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Médias (1)
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Rennes Emotion Map 2010-11
19 octobre 2011, par
Mis à jour : Juillet 2013
Langue : français
Type : Texte
Autres articles (12)
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Other interesting software
13 avril 2011, parWe don’t claim to be the only ones doing what we do ... and especially not to assert claims to be the best either ... What we do, we just try to do it well and getting better ...
The following list represents softwares that tend to be more or less as MediaSPIP or that MediaSPIP tries more or less to do the same, whatever ...
We don’t know them, we didn’t try them, but you can take a peek.
Videopress
Website : http://videopress.com/
License : GNU/GPL v2
Source code : (...) -
D’autres logiciels intéressants
12 avril 2011, parOn ne revendique pas d’être les seuls à faire ce que l’on fait ... et on ne revendique surtout pas d’être les meilleurs non plus ... Ce que l’on fait, on essaie juste de le faire bien, et de mieux en mieux...
La liste suivante correspond à des logiciels qui tendent peu ou prou à faire comme MediaSPIP ou que MediaSPIP tente peu ou prou à faire pareil, peu importe ...
On ne les connais pas, on ne les a pas essayé, mais vous pouvez peut être y jeter un coup d’oeil.
Videopress
Site Internet : (...) -
Librairies et logiciels spécifiques aux médias
10 décembre 2010, parPour un fonctionnement correct et optimal, plusieurs choses sont à prendre en considération.
Il est important, après avoir installé apache2, mysql et php5, d’installer d’autres logiciels nécessaires dont les installations sont décrites dans les liens afférants. Un ensemble de librairies multimedias (x264, libtheora, libvpx) utilisées pour l’encodage et le décodage des vidéos et sons afin de supporter le plus grand nombre de fichiers possibles. Cf. : ce tutoriel ; FFMpeg avec le maximum de décodeurs et (...)
Sur d’autres sites (4754)
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Cannot play DAV to MP4 converted H.265 video file with hvc1 tag in iPhone
21 août 2023, par Venkata SubbaraoI have converted H.265 video file in dav format from Dahua camera using following commands. Both of the generated mp4 video files are NOT playable in iPhone default player. However, the generated video files are playable in VLC player.


ffmpeg -y -i hevc.dav -c:v copy -tag:v hvc1 hevc.mp4
ffmpeg -y -i hevc.dav -tag:v hvc1 -c:v copy -f mp4 -movflags frag_keyframe+empty_moov hevc.mp4



Generated video file plays only if I re-encode the video using following command.


ffmpeg -y -i hevc.dav -c:v libx265 -tag:v hvc1 hevc.mp4



Re-encoding is time consuming. So, please let me know, if I am missing any flags in the above commands.


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How to simultaneously capture mic, stream it to RTSP server and play it on iPhone's speaker ?
24 août 2021, par Norbert TowiańskiI want to capture sound from mic, stream it to RTSP server and play it simultaneously on iPhone's speaker after getting samples from RTSP server. I mean such kind of loop. I use FFMPEGKit and I want to use MobileVLCKit, but unfortunately microphone is off when I start play stream.
I think I've done first step (capturing from microphone and send OutputStream to RTSP server) :


@IBAction func transmitBtnPressed(_ sender: Any) {
 ffmpeg_transmit()
}

@IBAction func recordBtnPressed(_ sender: Any) {
 switch recordingState {
 case .idle:
 recordingState = .start
 startRecording()
 recordBtn.setTitle("Started", for: .normal)
 let urlToFile = URL(fileURLWithPath: outPipePath!)
 outputStream = OutputStream(url: urlToFile, append: false)
 outputStream!.open()
 case .capturing:
 recordingState = .end
 stopRecording()
 recordBtn.setTitle("End", for: .normal)
 default:
 break
 }
}

override func viewDidLoad() {
 super.viewDidLoad()
 outPipePath = FFmpegKitConfig.registerNewFFmpegPipe()
 self.setup()
}

override func viewDidAppear(_ animated: Bool) {
 super.viewDidAppear(animated)
 setUpAuthStatus()
}

func setUpAuthStatus() {
 if AVCaptureDevice.authorizationStatus(for: AVMediaType.audio) != .authorized {
 AVCaptureDevice.requestAccess(for: AVMediaType.audio, completionHandler: { (authorized) in
 DispatchQueue.main.async {
 if authorized {
 self.setup()
 }
 }
 })
 }
}

func setup() {
 self.session.sessionPreset = AVCaptureSession.Preset.high
 
 self.recordingURL = URL(fileURLWithPath: "\(NSTemporaryDirectory() as String)/file.m4a")
 if self.fileManager.isDeletableFile(atPath: self.recordingURL!.path) {
 _ = try? self.fileManager.removeItem(atPath: self.recordingURL!.path)
 }
 
 self.assetWriter = try? AVAssetWriter(outputURL: self.recordingURL!,
 fileType: AVFileType.m4a)
 self.assetWriter!.movieFragmentInterval = CMTime.invalid
 self.assetWriter!.shouldOptimizeForNetworkUse = true
 
 let audioSettings = [
 AVFormatIDKey: kAudioFormatLinearPCM,
 AVSampleRateKey: 48000.0,
 AVNumberOfChannelsKey: 1,
 AVLinearPCMIsFloatKey: false,
 AVLinearPCMBitDepthKey: 16,
 AVLinearPCMIsBigEndianKey: false,
 AVLinearPCMIsNonInterleaved: false,
 
