Recherche avancée

Médias (1)

Mot : - Tags -/book

Autres articles (99)

  • MediaSPIP 0.1 Beta version

    25 avril 2011, par

    MediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
    The zip file provided here only contains the sources of MediaSPIP in its standalone version.
    To get a working installation, you must manually install all-software dependencies on the server.
    If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...)

  • ANNEXE : Les plugins utilisés spécifiquement pour la ferme

    5 mars 2010, par

    Le site central/maître de la ferme a besoin d’utiliser plusieurs plugins supplémentaires vis à vis des canaux pour son bon fonctionnement. le plugin Gestion de la mutualisation ; le plugin inscription3 pour gérer les inscriptions et les demandes de création d’instance de mutualisation dès l’inscription des utilisateurs ; le plugin verifier qui fournit une API de vérification des champs (utilisé par inscription3) ; le plugin champs extras v2 nécessité par inscription3 (...)

  • Publier sur MédiaSpip

    13 juin 2013

    Puis-je poster des contenus à partir d’une tablette Ipad ?
    Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir

Sur d’autres sites (11240)

  • Loading and unloading ffmpeg jni library based on when it's needed

    30 septembre 2014, par Alin

    I finally managed to compile ffmpeg for android and I’ve been able to use it in my app.

    Here is the scenario of my app :

    • I show the user a gridview with thumbnails of images and videos
    • the user can click on a cell and it is taken to image/video details where he can see the full image or play the video
    • the user can apply an image over an video and this is when ffmpeg is used

    So basically, the user might never actually use the watermarking option or he can do it very rare because the amount of available videos is way smaller than images.

    I am loading the ffmpeg library, first time it is needed by running :

    static {
        System.loadLibrary("ffmpeglib");
    }

    Now here are my questions :

    1. loading the library like this, uses app’s memory and resources ?
    2. can I unload the library, or better said, is it needed to unload it ? I have not found any java code like System.unloadLibrary to take care of unloading
    3. Since the library might be used rarely, wouldn’t a load => do encoding => unload be a better approach ? Or maybe having it loaded would allow easy reuse since no loading is necessary.
    4. If I use an IntentService to load the library and make the encoding, when the service completes the job, does the library gets unloaded ?
  • Decode h264 video

    27 juillet 2020, par john bowring

    I am looking for a way to decode h264 (or indeed any video format) using c#. The ultimate goal is to be able to decode the images and very strictly control the playback in real time. The project I am working on is a non-linear video art piece where the HD footage is required to loop and edit itself on the fly, playing back certain frame ranges and then jumping to the next randomly selected frame range seamlessly.

    



    I have created an app which reads image files (jpegs) in from the disk and plays them on screen in order, I have total control over which frame is loaded and when it is displayed but at full HD res it takes slightly longer than I want to load the images from hard drive (which are about 500k each), I am thinking that using a compressed video format would be smaller and therefore faster to read and decode into a particular frame however I cannot find any readily available way to do this.

    



    Are there any libraries which can do this ? i.e. extract an arbitrary frame from a video file and serve it to my app in less time than it takes to show the frame (running at 25fps), I have looked into the vlc libraries and wrappers for ffmpeg but I don't know which would be better or if there would be another even better option. Also I don't know which codec would be the best choice as some are key frame based making arbitrary frame extraction probably very difficult.

    



    Any advice welcome, thanks

    


  • Decode h264 video

    29 août 2011, par john bowring

    I am looking for a way to decode h264 (or indeed any video format) using c#. The ultimate goal is to be able to decode the images and very strictly control the playback in real time. The project I am working on is a non-linear video art piece where the HD footage is required to loop and edit itself on the fly, playing back certain frame ranges and then jumping to the next randomly selected frame range seamlessly.

    I have created an app which reads image files (jpegs) in from the disk and plays them on screen in order, I have total control over which frame is loaded and when it is displayed but at full HD res it takes slightly longer than I want to load the images from hard drive (which are about 500k each), I am thinking that using a compressed video format would be smaller and therefore faster to read and decode into a particular frame however I cannot find any readily available way to do this.

    Are there any libraries which can do this ? i.e. extract an arbitrary frame from a video file and serve it to my app in less time than it takes to show the frame (running at 25fps), I have looked into the vlc libraries and wrappers for ffmpeg but I don't know which would be better or if there would be another even better option. Also I don't know which codec would be the best choice as some are key frame based making arbitrary frame extraction probably very difficult.

    Any advice welcome, thanks