkt);
pkt.data = (unsigned char*)buf;
pkt.size = ret;
pkt.flags = AV_PKT_FLAG_KEY;
int got_packet;
result = avcodec_decode_audio4(self.audio_codec_context, audioFrm, &got_packet, &pkt);
AVPacket encodedPkt;
av_init_packet(&encodedPkt);
encodedPkt.size = 0;
encodedPkt.data = NULL;
if (audioFrm != NULL) {
self.audio_codec_context = NULL;
AVCodec *codec = avcodec_find_encoder(AV_CODEC_ID_PCM_S16LE);
self.audio_codec_context = avcodec_alloc_context3(codec);
self.audio_codec_context->codec_type = AVMEDIA_TYPE_AUDIO;
self.audio_codec_context->sample_fmt = *codec->sample_fmts;
self.audio_codec_context->bit_rate = 64000;
self.audio_codec_context->sample_rate = 48000;
self.audio_codec_context->channels = 1;
int result = avcodec_open2(self.audio_codec_context, codec,NULL);
if (result < 0) {
NSLog(@"avcodec_open2 returned %i", result);
}
result = avcodec_encode_audio2(self.audio_codec_context, &encodedPkt, audioFrm, &got_packet);
if (result < 0) {
NSLog(@"avcodec_encode_audio2 returned %s", av_err2str (result));
continue;
}
}For some reason no matter what I do the audio that comes out at the end is all noise.
So my question is : How should I decode my audiostrean to play it with AudioUnits ?