 ] as [String : Any]
 
 
 self.audioInput = AVAssetWriterInput(mediaType: AVMediaType.audio,
 outputSettings: audioSettings)
 
 self.audioInput?.expectsMediaDataInRealTime = true
 
 if self.assetWriter!.canAdd(self.audioInput!) {
 self.assetWriter?.add(self.audioInput!)
 }
 
 self.session.startRunning()
 
 DispatchQueue.main.async {
 self.session.beginConfiguration()
 
 self.session.commitConfiguration()
 
 let audioDevice = AVCaptureDevice.default(for: AVMediaType.audio)
 let audioIn = try? AVCaptureDeviceInput(device: audioDevice!)
 
 if self.session.canAddInput(audioIn!) {
 self.session.addInput(audioIn!)
 }
 
 if self.session.canAddOutput(self.audioOutput) {
 self.session.addOutput(self.audioOutput)
 }
 
 self.audioConnection = self.audioOutput.connection(with: AVMediaType.audio)
 }
}

func startRecording() {
 if self.assetWriter?.startWriting() != true {
 print("error: \(self.assetWriter?.error.debugDescription ?? "")")
 }
 
 self.audioOutput.setSampleBufferDelegate(self, queue: self.recordingQueue)
}

func stopRecording() {
 self.audioOutput.setSampleBufferDelegate(nil, queue: nil)
 
 self.assetWriter?.finishWriting {
 print("Saved in folder \(self.recordingURL!)")
 }
}
func captureOutput(_ captureOutput: AVCaptureOutput, didOutput
 sampleBuffer: CMSampleBuffer, from connection: AVCaptureConnection) {
 
 if !self.isRecordingSessionStarted {
 let presentationTime = CMSampleBufferGetPresentationTimeStamp(sampleBuffer)
 self.assetWriter?.startSession(atSourceTime: presentationTime)
 self.isRecordingSessionStarted = true
 recordingState = .capturing
 }
 
 var blockBuffer: CMBlockBuffer?
 var audioBufferList: AudioBufferList = AudioBufferList.init()
 
 CMSampleBufferGetAudioBufferListWithRetainedBlockBuffer(sampleBuffer, bufferListSizeNeededOut: nil, bufferListOut: &audioBufferList, bufferListSize: MemoryLayout<audiobufferlist>.size, blockBufferAllocator: nil, blockBufferMemoryAllocator: nil, flags: kCMSampleBufferFlag_AudioBufferList_Assure16ByteAlignment, blockBufferOut: &blockBuffer)
 let buffers = UnsafeMutableAudioBufferListPointer(&audioBufferList)
 
 for buffer in buffers {
 let u8ptr = buffer.mData!.assumingMemoryBound(to: UInt8.self)
 let output = outputStream!.write(u8ptr, maxLength: Int(buffer.mDataByteSize))
 
 if (output == -1) {
 let error = outputStream?.streamError
 print("\(#file) > \(#function) > Error on outputStream: \(error!.localizedDescription)")
 }
 else {
 print("\(#file) > \(#function) > Data sent")
 }
 }
}

func ffmpeg_transmit() {
 
 let cmd1: String = "-f s16le -ar 48000 -ac 1 -i "
 let cmd2: String = " -probesize 32 -analyzeduration 0 -c:a libopus -application lowdelay -ac 1 -ar 48000 -f rtsp -rtsp_transport udp rtsp://localhost:18556/mystream"
 let cmd = cmd1 + outPipePath! + cmd2
 
 print(cmd)
 
 ffmpegSession = FFmpegKit.executeAsync(cmd, withExecuteCallback: { ffmpegSession in
 
 let state = ffmpegSession?.getState()
 let returnCode = ffmpegSession?.getReturnCode()
 if let returnCode = returnCode, let get = ffmpegSession?.getFailStackTrace() {
 print("FFmpeg process exited with state \(String(describing: FFmpegKitConfig.sessionState(toString: state!))) and rc \(returnCode).\(get)")
 }
 }, withLogCallback: { log in
 
 }, withStatisticsCallback: { statistics in
 
 })
}
</audiobufferlist>


I want to use MobileVLCKit in that way :


func startStream(){
 guard let url = URL(string: "rtsp://localhost:18556/mystream") else {return}
 audioPlayer!.media = VLCMedia(url: url)

 audioPlayer!.media.addOption( "-vv")
 audioPlayer!.media.addOption( "--network-caching=10000")

 audioPlayer!.delegate = self
 audioPlayer!.audio.volume = 100

 audioPlayer!.play()

}



Could you give me some hints how to implement that ?


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Capture cctv camera with iphone application using IP
22 septembre 2021, par BittuI want to develop a cctv camera app and I don't know what steps I need to take.
i have the data below for connecting cctv camera :



- 

- Ip address
- port ID
- user name
- password











i checked live555 and RTMPStreamPublisher demo from here, but i don't know where I should start. i also read that i should use the ffmpeg framework.



What I want is an app similar to kView on itunes. This app is able to stream a cctv camera feed with the above configuration detials



Does anyone know what direction I need to go in ? Is there a demo or open-source app that accomplishes this ?