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Autres articles (61)

  • HTML5 audio and video support

    13 avril 2011, par

    MediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
    The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
    For older browsers the Flowplayer flash fallback is used.
    MediaSPIP allows for media playback on major mobile platforms with the above (...)

  • Support audio et vidéo HTML5

    10 avril 2011

    MediaSPIP utilise les balises HTML5 video et audio pour la lecture de documents multimedia en profitant des dernières innovations du W3C supportées par les navigateurs modernes.
    Pour les navigateurs plus anciens, le lecteur flash Flowplayer est utilisé.
    Le lecteur HTML5 utilisé a été spécifiquement créé pour MediaSPIP : il est complètement modifiable graphiquement pour correspondre à un thème choisi.
    Ces technologies permettent de distribuer vidéo et son à la fois sur des ordinateurs conventionnels (...)

  • List of compatible distributions

    26 avril 2011, par

    The table below is the list of Linux distributions compatible with the automated installation script of MediaSPIP. Distribution nameVersion nameVersion number Debian Squeeze 6.x.x Debian Weezy 7.x.x Debian Jessie 8.x.x Ubuntu The Precise Pangolin 12.04 LTS Ubuntu The Trusty Tahr 14.04
    If you want to help us improve this list, you can provide us access to a machine whose distribution is not mentioned above or send the necessary fixes to add (...)

Sur d’autres sites (10346)

  • why I can't compile x264 or ffmpeg downloaded from git [closed]

    4 avril 2013, par Monjura Rumi

    It has been just a few days that I am using x264, ffmpeg and trying to take help from codes in git. I am always having some peculiar problem. It seems like no one or few people faced such problems. Here is one of those problems. If I download x264 or ffmpeg using git then I could not compile that source code. At first terminal will show ./configure: Permission denied. Then If I change permission of configure file using chmod 755 command then it will show ./configure: /bin/bash^M: bad interpreter: No such file or directory. To build x264 and ffmpeg I have followed this link https://github.com/lince/libffmpeg-c/wiki. My attempt to compile x264 has failed. Can you please tell me how can one use source code downloaded from git ?

  • How to speed up, adjust color, Crop, Scale and Mix two audio inputs into a video by FFMpeg ? [closed]

    7 janvier 2024, par Reach

    How to speed up, adjust color, Crop, Scale and Mix two audio inputs into a video by FFMpeg ?
When run not show result

    


    I try to change some function in filter_complex but not work or show result when run.
My goal want mix one audio to one video and apply some filter like hflip, crop, scale, speed up and adjust color for video.

    


    My command :

    


    ffmpeg -y -i "%%a" -i "sound\123.mp3" -c:v copy -filter_complex "[0:v]hflip,crop=720:720,scale=1080 :-1,eq=saturation=1.3,eq=brightness=0.06:saturation=2,setpts=0.8*PTS[v] ;[0:a]atempo=(1/0.8)[a],[0:a][1:a] amix=inputs=2:duration=longest [audio_out]" -map "[v]" -map "[a]" -c:v -map 0:v -map "[audio_out]" h264_nvenc "output%% na.mp4

    


  • Make ffplay leave video on GPU

    6 février 2019, par tmlen

    Is there a way to use ffplay to decode a video on GPU (using the h264_cuvid decoder, for example), and then show the output onscreen, without copying each frame to the host first ?

    I’m using the following command to launch ffplay decoding+playing a sequence of h264 files on the GPU through CUVID :

    ffplay -v 64 -loop 0 -vcodec h264_cuvid video.mkv

    It plays the video properly, but if I run the NVidia Profiler (nvpp), the timeline looks like this :

    NVPP timeline

    It seems that it does the decoding on the GPU, but then copies the output to host memory (Memcpy DtoH) for each frame.

    Is it possible to have ffplay skip this step, and instead directly show the image on GPU using its graphics context ?