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Autres articles (47)

  • Les autorisations surchargées par les plugins

    27 avril 2010, par

    Mediaspip core
    autoriser_auteur_modifier() afin que les visiteurs soient capables de modifier leurs informations sur la page d’auteurs

  • Demande de création d’un canal

    12 mars 2010, par

    En fonction de la configuration de la plateforme, l’utilisateur peu avoir à sa disposition deux méthodes différentes de demande de création de canal. La première est au moment de son inscription, la seconde, après son inscription en remplissant un formulaire de demande.
    Les deux manières demandent les mêmes choses fonctionnent à peu près de la même manière, le futur utilisateur doit remplir une série de champ de formulaire permettant tout d’abord aux administrateurs d’avoir des informations quant à (...)

  • Other interesting software

    13 avril 2011, par

    We don’t claim to be the only ones doing what we do ... and especially not to assert claims to be the best either ... What we do, we just try to do it well and getting better ...
    The following list represents softwares that tend to be more or less as MediaSPIP or that MediaSPIP tries more or less to do the same, whatever ...
    We don’t know them, we didn’t try them, but you can take a peek.
    Videopress
    Website : http://videopress.com/
    License : GNU/GPL v2
    Source code : (...)

Sur d’autres sites (3183)

  • how to encode mp4 for wowza streaming ?

    29 août 2014, par lng0415

    i want to encode to mp4(h.264 codec) from avi,mpg..... for wowza streaming.

    encode mp4 using ffmpeg, jave.

    encode is success, but wowza streaming is not work on android and iphone OS.
    (it’s play successfully on my PC)

    please help me.

    thank you.

    ps. i’m sorry. i’m poor at english.

    [using jave]

    File source = new File("D://temp/20140704_163504.mp4");
    File target = new File("D://temp/jave.mp4");

    AudioAttributes audio = new AudioAttributes();
    audio.setCodec("libmp3lame");
    audio.setBitRate(new Integer(64000));
    audio.setChannels(new Integer(1));
    audio.setSamplingRate(new Integer(22050));

    VideoAttributes video = new VideoAttributes();
    video.setCodec("h263");
    video.setBitRate(new Integer(320000));
    video.setFrameRate(new Integer(15));
    video.setSize(new VideoSize(400, 300));

    EncodingAttributes attrs = new EncodingAttributes();
    attrs.setFormat("mp4");
    attrs.setAudioAttributes(audio);
    attrs.setVideoAttributes(video);
    Encoder encoder = new Encoder();
    encoder.encode(source, target, attrs);
  • iOs : Low frame per second(fps) for VGA resolution

    26 juillet 2014, par Bhuvan Balasubramanian

    I’m facing an issue in broadcasting video from one iPhone to another iPhone.

    The issue is when I view the friend’s live video in my iPhone, the frame per second(fps) is very low(it is 12fps). Video quality and audio is looking fine but the only problem is fps.

    I don’t know where I need to config/change the code to convert from variable fps to constant fps. Also to increase the fps as **24/30**.

    The resolution I used for broadcasting

    RESOLUTION_VGA,     // 480x640px (landscape) & 640x480px (portrait)

    I’m using following libraries for streaming

    1. MediaLibiOS - link
    2. Ffmpeg-2.2.1
    3. CommLibiOS
    4. libx264-r2409

    Wowza is a Media Server and iOS target version is 7.0

    Please help !

    Thanks in advance.

  • Why UA sniffing is generally bad, real-world example #1048577 : "That time a missing /s on navigator.userAgent (based on single-digit UA version assumptions) broke SM2 on iOS 8+ devices."

    1er septembre 2014, par scottschiller
    Why UA sniffing is generally bad, real-world example #1048577 : "That time a missing /s on navigator.userAgent (based on single-digit UA version assumptions) broke SM2 on iOS 8+ devices."
    

    The upside : The fix is adding \s to a UA regex check targeting legacy iOS devices with broken HTML5 Audio support, so that the "OS 10 " portion of the UA string does not match the pattern "OS 1 ".

    This is a pre-emptive fix for the pending iOS 8 release, which reportedly includes the string "iPhone OS 10_10 like Mac OS X". Due to SM2 checking for /os ([12|3_0|3_1])/i which had broken HTML5 Audio() support, and not considering the far future possibility of "iOS 10" being included in the userAgent string at the time, HTML5 audio is incorrectly disabled on iOS 8 beta 3 and is likely to apply to the final iOS 8 release.

    This is a good example and reminder of why UA checks are generally bad, and dangerous ; similar issues hit other libraries doing UA and plugin checks both client and server-side when IE hit 10, and Flash hit version 10, so this iOS pattern change may affect some other libraries targeting iOS as well.