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Autres articles (45)
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List of compatible distributions
26 avril 2011, parThe table below is the list of Linux distributions compatible with the automated installation script of MediaSPIP. Distribution nameVersion nameVersion number Debian Squeeze 6.x.x Debian Weezy 7.x.x Debian Jessie 8.x.x Ubuntu The Precise Pangolin 12.04 LTS Ubuntu The Trusty Tahr 14.04
If you want to help us improve this list, you can provide us access to a machine whose distribution is not mentioned above or send the necessary fixes to add (...) -
Automated installation script of MediaSPIP
25 avril 2011, parTo overcome the difficulties mainly due to the installation of server side software dependencies, an "all-in-one" installation script written in bash was created to facilitate this step on a server with a compatible Linux distribution.
You must have access to your server via SSH and a root account to use it, which will install the dependencies. Contact your provider if you do not have that.
The documentation of the use of this installation script is available here.
The code of this (...) -
Les tâches Cron régulières de la ferme
1er décembre 2010, parLa gestion de la ferme passe par l’exécution à intervalle régulier de plusieurs tâches répétitives dites Cron.
Le super Cron (gestion_mutu_super_cron)
Cette tâche, planifiée chaque minute, a pour simple effet d’appeler le Cron de l’ensemble des instances de la mutualisation régulièrement. Couplée avec un Cron système sur le site central de la mutualisation, cela permet de simplement générer des visites régulières sur les différents sites et éviter que les tâches des sites peu visités soient trop (...)
Sur d’autres sites (5112)
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Extract individual frames from video and pipe them to StandardOutput in FFmpeg
13 novembre 2019, par Nicke ManarinI’m trying to extract frames from a video using FFmpeg. But instead of letting FFmpeg write the files to disk, I’m trying to get the frames directly from
StandardOutput
.I’m not sure if it’s feasible. I’m expecting to get each frame individually as they get decoded by reading and waiting until all frames are extracted.
With the current code, I think that I’m getting all frames at once.
Command
ffmpeg -i "C:\video.mp4" -r 30 -ss 00:00:10.000 -to 00:01:20.000 -hide_banner -c:v png -f image2pipe -
Code
var start = TimeSpan.FromMilliseconds(SelectionSlider.LowerValue);
var end = TimeSpan.FromMilliseconds(SelectionSlider.UpperValue);
var info = new ProcessStartInfo(UserSettings.All.FfmpegLocation)
{
Arguments = $" -i \"{VideoPath}\" -r {fps} -ss {start:hh\\:mm\\:ss\\.fff} " +
"-to {end:hh\\:mm\\:ss\\.fff} -hide_banner -c:v png -f image2pipe -",
CreateNoWindow = true,
ErrorDialog = false,
UseShellExecute = false,
RedirectStandardError = true,
RedirectStandardOutput = true
};
var process = new Process();
process.StartInfo = info;
process.Start();
while (!process.StandardOutput.EndOfStream)
{
if (_cancelled)
{
process.Kill();
return;
}
//This returns me the entire byte array, of all frames.
var bytes = default(byte[]);
using (var memstream = new MemoryStream())
{
process.StandardOutput.BaseStream.CopyTo(memstream);
bytes = memstream.ToArray();
}
}
I also tried to use
process.BeginOutputReadLine()
and wait for each frame inOutputDataReceived
. But it returns parts of each frame, like the 10 first bytes, than other 50 bytes, it’s erratic.Is there any way to get the frames separately via the output stream ?
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C# execute external program and capture (stream) the output
22 mars 2017, par Roberto CorreiaI’m making a program to work with some video files.
I’m using the ffmpeg executable to merge several files in a single file.
This command takes several minutes to finish, so, I need a way to "monitor" the output, and show a progress bar on GUI.Looking at the following stackoverflow topics :
- How to parse command line output from c# ?
- Process.start : how to get the output ?
