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The Slip - Artworks
26 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Texte
Autres articles (25)
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Submit enhancements and plugins
13 avril 2011If you have developed a new extension to add one or more useful features to MediaSPIP, let us know and its integration into the core MedisSPIP functionality will be considered.
You can use the development discussion list to request for help with creating a plugin. As MediaSPIP is based on SPIP - or you can use the SPIP discussion list SPIP-Zone. -
Script d’installation automatique de MediaSPIP
25 avril 2011, parAfin de palier aux difficultés d’installation dues principalement aux dépendances logicielles coté serveur, un script d’installation "tout en un" en bash a été créé afin de faciliter cette étape sur un serveur doté d’une distribution Linux compatible.
Vous devez bénéficier d’un accès SSH à votre serveur et d’un compte "root" afin de l’utiliser, ce qui permettra d’installer les dépendances. Contactez votre hébergeur si vous ne disposez pas de cela.
La documentation de l’utilisation du script d’installation (...) -
Demande de création d’un canal
12 mars 2010, parEn fonction de la configuration de la plateforme, l’utilisateur peu avoir à sa disposition deux méthodes différentes de demande de création de canal. La première est au moment de son inscription, la seconde, après son inscription en remplissant un formulaire de demande.
Les deux manières demandent les mêmes choses fonctionnent à peu près de la même manière, le futur utilisateur doit remplir une série de champ de formulaire permettant tout d’abord aux administrateurs d’avoir des informations quant à (...)
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Trying to use FFMPEG for android. Compiling but still not working
15 avril 2014, par Austin MuellerSo to start off... Im trying to use ffmpeg to compile an array of images into a video on Android.
I have followed a variety of tutorials online and have gotten as far as being able to compile the lib for Android and still have to project run.
The repo im now using can be found here : https://github.com/Batterii/android-ffmpeg-x264I made a couple tweaks to the setttings.sh just to correct ndk location. Besides that, I followed the instructions and it seemed to work flawlessly.
After that, I converted the "Project" project into an Android stdio library module.
I am not getting any compile errors, nor am I getting any runtime errors, or any other errors that I can detect... Nothing on logcat... But I am definitely not getting any video called out.mp4.
In an onCreate of a particular activity, I am running this code :Videokit vk = new Videokit();
vk.run(new String[]{"ffmpeg", "-r", "1/5", "-i", "%d.jpg", "-c:v", "libx264", "-r", "30", "-pix_fmt", "yuv420p", project.getProjectDirectory() + "/out.mp4"});This command is taken from the command line example found here :
https://trac.ffmpeg.org/wiki/Create%20a%20video%20slideshow%20from%20imagesThank you in advance for anyone taking the time to look through this post... I am pretty baffled at this point, as there are no errors I can find and no video...
Thanks======================================================================
Update
Turns out it is not actually compiling correctly... but i have found a few things.
here is the make file from the Eclipse version of the projectLOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := videokit
# These need to be in the right order
FFMPEG_LIBS := $(addprefix ffmpeg/, \
libavdevice/libavdevice.a \
libavformat/libavformat.a \
libavfilter/libavfilter.a \
libavcodec/libavcodec.a \
libswscale/libswscale.a \
libavutil/libavutil.a \
libswresample/libswresample.a \
libpostproc/libpostproc.a )
# ffmpeg uses its own deprecated functions liberally, so turn off that annoying noise
LOCAL_CFLAGS += -g -Iffmpeg -Ivideokit -Wno-deprecated-declarations
LOCAL_LDLIBS += -llog -lz $(FFMPEG_LIBS) x264/libx264.a
LOCAL_SRC_FILES := ffmpeg/cmdutils.c ffmpeg/ffmpeg.c videokit/uk_co_halfninja_videokit_Videokit.c
include $(BUILD_SHARED_LIBRARY)and here is the make file that gradle is auto-generating for me... thanks to Android Studio...
