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  • Script d’installation automatique de MediaSPIP

    25 avril 2011, par

    Afin de palier aux difficultés d’installation dues principalement aux dépendances logicielles coté serveur, un script d’installation "tout en un" en bash a été créé afin de faciliter cette étape sur un serveur doté d’une distribution Linux compatible.
    Vous devez bénéficier d’un accès SSH à votre serveur et d’un compte "root" afin de l’utiliser, ce qui permettra d’installer les dépendances. Contactez votre hébergeur si vous ne disposez pas de cela.
    La documentation de l’utilisation du script d’installation (...)

  • Ajouter des informations spécifiques aux utilisateurs et autres modifications de comportement liées aux auteurs

    12 avril 2011, par

    La manière la plus simple d’ajouter des informations aux auteurs est d’installer le plugin Inscription3. Il permet également de modifier certains comportements liés aux utilisateurs (référez-vous à sa documentation pour plus d’informations).
    Il est également possible d’ajouter des champs aux auteurs en installant les plugins champs extras 2 et Interface pour champs extras.

  • Librairies et binaires spécifiques au traitement vidéo et sonore

    31 janvier 2010, par

    Les logiciels et librairies suivantes sont utilisées par SPIPmotion d’une manière ou d’une autre.
    Binaires obligatoires FFMpeg : encodeur principal, permet de transcoder presque tous les types de fichiers vidéo et sonores dans les formats lisibles sur Internet. CF ce tutoriel pour son installation ; Oggz-tools : outils d’inspection de fichiers ogg ; Mediainfo : récupération d’informations depuis la plupart des formats vidéos et sonores ;
    Binaires complémentaires et facultatifs flvtool2 : (...)

Sur d’autres sites (7846)

  • How to use the —abr-ladder from x265 on ffmpeg

    14 septembre 2020, par Diego

    I'm trying to find out how to use the latest x265 abr-ladder option on ffmpeg, which promises up to 65% time savings compared to sequential generation, according to release notes, but : (1) I'm not sure if it is already available on ffmpeg or how to find out, and if it is (2) specifying the input/output inside the configuration file instead of the ffmpeg CLI causes ffmpeg to complain that required parameters are missing.

    


    In the x265 repository there is a example for configuration file, but I couldn't find there or in the ffmpeg repository instructions on how to use this kind of parameter that doesn't seem to follow the CLI standards for ffmpeg. Apparently it is possible to create multiple outputs in a single command using ffmpeg, but again I couldn't make it work.

    


    So what I'm looking for is a usage example for the --abr-ladder parameter for x265. Thank you.

    


  • Data URI or Base64 string as input to ffmpeg command

    18 août 2022, par Alok

    I can easily convert my media from one format to other using ffmpeg
    
ffmpeg -i input_file.ogg -acodec flac output_file.flac

    


    In place of input file I want to use Data URI or Base64 string as input file. I saw one example
    
ffmpeg -i "data:image/gif;base64,R0lGODdhCAAIAMIEAAAAAAAA//8AAP//AP///////////////ywAAAAACAAIAAADF0gEDLojDgdGiJdJqUX02iB4E8Q9jUMkADs=" smiley.png given at https://ffmpeg.org/ffmpeg-all.html

    


    I tried this example for my audio conversion.
    
ffmpeg -i "data:audio/ogg; codecs=opus;base64,GkXfo59ChoEBQveBAULygQR...trimmed" -acodec flac /tmp/alok.flac

    


    When I run script having this command I see error
    
./ffmpeg.sh: line 1: /usr/bin/ffmpeg: Argument list too long

    


    How can I make this conversion work ? How can I use Base64 data as input to ffmpeg command ?

    


  • Origin Crusader Media

    14 février 2012, par Multimedia Mike — Game Hacking

    A gleaming copy of the old Origin game Crusader : No Remorse showed up today :



    Immediately, I delved in expecting to find Xan-encoded AVI files that would play perfectly using FFmpeg/Libav. Instead, I found a directory labeled flics/ that indeed has a lot of AVI files, but not in Xan. The programs attempt to interpret them as raw RGB. The strangest thing is the first frame often looks correct, if upside down :



    The first file I peered inside had the video FourCC ‘RRV1′. Searching for this led me to this discussion forum where people have already been hacking on this very format (Origin games invariably get a heap of lasting love). The forum participants have observed that 3 codecs are in play in this flics/ directory, including ‘RRV1′, ‘RRV2′, and ‘JYV1′, which apparently correspond to the initials of certain developers. The reason that the programs identify the files as raw RGB is because the FourCCs don’t appear everywhere that they’re supposed to. Additionally, there are several trailers for other Origin/EA games stored in Cinepak format elsewhere on the disc.

    It seems that I’m the person who added this title to the Xan wiki page, obviously with no first-hand evidence to back it up. Meanwhile, the forum participants speculate that the files are descended from the old Autodesk FLIC format (which would explain why they live in a directory called flics/). Corroborating strings extracted from the CRUSADER.EXE file include “FlicWait”, “FlicPlayer”, “Flic %s not found.”, “flicpath”, and “FLICPLAY.C”.

    The disc also features a sound/ directory which contains AMF files. Suxen Drol already documented these on the wiki as Asylum Media Format files. The disc contains an ASYLUM.DLL file as well as a utility called MOD2AMF.EXE. The latter works beautifully on a random MOD file I had laying around. The AMF file is a bit larger.

    Samples for all 3 FourCCs can be found here, while the AMF files and associated utilities are here.