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  • Emballe médias : à quoi cela sert ?

    4 février 2011, par

    Ce plugin vise à gérer des sites de mise en ligne de documents de tous types.
    Il crée des "médias", à savoir : un "média" est un article au sens SPIP créé automatiquement lors du téléversement d’un document qu’il soit audio, vidéo, image ou textuel ; un seul document ne peut être lié à un article dit "média" ;

  • Use, discuss, criticize

    13 avril 2011, par

    Talk to people directly involved in MediaSPIP’s development, or to people around you who could use MediaSPIP to share, enhance or develop their creative projects.
    The bigger the community, the more MediaSPIP’s potential will be explored and the faster the software will evolve.
    A discussion list is available for all exchanges between users.

  • Other interesting software

    13 avril 2011, par

    We don’t claim to be the only ones doing what we do ... and especially not to assert claims to be the best either ... What we do, we just try to do it well and getting better ...
    The following list represents softwares that tend to be more or less as MediaSPIP or that MediaSPIP tries more or less to do the same, whatever ...
    We don’t know them, we didn’t try them, but you can take a peek.
    Videopress
    Website : http://videopress.com/
    License : GNU/GPL v2
    Source code : (...)

Sur d’autres sites (3783)

  • FFmpeg Integration in .NET MAUI for Android [closed]

    15 juin 2024, par Billy Vanegas

    I'm facing a challenge with integrating FFmpeg into my .NET MAUI project for Android. While everything works smoothly on Windows with Visual Studio 2022, I'm having a hard time replicating this on the Android platform. Despite exploring various NuGet packages like FFMpegCore, which appear to be wrappers around FFmpeg but don't include FFmpeg itself, I'm still at a loss.

    


    I've tried following the instructions for integrating ffmpeg-kit for Android, but I keep running into issues, resulting in repeated failures and growing confusion. It feels like there is no straightforward way to seamlessly incorporate FFmpeg into a .NET MAUI project that works consistently across both iOS and Android.

    


    The Problem :

    


    I need to convert MP3 files to WAV format using FFmpeg on the Android platform within a .NET MAUI project. I’m using the FFMpegCore library and have downloaded the FFmpeg binaries from the official FFmpeg website.

    


    However, when attempting to use these binaries on an Android emulator, I encounter a permission denied error in the working directory : /data/user/0/com.companyname.projectname/files/ffmpeg

    


    Here’s the code snippet where the issue occurs :

    


    await FFMpegArguments
      .FromFileInput(mp3Path)
      .OutputToFile(wavPath, true, options => options
          .WithAudioCodec("pcm_s16le")
          .WithAudioSamplingRate(44100)
          .WithAudioBitrate(320000)
          )
      .ProcessAsynchronously();
    


    


    I've updated AndroidManifest.xml with permissions, but the issue persists.

    


    I've created a method ConvertMp3ToWav to handle the conversion.
I also have a method ExtractFFmpegBinaries to manage FFmpeg binaries extraction, but it seems the permission issue might be tied to how these binaries are accessed or executed.

    


    AndroidManifest.xml :

    


    &lt;?xml version="1.0" encoding="utf-8"?>&#xA;<manifest>&#xA;    <application></application>&#xA;    &#xA;    &#xA;    &#xA;    &#xA;</manifest>&#xA;

    &#xA;

    Method ConvertMp3ToWav :

    &#xA;

    private async Task ConvertMp3ToWav(string mp3Path, string wavPath)&#xA;{&#xA;    try&#xA;    {&#xA;        // Check directory and create if not exists&#xA;        var directory = Path.GetDirectoryName(wavPath);&#xA;        if (!Directory.Exists(directory))&#xA;            Directory.CreateDirectory(directory!);&#xA;&#xA;        // Check if WAV file exists&#xA;        if (!File.Exists(wavPath))&#xA;            Console.WriteLine($"File not found {wavPath}, creating empty file.");&#xA;            using var fs = new FileStream(wavPath, FileMode.CreateNew);&#xA;&#xA;        // Check if MP3 file exists&#xA;        if (!File.Exists(mp3Path))&#xA;            Console.WriteLine($"File not found {mp3Path}");&#xA;&#xA;        // Extract FFmpeg binaries&#xA;        string? ffmpegBinaryPath = await ExtractFFmpegBinaries(Platform.AppContext);&#xA;&#xA;        // Configure FFmpeg options&#xA;        FFMpegCore.GlobalFFOptions.Configure(new FFOptions { BinaryFolder = Path.GetDirectoryName(ffmpegBinaryPath!)! });&#xA;&#xA;        // Convert MP3 to WAV&#xA;        await FFMpegArguments&#xA;              .FromFileInput(mp3Path)&#xA;              .OutputToFile(wavPath, true, options => options&#xA;                  .WithAudioCodec("pcm_s16le")&#xA;                  .WithAudioSamplingRate(44100)&#xA;                  .WithAudioBitrate(320000)&#xA;                  )&#xA;              .ProcessAsynchronously();&#xA;    }&#xA;    catch (Exception ex)&#xA;    {&#xA;        Console.WriteLine($"An error occurred during the conversion process: {ex.Message}");&#xA;        throw;&#xA;    }&#xA;}&#xA;