- How To : Execute command line in C#, get STD OUT results
I made this code :
Process ffmpeg = new Process
{
StartInfo =
{
FileName = @"d:\tmp\ffmpeg.exe",
Arguments = "-f concat -safe 0 -i __sync.txt -c copy output.mp4",
UseShellExecute = false,
RedirectStandardOutput = true,
CreateNoWindow = true,
WorkingDirectory = @"d:\tmp"
}
}
ffmpeg.EnableRaisingEvents = true;
ffmpeg.OutputDataReceived += (s, e) => Debug.WriteLine(e.Data);
ffmpeg.ErrorDataReceived += (s, e) => Debug.WriteLine($@"Error: {e.Data}");
ffmpeg.Start();
ffmpeg.BeginOutputReadLine();
ffmpeg.WaitForExit();When I run this code, the ffmpeg start to merge files, I can see the ffmpeg process on Windows Task Manager, and if I wait long enough, the ffmpeg finish the job without any error. But, the
Debug.WriteLine(e.Data)
is never called (no output on Debug window). Tried to change toConsole.WriteLine
too (again, no output).So, after this, I tried this another version :
Process ffmpeg = new Process
{
StartInfo =
{
FileName = @"d:\tmp\ffmpeg.exe",
Arguments = "-f concat -safe 0 -i __sync.txt -c copy output.mp4",
UseShellExecute = false,
RedirectStandardOutput = true,
CreateNoWindow = true,
WorkingDirectory = @"d:\tmp"
}
}
ffmpeg.Start();
while (!ffmpeg.StandardOutput.EndOfStream)
{
var line = ffmpeg.StandardOutput.ReadLine();
System.Diagnostics.Debug.WriteLine(line);
Console.WriteLine(line);
}
ffmpeg.WaitForExit();Again, the ffmpeg is started without any error, but the C# "hangs" on
While (!ffmpeg.StandardOutput.EndOfStream)
until ffmpeg is finished.If I execute the exact command on Windows prompt, a lot of output text is showed with progress of ffmpeg.
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C# execute external program and capture (stream) the output
15 août 2018, par Roberto CorreiaI’m making a program to work with some video files.
I’m using the ffmpeg executable to merge several files in a single file.
This command takes several minutes to finish, so, I need a way to "monitor" the output, and show a progress bar on GUI.Looking at the following stackoverflow topics :
- How to parse command line output from c# ?
- Process.start : how to get the output ?
- How To : Execute command line in C#, get STD OUT results
I made this code :
Process ffmpeg = new Process
{
StartInfo =
{
FileName = @"d:\tmp\ffmpeg.exe",
Arguments = "-f concat -safe 0 -i __sync.txt -c copy output.mp4",
UseShellExecute = false,
RedirectStandardOutput = true,
CreateNoWindow = true,
WorkingDirectory = @"d:\tmp"
}
}
ffmpeg.EnableRaisingEvents = true;
ffmpeg.OutputDataReceived += (s, e) => Debug.WriteLine(e.Data);
ffmpeg.ErrorDataReceived += (s, e) => Debug.WriteLine($@"Error: {e.Data}");
ffmpeg.Start();
ffmpeg.BeginOutputReadLine();
ffmpeg.WaitForExit();When I run this code, the ffmpeg start to merge files, I can see the ffmpeg process on Windows Task Manager, and if I wait long enough, the ffmpeg finish the job without any error. But, the
Debug.WriteLine(e.Data)
is never called (no output on Debug window). Tried to change toConsole.WriteLine
too (again, no output).So, after this, I tried this another version :
Process ffmpeg = new Process
{
StartInfo =
{
FileName = @"d:\tmp\ffmpeg.exe",
Arguments = "-f concat -safe 0 -i __sync.txt -c copy output.mp4",
UseShellExecute = false,
RedirectStandardOutput = true,
CreateNoWindow = true,
WorkingDirectory = @"d:\tmp"
}
}
ffmpeg.Start();
while (!ffmpeg.StandardOutput.EndOfStream)
{
var line = ffmpeg.StandardOutput.ReadLine();
System.Diagnostics.Debug.WriteLine(line);
Console.WriteLine(line);
}
ffmpeg.WaitForExit();Again, the ffmpeg is started without any error, but the C# "hangs" on
While (!ffmpeg.StandardOutput.EndOfStream)
until ffmpeg is finished.If I execute the exact command on Windows prompt, a lot of output text is showed with progress of ffmpeg.