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := videokit
LOCAL_CFLAGS := -g -Isrc/main/jni/ffmpeg -Isrc/main/jni/videokit -Wno-deprecated-declarations
LOCAL_LDLIBS := \
-lffmpeg/libavformat/libavformat.a \
-lffmpeg/libavcodec/libavcodec.a \
-lffmpeg/libswresample/libswresample.a \
-lffmpeg/libavfilter/libavfilter.a \
-lffmpeg/libpostproc/libpostproc.a \
-lffmpeg/libavdevice/libavdevice.a \
-lx264/libx264.a \
-lffmpeg/libavutil/libavutil.a \
-llog \
-lz \
-lffmpeg/libswscale/libswscale.a \
LOCAL_SRC_FILES := \
Project/Module/src/main/jni/ffmpeg/cmdutils.c \
Project/Module/src/main/jni/ffmpeg/ffmpeg.c \
Project/Module/src/main/jni/videokit/com_t10_project_util_FfmpegHelper.c \
LOCAL_C_INCLUDES += Project/Module/src/main/jni/ffmpeg/cmdutils.c
LOCAL_C_INCLUDES += Project/Module/src/main/jni/ffmpeg/ffmpeg.c
LOCAL_C_INCLUDES += Project/Module/src/main/jni/videokit/com_t10_project_util_FfmpegHelper.c
LOCAL_C_INCLUDES += Project/Module/src/arm/jni
LOCAL_C_INCLUDES += Project/Module/src/debug/jni
LOCAL_C_INCLUDES += Project/Module/src/armDebug/jni
include $(BUILD_SHARED_LIBRARY)And finally, here is my build.gradle
apply plugin: 'android'
android {
compileSdkVersion 19
buildToolsVersion '19.0.1'
defaultConfig {
minSdkVersion 14
targetSdkVersion 19
versionCode 1
versionName "1.0"
ndk {
moduleName "videokit"
stl "stlport_shared"
ldLibs "log", "z",
"ffmpeg/libavdevice/libavdevice.a",
"ffmpeg/libavformat/libavformat.a",
"ffmpeg/libavfilter/libavfilter.a",
"ffmpeg/libavcodec/libavcodec.a",
"ffmpeg/libswscale/libswscale.a",
"ffmpeg/libavutil/libavutil.a",
"ffmpeg/libswresample/libswresample.a",
"ffmpeg/libpostproc/libpostproc.a",
"x264/libx264.a"
cFlags "-g -Isrc/main/jni/ffmpeg -Isrc/main/jni/videokit -Wno-deprecated-declarations"
}
}
sourceSets.main {
jniLibs.srcDir 'src/main/libs'
jni.srcDirs = ['src/main/jni/ffmpeg/cmdutils.c',
'src/main/jni/ffmpeg/ffmpeg.c',
'src/main/jni/videokit/com_t10_project_util_FfmpegHelper.c']
}
productFlavors {
x86 {
versionCode Integer.parseInt("6" + defaultConfig.versionCode)
ndk {
abiFilter "x86"
}
}
mips {
versionCode Integer.parseInt("4" + defaultConfig.versionCode)
ndk {
abiFilter "mips"
}
}
armv7 {
versionCode Integer.parseInt("2" + defaultConfig.versionCode)
ndk {
abiFilter "armeabi-v7a"
}
}
arm {
versionCode Integer.parseInt("1" + defaultConfig.versionCode)
ndk {
abiFilter "armeabi"
}
}
fat
}
buildTypes {
release {
runProguard false
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.txt'
}
}
}
dependencies {
compile 'com.android.support:support-v4:19.0.0'
compile fileTree(dir: 'libs', include: ['*.jar', '*.aar'])
}As you can see, my build.gradle generates something that is pretty close to the original... but not the same. When i try to run/compile it, gradle spits this out
Executing tasks: [:Project:assembleArmDebug]
:Project:compileArmDebugNdkcc1: warning: Project/Module/src/main/jni/ffmpeg/cmdutils.c: not a directory [enabled by default]
cc1: warning: Project/Module/src/main/jni/ffmpeg/ffmpeg.c: not a directory [enabled by default]
cc1: warning: Project/Module/src/main/jni/videokit/com_t10_project_util_FfmpegHelper.c: not a directory [enabled by default]
In file included from Project/Module/src/main/jni/ffmpeg/cmdutils.c:32:0:
Project/Module/src/main/jni/ffmpeg/libavformat/avformat.h:82:32: fatal error: libavcodec/avcodec.h: No such file or directory
compilation terminated.
