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  • Websites made ​​with MediaSPIP

    2 mai 2011, par

    This page lists some websites based on MediaSPIP.

  • Creating farms of unique websites

    13 avril 2011, par

    MediaSPIP platforms can be installed as a farm, with a single "core" hosted on a dedicated server and used by multiple websites.
    This allows (among other things) : implementation costs to be shared between several different projects / individuals rapid deployment of multiple unique sites creation of groups of like-minded sites, making it possible to browse media in a more controlled and selective environment than the major "open" (...)

  • (Dés)Activation de fonctionnalités (plugins)

    18 février 2011, par

    Pour gérer l’ajout et la suppression de fonctionnalités supplémentaires (ou plugins), MediaSPIP utilise à partir de la version 0.2 SVP.
    SVP permet l’activation facile de plugins depuis l’espace de configuration de MediaSPIP.
    Pour y accéder, il suffit de se rendre dans l’espace de configuration puis de se rendre sur la page "Gestion des plugins".
    MediaSPIP est fourni par défaut avec l’ensemble des plugins dits "compatibles", ils ont été testés et intégrés afin de fonctionner parfaitement avec chaque (...)

Sur d’autres sites (6929)

  • Using FFmpeg in ios10, xcode8

    21 novembre 2016, par Juvia.Xin

    I downloaded kxmovie in github and use it in my project as a component. I can successfully build the kxMovieExample. But in my project, I encounter one error, that is ’libavformat/avformat.h’ file not found, although I have put all ffmpeg headers in header search path and all libs in library search path.

    One thing to mention is that I have deleted libavutil/time.h because xcode can’t link the system time.h and I have not found any usage of libavutil/time.h in the project. Is it possible that the deletion cause the error above ? Or any other possiblities ?

    Thanks for any help.

    the header search path

    the library search path

  • Android OpenCV trim .mp4 video file

    2 février 2016, par Alex

    I am developing an app for Android platform using Unity 3d. My task is to trim .mp4 video file. So, for this I decided to implement a third party lib and use it from Android native Activity via plugin for Unity.

    Here are some options I have already tried, but the did not work :

    1. mp4parser lib. I know it is open source, but I haven’t found any working example of using the source code of this lib in Android project. I am always getting a runtime error (attribute ftyp not found). Using this lib in form of .jar works from Eclipse Android project, but fails in Unity 3d : when calling MovieCreator.build method this lib throws a NullReferenceException in BoxPropertyImpl.class.
    2. ffmpeg lib. I have already found a working project. I am able to trim the video from Android activity, but when returning to Unity player it freezes forever.

    My next option is to try OpenCV lib. Have anyone made video trimming with this lib on Android platform ?

    Thanks for any help !

  • Implementing Live Streaming Webinar Architecture - Need Guidance

    21 septembre 2023, par vishnugpl

    Question : I'm working on a project to implement a live streaming webinar platform, and I'm looking for guidance on the architecture and technologies to use. I have some specific requirements and constraints, and I'd appreciate any advice or pointers on how to get started.

    


    Context :
I'm tasked with building a live streaming webinar platform from scratch for our organization. Here are some key requirements and constraints :

    


      

    1. Live Video Streaming : We need to support live video streaming for
webinars, workshops, and conferences. Low latency is crucial for
real-time interaction between presenters and attendees.

      


    2. 


    3. Scalability : The platform should be able to handle a large number of concurrent attendees, potentially thousands or more,
without compromising performance.

      


    4. 


    5. Security : Security is a top priority. We need to ensure that only authorized users can access the webinars, and we must protect
against unauthorized recording or distribution of the content.

      


    6. 


    7. User Interaction : Attendees should be able to ask questions, participate in polls, and interact with presenters in real-time.

      


    8. 


    9. Recording and Playback : We also want to provide recorded versions of past webinars for on-demand viewing (HLS).

      


    10. 


    


    Current Tech Stack :

    


      

    • Frontend : React
    • 


    • Backend : Node.js with Express
    • 


    • Database : MongoDB
    • 


    • Cloud Hosting : AWS
    • 


    


    Questions :

    


      

    • What technologies or services are best suited for handling live video streaming with low latency ?

      


    • 


    • How can I ensure scalability in terms of both video streaming and handling a large number of users ?

      


    • 


    • What security measures should I consider to protect the content and user data ?

      


    • 


    • Are there any recommended frameworks or libraries for building interactive features like real-time chat and polling ?

      


    • 


    • What's the best approach for recording and serving on-demand webinar content ?

      


    • 


    


    Additional Information :

    


      

    • Budget is a consideration, so cost-effective solutions are preferred.

      


    • 


    • Any open-source or third-party tools that can simplify development are welcome.

      


    • 


    • I have experience with AWS, but I'm open to other cloud providers if they offer advantages for this project.

      


    •