    &#xA;

    Method ExtractFFmpegBinaries :

    &#xA;

    private async Task<string> ExtractFFmpegBinaries(Context context)&#xA;{&#xA;    var architectureFolder = "x86"; // Adjust according to device architecture&#xA;    var ffmpegBinaryName = "ffmpeg"; &#xA;    var ffmpegBinaryPath = Path.Combine(context.FilesDir!.AbsolutePath, ffmpegBinaryName);&#xA;    var tempFFMpegFileName = Path.Combine(FileSystem.AppDataDirectory, ffmpegBinaryName);&#xA;&#xA;    if (!File.Exists(ffmpegBinaryPath))&#xA;    {&#xA;        try&#xA;        {&#xA;            var assetPath = $"Libs/{architectureFolder}/{ffmpegBinaryName}";&#xA;            using var assetStream = context.Assets!.Open(assetPath);&#xA;           &#xA;            await using var tempFFMpegFile = File.OpenWrite(tempFFMpegFileName);&#xA;            await assetStream.CopyToAsync(tempFFMpegFile);&#xA;&#xA;            // Adjust permissions for FFmpeg binary&#xA;            Java.Lang.Runtime.GetRuntime()!.Exec($"chmod 755 {tempFFMpegFileName}");&#xA;        }&#xA;        catch (Exception ex)&#xA;        {&#xA;            Console.WriteLine($"An error occurred while extracting FFmpeg binaries: {ex.Message}");&#xA;            throw;&#xA;        }&#xA;    }&#xA;    else&#xA;    {&#xA;        Console.WriteLine($"FFmpeg binaries already extracted to: {ffmpegBinaryPath}");&#xA;    }&#xA;&#xA;    return tempFFMpegFileName!;&#xA;}&#xA;</string>

    &#xA;

    What I Need :

    &#xA;

    How to correctly integrate and use FFmpeg in my .NET MAUI project for Android ? Specifically :

    &#xA;

      &#xA;
    • How to properly set up and configure FFmpeg binaries for use on Android within a .NET MAUI project.
    • &#xA;

    • How to resolve the permission denied issue when attempting to execute FFmpeg binaries.
    • &#xA;

    &#xA;

  • Unable to port FFmpeg C library into android

    28 avril 2016, par Navjot Bedi

    What i exactly want to-do : Access the ffmpeg.c file to modify the int main(int argc, char **argv) function to JNI and passing the command of ffmpeg as string.

    I have tried to port ffmpeg C library to android(ARM processor). I followed following different ways to do this.

    1st Try : using official ffmpeg installation documentation. Steps as follows

    a) git clone git ://source.ffmpeg.org/ffmpeg.git ffmpeg

    b) Read the INSTALL file.

    c) Download x264 library and build by using build_x264.sh which build successfully.

       NDK=/home/nav/Work/android/ndk
       PREBUILT=$NDK/toolchains/arm-linux-androideabi-4.4.3/prebuilt
       PLATFORM=$NDK/platforms/android-8/arch-arm
       PREFIX=/home/nav/28ffmpeg/android-ffmpeg                
       ./configure --prefix=$PREFIX --enable-static --enable-pic --disable-asm --disable-cli --host=arm-linux --cross-prefix=$PREBUILT/linux-x86/bin/arm-linux-androideabi- --sysroot=$PLATFORM
     make
     sudo make install
     sudo ldconfig

    d) Then i download ffmpeg library from (http://ffmpeg.org/releases/ffmpeg-snapshot.tar.bz2) build it by using build_android.sh