make: *** [Project/Module/build/ndk/arm/debug/obj/local/armeabi/objs/videokit/Project/Module/src/main/jni/ffmpeg/cmdutils.o] Error 1
FAILED
FAILURE: Build failed with an exception.
* What went wrong:
Execution failed for task ':Project:compileArmDebugNdk'.
> com.android.ide.common.internal.LoggedErrorException: Failed to run command:
android-ndk-r9d/ndk-build NDK_PROJECT_PATH=null APP_BUILD_SCRIPT=Project/Module/build/ndk/arm/debug/Android.mk APP_PLATFORM=android-19 NDK_OUT=Project/Module/build/ndk/arm/debug/obj NDK_LIBS_OUT=Project/Module/build/ndk/arm/debug/lib APP_STL=stlport_shared APP_ABI=armeabi
Error Code:
2
Output:
cc1: warning: Project/Module/src/main/jni/ffmpeg/cmdutils.c: not a directory [enabled by default]
cc1: warning: Project/Module/src/main/jni/ffmpeg/ffmpeg.c: not a directory [enabled by default]
cc1: warning: Project/Module/src/main/jni/videokit/com_t10_project_util_FfmpegHelper.c: not a directory [enabled by default]
In file included from Project/Module/src/main/jni/ffmpeg/cmdutils.c:32:0:
Project/Module/src/main/jni/ffmpeg/libavformat/avformat.h:82:32: fatal error: libavcodec/avcodec.h: No such file or directory
compilation terminated.
make: *** [Project/Module/build/ndk/arm/debug/obj/local/armeabi/objs/videokit/Project/Module/src/main/jni/ffmpeg/cmdutils.o] Error 1
* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output.
BUILD FAILED
Total time: 8.184 secsI've been messing around with it for a couple hours now and pretty much every time, i get gradle yelling at me about the fact that it can't find some file. I'm beginning to think that maybe it is because my LOCAL_LDLIBS aren't in the same order as the original...? Im not entirely sure... Does anyone else have any ideas...?
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Procedure entry point could not be found ?
30 décembre 2012, par ronagI've encountered a strange problem. After updating to the latest ffmpeg headers/lib/dll I keep getting the error :
The procedure entry point __glewProgramUniform1i could not be located in the dynamic link library
If I change so that I link to glew using static linking, then that specific error disappears and it instead complains about some other procedure entry point in some other dll, and so on.
As soon as a revert to the old ffmpeg headers/lib/dll the problem disappears.
What could cause this behavior ? How do I debug this ?
NOTE : This only happens during release builds, not during debug builds.
Depends profile log :
Started "CONHOST.EXE" (process 0x1BBC) at address 0x000007F63CF60000. Successfully hooked module.
Loaded "NTDLL.DLL" at address 0x000007F945C30000. Successfully hooked module.
Loaded "KERNEL32.DLL" at address 0x000007F943400000. Successfully hooked module.
Loaded "KERNELBASE.DLL" at address 0x000007F942D10000. Successfully hooked module.
DllMain(0x000007F942D10000, DLL_PROCESS_ATTACH, 0x0000000000000000) in "KERNELBASE.DLL" called.
DllMain(0x000007F942D10000, DLL_PROCESS_ATTACH, 0x0000000000000000) in "KERNELBASE.DLL" returned 1 (0x1).
DllMain(0x000007F943400000, DLL_PROCESS_ATTACH, 0x0000000000000000) in "KERNEL32.DLL" called.
DllMain(0x000007F943400000, DLL_PROCESS_ATTACH, 0x0000000000000000) in "KERNEL32.DLL" returned 1 (0x1).
