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Médias (91)
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Collections - Formulaire de création rapide
19 février 2013, par
Mis à jour : Février 2013
Langue : français
Type : Image
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Les Miserables
4 juin 2012, par
Mis à jour : Février 2013
Langue : English
Type : Texte
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Ne pas afficher certaines informations : page d’accueil
23 novembre 2011, par
Mis à jour : Novembre 2011
Langue : français
Type : Image
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The Great Big Beautiful Tomorrow
28 octobre 2011, par
Mis à jour : Octobre 2011
Langue : English
Type : Texte
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Richard Stallman et la révolution du logiciel libre - Une biographie autorisée (version epub)
28 octobre 2011, par
Mis à jour : Octobre 2011
Langue : English
Type : Texte
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Rennes Emotion Map 2010-11
19 octobre 2011, par
Mis à jour : Juillet 2013
Langue : français
Type : Texte
Autres articles (40)
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Des sites réalisés avec MediaSPIP
2 mai 2011, parCette page présente quelques-uns des sites fonctionnant sous MediaSPIP.
Vous pouvez bien entendu ajouter le votre grâce au formulaire en bas de page. -
Support audio et vidéo HTML5
10 avril 2011MediaSPIP utilise les balises HTML5 video et audio pour la lecture de documents multimedia en profitant des dernières innovations du W3C supportées par les navigateurs modernes.
Pour les navigateurs plus anciens, le lecteur flash Flowplayer est utilisé.
Le lecteur HTML5 utilisé a été spécifiquement créé pour MediaSPIP : il est complètement modifiable graphiquement pour correspondre à un thème choisi.
Ces technologies permettent de distribuer vidéo et son à la fois sur des ordinateurs conventionnels (...) -
HTML5 audio and video support
13 avril 2011, parMediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
For older browsers the Flowplayer flash fallback is used.
MediaSPIP allows for media playback on major mobile platforms with the above (...)
Sur d’autres sites (6809)
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Yes or no, will ffmpeg api do hardware decoding on iOS ?
15 janvier 2019, par FattieThere seems to be conflicting information on this.
https://trac.ffmpeg.org/wiki/HWAccelIntro
notice the first diagram, it firmly marks iOS as “Y” on VideoToolbox
however in the comments down the bottom it says
VideoToolbox. VideoToolbox, only supported on macOS. H.264 decoding is available in FFmpeg/libavcodec.
And in the confusing second diagram it says "Standalone" is not done for VideoToolbox.
We have found that using ffmpeg compiled in to iOS .... it seems to not use hardware decoding, which is really a pain.
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With
avcodec_get_hw_config()
we getAV_PIX_FMT_VIDEOTOOLBOX
,AV_HWDEVICE_TYPE_VIDEOTOOLBOX
which is seemingly correct. -
But usage and framerates clearly shows everything is being done in CPU. The code is in
ff_hevc_hls_residual_coding
all the time. (That’s fffmpeg’s software decoder.) -
This very diff very long git.videolan.org URL here seems to suggest again it should all be working.
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Have tried every iPhone etc. of course
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ffmpeg-Error "Buffer queue overflow, dropping." when merging two videos with delay
20 septembre 2016, par Stefan UrbanskyI want to merge two videos (as example the iphone video from https://peach.blender.org/trailer-page/). The videos are placed on an background image with the overlay filter and the second video starts 3 seconds later.
And I need that the audio is mixed.
Here is my code :
ffmpeg \
-loop 1 -i background.png \
-itsoffset 0 -i trailer_iphone.m4v \
-itsoffset 3 -i trailer_iphone.m4v \
\
-y \
-t 36 \
-filter_complex "
[2:a] adelay=3000 [2delayed];
[1:a][2delayed] amerge=inputs=2 [audio];
[0][1:v] overlay=10:10:enable='between(t,0,33)' [lv1];
[lv1][2:v] overlay=10:300:enable='between(t,0,36)' [video]
" \
\
-threads 0 \
-map "[video]" -map "[audio]" \
-vcodec libx264 -acodec aac \
merged-video.mp4I get the error message :
[Parsed_overlay_3 @ 0x7fe892502ac0] [framesync @ 0x7fe892502b88] Buffer queue overflow, dropping.
And the merged video has many dropped frames.
I know that are some other posting with this error message. But the suggested solutions doesn’t work for me.
How can I fix the problem ?
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CVOpenGLESTextureCacheCreateTextureFromImage from uint8_t buffer
6 novembre 2015, par resident_I’m developing an video player for iPhone. I’m using ffmpeg libraries to decode frames of video and I’m using opengl 2.0 to render the frames to the screen.
But my render method is very slowly.
A user told me :
iOS 5 includes a new way to do this fast. The trick is to use AVFoundation and link a Core Video pixel buffer directly to an OpenGL texture.My problem now is that my video player send to render method a uint8_t* type that I use then with glTexSubImage2D.
But if I want to use CVOpenGLESTextureCacheCreateTextureFromImage I need a CVImageBufferRef with the frame.
The question is : How I can create CVImageBufferRef from uint8_t buffer ?
This is my render method :
- (void) render: (uint8_t*) buffer
NSLog(@"render") ;[EAGLContext setCurrentContext:context];
glBindFramebuffer(GL_FRAMEBUFFER, defaultFramebuffer);
glViewport(0, 0, backingWidth, backingHeight);
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
// OpenGL loads textures lazily so accessing the buffer is deferred until draw; notify
// the movie player that we're done with the texture after glDrawArrays.
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, mFrameW, mFrameH, GL_RGB,GL_UNSIGNED_SHORT_5_6_5, buffer);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
[moviePlayerDelegate bufferDone];
glBindRenderbuffer(GL_RENDERBUFFER, colorRenderbuffer);
[context presentRenderbuffer:GL_RENDERBUFFER];Thanks,