    #!/bin/bash

    NDK=/home/nav/Work/android/ndk
    PLATFORM=$NDK/platforms/android-8/arch-arm
    PREBUILT=$NDK/toolchains/arm-linux-androideabi-4.4.3/prebuilt/linux-x86
    PREFIX=/home/nav/28ffmpeg/android-ffmpeg

    function build_one
                   {
                   ./configure --target-os=linux --prefix=$PREFIX \
                   --enable-cross-compile \
                   --enable-runtime-cpudetect \
                   --disable-asm \
                   --arch=arm \
                   --cc=$PREBUILT/bin/arm-linux-androideabi-gcc \
                   --cross-prefix=$PREBUILT/bin/arm-linux-androideabi- \
                   --disable-stripping \
                   --nm=$PREBUILT/bin/arm-linux-androideabi-nm \
                   --sysroot=$PLATFORM \
                   --enable-nonfree \
                   --enable-version3 \
                   --disable-everything \
                   --enable-gpl \
                   --disable-doc \
                   --enable-avresample \
                   --enable-demuxer=rtsp \
                   --enable-muxer=rtsp \
                   --disable-ffplay \
                   --disable-ffserver \
                   --enable-ffmpeg \
                   --disable-ffprobe \
                   --enable-libx264 \
                   --enable-encoder=libx264 \
                   --enable-decoder=h264 \
                   --enable-protocol=rtp \
                   --enable-hwaccels \
                   --enable-zlib \
                   --disable-devices \
                   --disable-avdevice \
    --extra-cflags="-I/home/android-ffmpeg/include -fPIC -DANDROID -D__thumb__ -mthumb -Wfatal-errors -Wno-deprecated -mfloat-abi=softfp -mfpu=vfpv3-d16 -marm -march=armv7-a" \
                   --extra-ldflags="-L/home/android-ffmpeg/lib"
                   make -j4 install

    $PREBUILT/bin/arm-linux-androideabi-ar d libavcodec/libavcodec.a inverse.o
    $PREBUILT/bin/arm-linux-androideabi-ld -rpath-link=$PLATFORM/usr/lib -L$PLATFORM/usr/lib -L$PREFIX/lib  -soname libffmpeg.so -shared -nostdlib  -z,noexecstack -Bsymbolic --whole-archive --no-undefined -o $PREFIX/libffmpeg.so libavcodec/libavcodec.a libavfilter/libavfilter.a libavresample/libavresample.a libavformat/libavformat.a libavutil/libavutil.a libswscale/libswscale.a -lc -lm -lz -ldl -llog -lx264 --warn-once --dynamic-linker=/system/bin/linker $PREBUILT/lib/gcc/arm-linux-androideabi/4.4.3/libgcc.a
                   }

                   build_one

    e) Initially it works perfectly. But after that error comes :

    libavformat/libavformat.a(log2_tab.o):(.rodata+0x0): multiple definition of `ff_log2_tab'
    libavcodec/libavcodec.a(log2_tab.o):(.rodata+0x0): first defined here
    libavutil/libavutil.a(log2_tab.o):(.rodata+0x0): multiple definition of `ff_log2_tab'
    libavcodec/libavcodec.a(log2_tab.o):(.rodata+0x0): first defined here
    build_android.sh: 48: build_one: not found

    Result : *libffmpeg.so* not found.

    2nd Try : Then I follow steps in http://dl.dropbox.com/u/22605641/ffmpeg_android/main.html-> Builds

    a) I downloaded Pre-Build libffmpeg.so from above link.

    b) Add libffmpeg.so to libs/armeabi/ .

    c) Make Android.mk

    include $(CLEAR_VARS)
    LOCAL_MODULE := ffmpeg
    LOCAL_SRC_FILES := libffmpeg.so
    include $(PREBUILT_SHARED_LIBRARY)

    LOCAL_PATH := $(call my-dir)

    include $(CLEAR_VARS)
    LOCAL_MODULE := main
    LOCAL_STATIC_LIBRARIES += ffmpeg
    LOCAL_SRC_FILES := ffmpeg-test.c
    include $(BUILD_SHARED_LIBRARY)

    d) Then I do all ndk set up and all.Copy ffmpeg.c from library to ffmpeg-test.c by changing its int main function to my JNI functin and include all necessary include files.