Injected "DEPENDS.DLL" at address 0x000000005ACD0000.
DllMain(0x000000005ACD0000, DLL_PROCESS_ATTACH, 0x0000000000000000) in "DEPENDS.DLL" called.
DllMain(0x000000005ACD0000, DLL_PROCESS_ATTACH, 0x0000000000000000) in "DEPENDS.DLL" returned 1 (0x1).
Loaded "GDI32.DLL" at address 0x000007F945970000. Successfully hooked module.
Loaded "USER32.DLL" at address 0x000007F943860000. Successfully hooked module.
Loaded "MSVCRT.DLL" at address 0x000007F945430000. Successfully hooked module.
Loaded "IMM32.DLL" at address 0x000007F945320000. Successfully hooked module.
Loaded "OLEAUT32.DLL" at address 0x000007F9454E0000. Successfully hooked module.
Loaded "COMBASE.DLL" at address 0x000007F9457C0000. Successfully hooked module.
Loaded "MSCTF.DLL" at address 0x000007F944FD0000. Successfully hooked module.
Loaded "RPCRT4.DLL" at address 0x000007F944CF0000. Successfully hooked module.
Entrypoint reached. All implicit modules have been loaded.
DllMain(0x000007F943860000, DLL_PROCESS_ATTACH, 0x00000019CF36F8C0) in "USER32.DLL" called.
DllMain(0x000007F945430000, DLL_PROCESS_ATTACH, 0x00000019CF36F8C0) in "MSVCRT.DLL" called.
DllMain(0x000007F945430000, DLL_PROCESS_ATTACH, 0x00000019CF36F8C0) in "MSVCRT.DLL" returned 1 (0x1).
DllMain(0x000007F943860000, DLL_PROCESS_ATTACH, 0x00000019CF36F8C0) in "USER32.DLL" returned 1 (0x1).
DllMain(0x000007F945970000, DLL_PROCESS_ATTACH, 0x00000019CF36F8C0) in "GDI32.DLL" called.
DllMain(0x000007F945970000, DLL_PROCESS_ATTACH, 0x00000019CF36F8C0) in "GDI32.DLL" returned 1 (0x1).
DllMain(0x000007F944FD0000, DLL_PROCESS_ATTACH, 0x00000019CF36F8C0) in "MSCTF.DLL" called.
DllMain(0x000007F944FD0000, DLL_PROCESS_ATTACH, 0x00000019CF36F8C0) in "MSCTF.DLL" returned 1 (0x1).
DllMain(0x000007F945320000, DLL_PROCESS_ATTACH, 0x00000019CF36F8C0) in "IMM32.DLL" called.
DllMain(0x000007F945320000, DLL_PROCESS_ATTACH, 0x00000019CF36F8C0) in "IMM32.DLL" returned 1 (0x1).
DllMain(0x000007F944CF0000, DLL_PROCESS_ATTACH, 0x00000019CF36F8C0) in "RPCRT4.DLL" called.
DllMain(0x000007F944CF0000, DLL_PROCESS_ATTACH, 0x00000019CF36F8C0) in "RPCRT4.DLL" returned 1154577921 (0x44D17601).
DllMain(0x000007F9457C0000, DLL_PROCESS_ATTACH, 0x00000019CF36F8C0) in "COMBASE.DLL" called.
DllMain(0x000007F9457C0000, DLL_PROCESS_ATTACH, 0x00000019CF36F8C0) in "COMBASE.DLL" returned 1 (0x1).
DllMain(0x000007F9454E0000, DLL_PROCESS_ATTACH, 0x00000019CF36F8C0) in "OLEAUT32.DLL" called.
DllMain(0x000007F9454E0000, DLL_PROCESS_ATTACH, 0x00000019CF36F8C0) in "OLEAUT32.DLL" returned 1 (0x1).
Loaded "UXTHEME.DLL" at address 0x000007F941950000. Successfully hooked module.
