Recherche avancée

Médias (0)

Mot : - Tags -/api

Aucun média correspondant à vos critères n’est disponible sur le site.

Autres articles (80)

  • Contribute to documentation

    13 avril 2011

    Documentation is vital to the development of improved technical capabilities.
    MediaSPIP welcomes documentation by users as well as developers - including : critique of existing features and functions articles contributed by developers, administrators, content producers and editors screenshots to illustrate the above translations of existing documentation into other languages
    To contribute, register to the project users’ mailing (...)

  • Le profil des utilisateurs

    12 avril 2011, par

    Chaque utilisateur dispose d’une page de profil lui permettant de modifier ses informations personnelle. Dans le menu de haut de page par défaut, un élément de menu est automatiquement créé à l’initialisation de MediaSPIP, visible uniquement si le visiteur est identifié sur le site.
    L’utilisateur a accès à la modification de profil depuis sa page auteur, un lien dans la navigation "Modifier votre profil" est (...)

  • Selection of projects using MediaSPIP

    2 mai 2011, par

    The examples below are representative elements of MediaSPIP specific uses for specific projects.
    MediaSPIP farm @ Infini
    The non profit organizationInfini develops hospitality activities, internet access point, training, realizing innovative projects in the field of information and communication technologies and Communication, and hosting of websites. It plays a unique and prominent role in the Brest (France) area, at the national level, among the half-dozen such association. Its members (...)

Sur d’autres sites (8852)

  • Use HLS from Wifi device as input to stream over 4G

    26 février 2017, par pbdev

    I’m building an Android app that streams video from a Wifi device to a Wowza server. It should be quite simple but I can’t figure out how to use both Wifi and 4G at the same time. The device I’m using is a Samsung S5 with Android 6.0.1. To sum it up, this is the goal :

    1. Fetch the video stream from a GoPro device over Wifi.
    2. Send the video stream to a Wowza server over 4G.

    When connected to the GoPro’s Wifi network I can ping the GoPro and see the stream in a MediaPlayer. Since I’m connected to a Wifi device that doesn’t provide internet access, I can’t ping my Wowza server. Once I’ve disabled Wifi this is no problem, by using FFmpeg I can reach the Wowza server over 4G.

    This is the FFmpeg command I want to use to copy the stream to the Wowza server, where 10.5.5.9 is the IP-address of the GoPro :

    ffmpeg -i http://10.5.5.9:8080/live/amba.m3u8 -acodec aac -ar 44100 -ab 48k -vcodec copy -f flv rtmp://username:password@my-wowza-server.com:1935/my-app/my-stream

    If I enable Wifi and connect to the GoPro, 10.5.5.9 is reachable but my-wowza-server.com isn’t. The Samsung S5 provides a Smart network switch which makes the Wowza server reachable but the connection to the GoPro gets lost.

    Is there any way to bind 10.5.5.9 to the Wifi interface of the phone and bind my-wowza-server.com to the cellular interface ?

  • ffmpeg's invalid input stream fps causes low latency [closed]

    9 mai 2024, par I have 10 fingers

    I have ffmpeg setup which produces rtmp stream from remote rtsp stream. The rtsp stream comes from ip camera which support multiple profiles. Each profile has 1080p 30 fps, 1080p 15 fps.

    


    The weird thing is that when ffmpeg analyze its input stream, one profile is recognized as 1 fps as below

    


    Input #0, rtsp, from 'rtsp://...':
  Metadata:
    title           : Media Presentation
    comment         : samsung
  Duration: N/A, start: 0.064144, bitrate: N/A
    Stream #0:0: Video: h264 (High), yuvj420p(pc, bt709, progressive), 1920x1080 [SAR 1:1 DAR 16:9], 1 fps, 1 tbr, 90k tbn, 2 tbc
    Stream #0:1: Data: none
Output #0, flv, to 'rtmp:...':
  Metadata:
    title           : Media Presentation
    comment         : samsung
    encoder         : Lavf58.29.100
    Stream #0:0: Video: h264 (High) ([7][0][0][0] / 0x0007), yuvj420p(pc, bt709, progressive), 1920x1080 [SAR 1:1 DAR 16:9], q=2-31, 1 fps, 1 tbr, 1k tbn, 90k tbc
Stream mapping:
  Stream #0:0 -> #0:0 (copy)


    


    And when it is played the tbr is 30 i think it means the real fps from video stream is 30. No problem actually this gives me the lowest latency(2-3s).

    


    The other stream is normal 30 fps input 30 fps output and it gives me some delay(5-6s) so i want to know what cause this fps bug ? If i can use this bug i want to change all my streams to reduce the latency.

    


  • avcodec/evc_parse : Check tid

    4 octobre 2023, par Michael Niedermayer
    avcodec/evc_parse : Check tid
    

    The check is based on not infinite looping. It is likely
    a more strict check can be done

    Fixes : Infinite loop
    Fixes : 62473/clusterfuzz-testcase-minimized-ffmpeg_BSF_EVC_FRAME_MERGE_fuzzer-5719883750703104
    Fixes : 62765/clusterfuzz-testcase-minimized-ffmpeg_dem_EVC_fuzzer-6448531252314112
    Fixes : 63378/clusterfuzz-testcase-minimized-ffmpeg_dem_MPEGPS_fuzzer-6504993844494336

    Found-by : continuous fuzzing process https://github.com/google/oss-fuzz/tree/master/projects/ffmpeg
    Reviewed-by : "Dawid Kozinski/Multimedia (PLT) /SRPOL/Staff Engineer/Samsung Electronics" <d.kozinski@samsung.com>
    Signed-off-by : Michael Niedermayer <michael@niedermayer.cc>

    • [DH] libavcodec/evc_parse.c