    Error :

    Console :

     /home/nav/Work/android/ndk/ndk-build all
    Prebuilt       : libffmpeg.so &lt;= jni/
    Install        : libffmpeg.so => libs/armeabi/libffmpeg.so
    Compile thumb  : main &lt;= ffmpeg-test.c
    jni/ffmpeg-test.c: In function 'print_report':
    jni/ffmpeg-test.c:1139:94: warning: incompatible implicit declaration of built-in function 'log2' [enabled by default]
    SharedLibrary  : libmain.so
    /home/nav/Work/android/ndk/toolchains/arm-linux-androideabi-4.6/prebuilt/linux-x86/bin/../lib/gcc/arm-linux-androideabi/4.6/../../../../arm-linux-androideabi/bin/ld: ./obj/local/armeabi/objs/main/ffmpeg-test.o: in function check_keyboard_interaction:jni/ffmpeg-test.c:2496: error: undefined reference to 'qp_hist'

    and many other undefined references.....

    Tell me where I am getting wrong. Needed Urgently.....

  • How to add subtitles using FFmpeg-kit ?

    17 novembre 2024, par Mohammed Bekele

    I'm running a Flutter app with Ffmpeg-kit package to burn a subtitle on a video. I have a words list with the timings and map that to generate an srt and ass file, but when executing this it didn't work.

    &#xA;

    Firstly, here is how I generated the Ass file.

    &#xA;

    Future<string> _createAssFile() async {&#xA;    String filePath = await getAssOutputFilePath();&#xA;&#xA;    final file = File(filePath);&#xA;    final buffer = StringBuffer();&#xA;&#xA;    // Write ASS headers&#xA;    buffer.writeln(&#x27;[Script Info]&#x27;);&#xA;    buffer.writeln(&#x27;Title: Generated ASS&#x27;);&#xA;    buffer.writeln(&#x27;ScriptType: v4.00&#x2B;&#x27;);&#xA;    buffer.writeln(&#x27;Collisions: Normal&#x27;);&#xA;    buffer.writeln(&#x27;PlayDepth: 0&#x27;);&#xA;    buffer.writeln(&#x27;Timer: 100,0000&#x27;);&#xA;    buffer.writeln(&#x27;[V4&#x2B; Styles]&#x27;);&#xA;    buffer.writeln(&#xA;        &#x27;Format: Name, Fontname, Fontsize, PrimaryColour, SecondaryColour, OutlineColour, BackColour, Bold, Italic, Underline, StrikeOut, ScaleX, ScaleY, Spacing, Angle, BorderStyle, Outline, Shadow, Alignment, MarginL, MarginR, MarginV, Encoding&#x27;);&#xA;    buffer.writeln(&#xA;        &#x27;Style: Default,Arial,40,&amp;H00FFFFFF,&amp;H000000FF,&amp;H00000000,&amp;H80000000,1,1,1,1,100,100,0,0,1,1,1,2,10,10,10,1&#x27;);&#xA;    buffer.writeln(&#x27;[Events]&#x27;);&#xA;    buffer.writeln(&#xA;        &#x27;Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text&#x27;);&#xA;&#xA;    // Write events (subtitles)&#xA;    for (int i = 0; i &lt; widget.words.length; i&#x2B;&#x2B;) {&#xA;      final word = widget.words[i];&#xA;      final startTime = _formatAssTime(word[&#x27;startTime&#x27;].toDouble());&#xA;      final endTime = _formatAssTime(word[&#x27;endTime&#x27;].toDouble());&#xA;      final text = word[&#x27;word&#x27;];&#xA;&#xA;      buffer.writeln(&#x27;Dialogue: 0,$startTime,$endTime,Default,,0,0,0,,$text&#x27;);&#xA;    }&#xA;&#xA;    await file.writeAsString(buffer.toString());&#xA;    return filePath;&#xA;  }&#xA;&#xA;  String _formatAssTime(double seconds) {&#xA;    final int hours = seconds ~/ 3600;&#xA;    final int minutes = ((seconds % 3600) ~/ 60);&#xA;    final int secs = (seconds % 60).toInt();&#xA;    final int millis = ((seconds - secs) * 1000).toInt() % 1000;&#xA;&#xA;    return &#x27;${hours.toString().padLeft(1, &#x27;0&#x27;)}:${minutes.toString().padLeft(2, &#x27;0&#x27;)}:${secs.toString().padLeft(2, &#x27;0&#x27;)}.${(millis ~/ 10).toString().padLeft(2, &#x27;0&#x27;)}&#x27;;&#xA;  }&#xA;</string>

    &#xA;

    Then I used this command which was the official way of adding ass file to a video.