DllMain(0x000007F941950000, DLL_PROCESS_ATTACH, 0x0000000000000000) in "UXTHEME.DLL" called.
DllMain(0x000007F941950000, DLL_PROCESS_ATTACH, 0x0000000000000000) in "UXTHEME.DLL" returned 1 (0x1).
Error writing a breakpoint at the entrypoint return of "". Entrypoint cannot be hooked. Invalid access to memory location (998).
Loaded "" at address 0x00000019D1220000. Successfully hooked module.
Unloaded "" at address 0x00000019D1220000.
Loaded "START8_64.DLL" at address 0x000007F93A130000. Successfully hooked module.
DllMain(0x000007F93A130000, DLL_PROCESS_ATTACH, 0x0000000000000000) in "START8_64.DLL" called.
GetProcAddress(0x000007F943860000 [USER32.DLL], "CreateWindowInBand") called from "START8_64.DLL" at address 0x000007F93A1C0941 and returned 0x000007F943872C20.
LoadLibraryA("ADVAPI32.dll") called from "START8_64.DLL" at address 0x000007F93A1A1D5C.
Loaded "ADVAPI32.DLL" at address 0x000007F944E40000. Successfully hooked module.
Loaded "SECHOST.DLL" at address 0x000007F9439B0000. Successfully hooked module.
DllMain(0x000007F9439B0000, DLL_PROCESS_ATTACH, 0x0000000000000000) in "SECHOST.DLL" called.
DllMain(0x000007F9439B0000, DLL_PROCESS_ATTACH, 0x0000000000000000) in "SECHOST.DLL" returned 1 (0x1).
DllMain(0x000007F944E40000, DLL_PROCESS_ATTACH, 0x0000000000000000) in "ADVAPI32.DLL" called.
DllMain(0x000007F944E40000, DLL_PROCESS_ATTACH, 0x0000000000000000) in "ADVAPI32.DLL" returned 1 (0x1).
LoadLibraryA("ADVAPI32.dll") returned 0x000007F944E40000.
GetProcAddress(0x000007F944E40000 [ADVAPI32.DLL], "RegOpenKeyExW") called from "START8_64.DLL" at address 0x000007F93A1A1E59 and returned 0x000007F944E413D0.
GetProcAddress(0x000007F944E40000 [ADVAPI32.DLL], "RegQueryValueExW") called from "START8_64.DLL" at address 0x000007F93A1A1E59 and returned 0x000007F944E413F0.
GetProcAddress(0x000007F944E40000 [ADVAPI32.DLL], "RegCloseKey") called from "START8_64.DLL" at address 0x000007F93A1A1E59 and returned 0x000007F944E413B0.
GetProcAddress(0x000007F943860000 [USER32.DLL], "GetWindowBand") called from "START8_64.DLL" at address 0x000007F93A1C0A91 and returned 0x000007F943863210.
GetProcAddress(0x000007F943860000 [USER32.DLL], "SetWindowBand") called from "START8_64.DLL" at address 0x000007F93A1C0AC1 and returned 0x000007F943872BB0.
DllMain(0x000007F93A130000, DLL_PROCESS_ATTACH, 0x0000000000000000) in "START8_64.DLL" returned 1 (0x1).
Loaded "DWMAPI.DLL" at address 0x000007F941120000. Successfully hooked module.
DllMain(0x000007F941120000, DLL_PROCESS_ATTACH, 0x0000000000000000) in "DWMAPI.DLL" called.
DllMain(0x000007F941120000, DLL_PROCESS_ATTACH, 0x0000000000000000) in "DWMAPI.DLL" returned 1 (0x1).
Loaded "COMCTL32.DLL" at address 0x000007F940010000. Successfully hooked module.
DllMain(0x000007F940010000, DLL_PROCESS_ATTACH, 0x0000000000000000) in "COMCTL32.DLL" called.
DllMain(0x000007F940010000, DLL_PROCESS_ATTACH, 0x0000000000000000) in "COMCTL32.DLL" returned 1 (0x1).
