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Autres articles (34)

  • ANNEXE : Les plugins utilisés spécifiquement pour la ferme

    5 mars 2010, par

    Le site central/maître de la ferme a besoin d’utiliser plusieurs plugins supplémentaires vis à vis des canaux pour son bon fonctionnement. le plugin Gestion de la mutualisation ; le plugin inscription3 pour gérer les inscriptions et les demandes de création d’instance de mutualisation dès l’inscription des utilisateurs ; le plugin verifier qui fournit une API de vérification des champs (utilisé par inscription3) ; le plugin champs extras v2 nécessité par inscription3 (...)

  • Encoding and processing into web-friendly formats

    13 avril 2011, par

    MediaSPIP automatically converts uploaded files to internet-compatible formats.
    Video files are encoded in MP4, Ogv and WebM (supported by HTML5) and MP4 (supported by Flash).
    Audio files are encoded in MP3 and Ogg (supported by HTML5) and MP3 (supported by Flash).
    Where possible, text is analyzed in order to retrieve the data needed for search engine detection, and then exported as a series of image files.
    All uploaded files are stored online in their original format, so you can (...)

  • MediaSPIP v0.2

    21 juin 2013, par

    MediaSPIP 0.2 is the first MediaSPIP stable release.
    Its official release date is June 21, 2013 and is announced here.
    The zip file provided here only contains the sources of MediaSPIP in its standalone version.
    To get a working installation, you must manually install all-software dependencies on the server.
    If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...)

Sur d’autres sites (5297)

  • Texture bound to texture unit 0 is not renderable

    2 décembre 2018, par Trying_To_Understand

    I followed this tutorial https://github.com/phoboslab/jsmpeg. I have an open wesocket that gets the data. Sometimes, it’s take a long time to the ffmpeg (on a remote computer) to get the data from my ip camera, so I wrote a setTimeout function that waites for 10 sec to be "sure" that the ffmpeg getting the data from the ip camera. If I remove this setTimeout function this error will show up :

    [.WebGL-0000020CFA5C04D0]RENDER WARNING : texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.

    This is my code for showing the stream to the client :

    this.dataService.getDataByParam(camera.CameraId.toString())
     .subscribe(
     (result: any) => {

       setTimeout(() => {
         this.ws = new WebSocket('ws://' + result);
         $(document).ready(() => {

           this.player = new jsmpeg(this.ws, {
             canvas: document.getElementById("canvas"),
             autoplay: true,
             audio: true,
             pauseWhenHidden: false,
           });

         })
       }, 10000);
     },
     (error: Error) => {
       this.streamErrorMsg = "Problem with the server, please try again after some time."
     });
    }

    How can i know for sure that the ffmpeg has connected successfully to the camera and started to convert the data on the client ? i want to avoid writting the setTimeout function.

  • ffmpeg itsoffset doesn't work with pcm audio and raw 264 video

    28 janvier 2019, par Danny

    I need to create an MP4 container with data from a hardware encoder. The encoder outputs PCM 16-bit signed audio and raw H.264 ES video frames.

    This ffmpeg command line I’ve got works but the audio and video are not sync’d.

    From other posts I know that itsoffset only works with video and probably doesn’t work with -v copy

    I’ve confirmed that applying an itsoffset has no effect.

    Here’s the command line. Any suggestions ?

    One post suggested itsoffset works if you re-encode the video. But doing that needs CPU power and adds latency. (And what’s the point of a hardware encoder then ?)

    ffmpeg -f s16le -ar 44.1k -ac 2      -i Audio_20190110-165736.pcm
          -fflags +genpts -itsoffset -5 -i Video_20190110-165736.264
          -c:v copy -c:a aac -b:a 128k
          -f mp4 -movflags +faststart  output.mp4

    EDIT I

    Here is a link to the audio/video input files referenced in the above command.

  • aaccoder : rewrite PNS implementation

    6 septembre 2015, par Rostislav Pehlivanov
    aaccoder : rewrite PNS implementation
    

    This commit rewrites the PNS implementation and significantly
    improves sonic quality.

    The previous implementation marked an incredibly big amount
    of SFBs to predict when there was no need for this and this
    resulted in quite a large amount of artifacts. Also the
    quantization was incorrect (av_clip(4+log2f(...))) which
    led to 3x the intensity for PNS values leading to even more
    artifacts.

    This commit rewrites the PNS search function and introduces
    a major change : the PNS values are synthesized and are compared
    to the current coefficients in addition to passing through
    the revised checks to see whether PNS can be used.

    This decreases distortions and makes the current PNS implementation
    mainly focused on replacing any low-power non-zero bands as well
    as adding any zeroed bands back.

    The current encoder’s performance is enough (especially with
    IS) so PNS isn’t really required except to fill in the occasional
    few bands as well as extend any zeroed high frequency, so this
    combination which is already enabled by default works
    to get as much quality as it can within the bits allowed.

    Signed-off-by : Rostislav Pehlivanov <atomnuker@gmail.com>

    • [DH] libavcodec/aaccoder.c