    &#xA;

      String newCmd = "-i $videoPath -vf ass=$assFilePath -c:a copy $_outputPath";&#xA;

    &#xA;

    Yet when executing this command it did not work. However I changed it to this command

    &#xA;

    String newCmd = "-i $videoPath -i $assFilePath $_outputPath";&#xA;

    &#xA;

    Well, that code works but the styling is not being applied. So I tried yet another command to filter and position the ass file.

    &#xA;

    String newCmd = "-i $videoPath -i $assFilePath -filter_complex \"[0:v][1:s]ass=\\an5:text=&#x27;%{event.text}&#x27;,scale=iw*0.8:ih*0.8,setdar=16/9[outv]\" -map [outv] -c:a copy $_outputPath";&#xA;

    &#xA;

    This made it even worse, because the app crashed when I ran this. Also there is a log for this command before crashing

    &#xA;

    F/libc    (19624): Fatal signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x19 in tid 21314 (pool-4-thread-7), pid 19624 (ple.caption_app)&#xA;*** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***&#xA;Build fingerprint: &#x27;samsung/a15nsxx/a15:14/UP1A.231005.007/A155FXXU1AWKA:user/release-keys&#x27;&#xA;Revision: &#x27;5&#x27;&#xA;ABI: &#x27;arm64&#x27;&#xA;Processor: &#x27;7&#x27;&#xA;Timestamp: 2024-07-10 19:27:40.812476860&#x2B;0300&#xA;Process uptime: 1746s&#xA;Cmdline: com.example.caption_app&#xA;pid: 19624, tid: 21314, name: pool-4-thread-7  >>> com.example.caption_app &lt;&lt;&lt;&#xA;uid: 10377&#xA;tagged_addr_ctrl: 0000000000000001 (PR_TAGGED_ADDR_ENABLE)&#xA;signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x0000000000000019&#xA;Cause: null pointer dereference&#xA;    x0  0000000000000001  x1  b400006ec98d8660  x2  0000000000000000  x3  0000000000000002&#xA;    x4  0000006f62d1ea12  x5  b400006e04f745ea  x6  352f35372f64352f  x7  7f7f7f7f7f7f7f7f&#xA;    x8  632ace36577a905e  x9  632ace36577a905e  x10 0000006e191378c0  x11 0000000000000001&#xA;    x12 0000000000000001  x13 0000000000000000  x14 0000000000000004  x15 0000000000000008&#xA;    x16 0000006e27ffa358  x17 0000006e27dbfb00  x18 0000006e00d48000  x19 0000006f62d1f0e8&#xA;    x20 0000006f62d24000  x21 0000006e27ffc5d0  x22 0000006e27ffc5f0  x23 0000000000000000&#xA;    x24 b400006f3f089248  x25 0000006f62d1f220  x26 b400006f3f057b20  x27 0000000000000002&#xA;    x28 0000000000000088  x29 0000006f62d1f100&#xA;    lr  0000006e27dbfb0c  sp  0000006f62d1f0a0  pc  0000006e27dbfb10  pst 0000000060001000&#xA;1 total frames&#xA;backtrace:&#xA;      #00 pc 0000000000121b10  /data/app/~~oWqjrGA2indQhuEw6u_J2A==/com.example.caption_app-u2Ofk54FVtMc5D-i3SLC6g==/base.apk!libavfilter.so (offset 0x10a46000) (avfilter_inout_free&#x2B;16)    &#xA;Lost connection to device.&#xA;

    &#xA;

    I tried the normal command in my local machine on Windows, and this is what I used

    &#xA;

    ffmpeg -i F:\ffmpeg\video.avi -vf subtitles=&#x27;F\:\\ffmpeg\\caption.srt&#x27;:force_style=&#x27;Fontsize=24&#x27; F:\ffmpeg\new.mp4&#xA;

    &#xA;

    As you can see above when subtitles are used it had an extra backslashes for each path and a pre backslash after the partition letter. But I don't know if this does apply for android devices. How can I make sense of this ?

    &#xA;