Loaded "OLE32.DLL" at address 0x000007F945AB0000. Successfully hooked module.
DllMain(0x000007F945AB0000, DLL_PROCESS_ATTACH, 0x0000000000000000) in "OLE32.DLL" called.
DllMain(0x000007F945AB0000, DLL_PROCESS_ATTACH, 0x0000000000000000) in "OLE32.DLL" returned 1 (0x1).
Loaded "CRYPTBASE.DLL" at address 0x000007F9429A0000. Successfully hooked module.
Loaded "BCRYPTPRIMITIVES.DLL" at address 0x000007F942940000. Successfully hooked module.
DllMain(0x000007F942940000, DLL_PROCESS_ATTACH, 0x0000000000000000) in "BCRYPTPRIMITIVES.DLL" called.
DllMain(0x000007F942940000, DLL_PROCESS_ATTACH, 0x0000000000000000) in "BCRYPTPRIMITIVES.DLL" returned 1 (0x1).
DllMain(0x000007F9429A0000, DLL_PROCESS_ATTACH, 0x0000000000000000) in "CRYPTBASE.DLL" called.
DllMain(0x000007F9429A0000, DLL_PROCESS_ATTACH, 0x0000000000000000) in "CRYPTBASE.DLL" returned 1 (0x1).
Loaded "SHCORE.DLL" at address 0x000007F941D20000. Successfully hooked module.
DllMain(0x000007F941D20000, DLL_PROCESS_ATTACH, 0x0000000000000000) in "SHCORE.DLL" called.
DllMain(0x000007F941D20000, DLL_PROCESS_ATTACH, 0x0000000000000000) in "SHCORE.DLL" returned 1 (0x1). -
Finding Optimal Code Coverage
7 mars 2012, par Multimedia Mike — ProgrammingA few months ago, I published a procedure for analyzing code coverage of the test suites exercised in FFmpeg and Libav. I used it to add some more tests and I have it on good authority that it has helped other developers fill in some gaps as well (beginning with students helping out with the projects as part of the Google Code-In program). Now I’m wondering about ways to do better.
Current Process
When adding a test that depends on a sample (like a demuxer or decoder test), it’s ideal to add a sample that’s A) small, and B) exercises as much of the codebase as possible. When I was studying code coverage statistics for the WC4-Xan video decoder, I noticed that the sample didn’t exercise one of the 2 possible frame types. So I scouted samples until I found one that covered both types, trimmed the sample down, and updated the coverage suite.I started wondering about a method for finding the optimal test sample for a given piece of code, one that exercises every code path in a module. Okay, so that’s foolhardy in the vast majority of cases (although I was able to add one test spec that pushed a module’s code coverage from 0% all the way to 100% — but the module in question only had 2 exercisable lines). Still, given a large enough corpus of samples, how can I find the smallest set of samples that exercise the complete codebase ?
This almost sounds like an NP-complete problem. But why should that stop me from trying to find a solution ?
Science Project
Here’s the pitch :- Instrument FFmpeg with code coverage support
- Download lots of media to exercise a particular module
- Run FFmpeg against each sample and log code coverage statistics
- Distill the resulting data in some meaningful way in order to obtain more optimal code coverage
That first step sounds harsh– downloading lots and lots of media. Fortunately, there is at least one multimedia format in the projects that tends to be extremely small : ANSI. These are files that are designed to display elaborate scrolling graphics using text mode. Further, the FATE sample currently deployed for this test (TRE_IOM5.ANS) only exercises a little less than 50% of the code in libavcodec/ansi.c. I believe this makes the ANSI video decoder a good candidate for this experiment.
Procedure
First, find a site that hosts a lot ANSI files. Hi, sixteencolors.net. This site has lots (on the order of 4000) artpacks, which are ZIP archives that contain multiple ANSI files (and sometimes some other files). I scraped a list of all the artpack names.In an effort to be responsible, I randomized the list of artpacks and downloaded periodically and with limited bandwidth (
'wget --limit-rate=20k'
).Run ‘gcov’ on ansi.c in order to gather the full set of line numbers to be covered.
For each artpack, unpack the contents, run the instrumented FFmpeg on each file inside, run ‘gcov’ on ansi.c, and log statistics including the file’s size, the file’s location (artpack.zip:filename), and a comma-separated list of line numbers touched.
Definition of ‘Optimal’
The foregoing procedure worked and yielded useful, raw data. Now I have to figure out how to analyze it.I think it’s most desirable to have the smallest files (in terms of bytes) that exercise the most lines of code. To that end, I sorted the results by filesize, ascending. A Python script initializes a set of all exercisable line numbers in ansi.c, then iterates through each each file’s stats line, adding the file to the list of candidate samples if its set of exercised lines can remove any line numbers from the overall set of lines. Ideally, that set of lines should devolve to an empty set.
I think a second possible approach is to find the single sample that exercises the most code and then proceed with the previously described method.
Initial Results
So far, I have analyzed 13324 samples from 357 different artpacks provided by sixteencolors.net.Using the first method, I can find a set of samples that covers nearly 80% of ansi.c :
<br />
0 bytes: bad-0494.zip:5<br />
1 bytes: grip1293.zip:-ANSI---.---<br />
1 bytes: pur-0794.zip:.<br />
2 bytes: awe9706.zip:-ANSI───.───<br />
61 bytes: echo0197.zip:-(ART)-<br />
62 bytes: hx03.zip:HX005.DAT<br />
76 bytes: imp-0494.zip:IMPVIEW.CFG<br />
82 bytes: ice0010b.zip:_cont'd_.___<br />
101 bytes: bdp-0696.zip:BDP2.WAD<br />
112 bytes: plain12.zip:--------.---<br />
181 bytes: ins1295v.zip:-°VGA°-. н<br />
219 bytes: purg-22.zip:NEM-SHIT.ASC<br />
289 bytes: srg1196.zip:HOWTOREQ.JNK<br />
315 bytes: karma-04.zip:FASHION.COM<br />
318 bytes: buzina9.zip:ox-rmzzy.ans<br />
411 bytes: solo1195.zip:FU-BLAH1.RIP<br />
621 bytes: ciapak14.zip:NA-APOC1.ASC<br />
951 bytes: lght9404.zip:AM-TDHO1.LIT<br />
1214 bytes: atb-1297.zip:TX-ROKL.ASC<br />
2332 bytes: imp-0494.zip:STATUS.ANS<br />
3218 bytes: acepak03.zip:TR-STAT5.ANS<br />
6068 bytes: lgc-0193.zip:LGC-0193.MEM<br />
16778 bytes: purg-20.zip:EZ-HIR~1.JPG<br />
20582 bytes: utd0495.zip:LT-CROW3.ANS<br />
26237 bytes: quad0597.zip:MR-QPWP.GIF<br />
29208 bytes: mx-pack17.zip:mx-mobile-source-logo.jpg<br />
----<br />
109440 bytes total<br />A few notes about that list : Some of those filenames are comprised primarily of control characters. 133t, and all that. The first file is 0 bytes. I wondered if I should discard 0-length files but decided to keep those in, especially if they exercise lines that wouldn’t normally be activated. Also, there are a few JPEG and GIF files in the set. I should point out that I forced the tty demuxer using
-f tty
and there isn’t much in the way of signatures for this format. So, again, whatever exercises more lines is better.Using this same corpus, I tried approach 2– which single sample exercises the most lines of the decoder ? Answer : blde9502.zip:REQUEST.EXE. Huh. I checked it out and ‘file’ ID’s it as a MS-DOS executable. So, that approach wasn’t fruitful, at least not for this corpus since I’m forcing everything through this narrow code path.
Think About The Future
Where can I take this next ? The cloud ! I have people inside the search engine industry who have furnished me with extensive lists of specific types of multimedia files from around the internet. I also see that Amazon Web Services Elastic Compute Cloud (AWS EC2) instances don’t charge for incoming bandwidth.I think you can see where I’m going with this.
See Also :