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  • Les autorisations surchargées par les plugins

    27 avril 2010, par

    Mediaspip core
    autoriser_auteur_modifier() afin que les visiteurs soient capables de modifier leurs informations sur la page d’auteurs

  • Publier sur MédiaSpip

    13 juin 2013

    Puis-je poster des contenus à partir d’une tablette Ipad ?
    Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir

  • HTML5 audio and video support

    13 avril 2011, par

    MediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
    The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
    For older browsers the Flowplayer flash fallback is used.
    MediaSPIP allows for media playback on major mobile platforms with the above (...)

Sur d’autres sites (9082)

  • How to animate video overlay pbg size with ffmpeg ?

    17 septembre 2021, par Nazarii Kahaniak

    I have a png overlay over a video and I am trying to add zoom animation after 10 seconds of the video, so that image takes the whole video size. I have tried to use zoompan for that but I it resized image instantly without any animation. How to smoothly change overlay size with ffmpeg ?

    


    inputs :

    


    '-i', cameraVideoPath,
'-i', overlayPath,


    


    command :

    


    nullsrc=size=$cameraVideoSize [base]; 
[0:v] setpts=PTS-STARTPTS, scale=$cameraVideoSize [p1];
[1:v] scale=640:300,setsar=1/1,zoompan=z='if(gte(in,250),min(pzoom+0.005,10),1)':d=1:s=1920x900,trim=duration=1[overlay];
[base][p1] overlay=shortest=1 [v1];
[v1][overlay]overlay=0:(H-h)


    


  • how to ignore or fix false 'unmet dependencies' error ?

    31 août 2014, par yy502
    OS: LMDE 201403

    I previously installed OpenShot (a video editing software), which depends on libmlt6, and libmlt6 depends on ffmpeg. The chain of dependencies auto-installed just fine.

    Today I compiled and installed the latest ffmpeg v2.3.3 and apt-get starts to complain :

    You might want to run 'apt-get -f install' to correct these:
    The following packages have unmet dependencies:
    libmlt6 : Depends: ffmpeg (>= 5:0.6.2~) but 2.3.3-1 is to be installed
    E: Unmet dependencies. Try 'apt-get -f install' with no packages (or specify a solution).

    Well, I’m sure my compiled version of ffmpeg is newer than whatever version libmlt6 requires, but the package manager does not seem to understand the new version number. How can I ignore or fix false ’unmet dependencies’ error, please ?

    Thanks for your time !

    Edit :

    Executing apt-get -f install would install the ffmpeg from repository to /usr/bin/ and uninstall/overwrite my compiled version of ffmpeg in /usr/local/bin/... not really the solution I’m after...

    Edit2 :

    the auto fix of apt-get will remove my compiled version of ffmpeg as prompted below :

    sudo apt-get install -f
    Reading package lists... Done
    Building dependency tree      
    Reading state information... Done
    Correcting dependencies... Done
    The following extra packages will be installed:
     ffmpeg
    Suggested packages:
     nvidia-libvdpau1
    The following packages will be upgraded:
     ffmpeg
    1 upgraded, 0 newly installed, 0 to remove and 2 not upgraded.
    Need to get 0 B/1,307 kB of archives.
    After this operation, 242 MB disk space will be freed.
    Do you want to continue? [Y/n] n
    Abort.
  • Chrome "stalling" when streaming mp3 file from nodejs windows only

    8 octobre 2015, par Alan Hollis

    We’ve got a really annoying bug when trying to send mp3 data. We’ve got the following set up.

    Web cam producing aac -> ffmpeg convert to adts -> send to nodejs server -> ffmpeg on server converts adts to mp3 -> mp3 then streamed to browser.

    This works *perfectly" on Linux ( chrome with HTML5 and flash, firefox flash only )

    However on windows the sound just "stalls", no matter what combination we use ( browser/html5/flash ). If however we shutdown the server the sound then immediately starts to play as we expect.

    For some reason on windows based machines it’s as if the sound is being buffered "waiting" for something but we don’t know what that is.

    Any help would be greatly appreciated.

    Relevant code in node

       res.setHeader('Connection', 'Transfer-Encoding');
       res.setHeader('Content-Type', 'audio/mpeg');
       res.setHeader('Transfer-Encoding', 'chunked');
       res.writeHeader('206');

       that.eventEmitter.on('soundData', function (data) {
           debug("Got sound data" + data.cameraId + " " + req.params.camera_id);
           if (req.params.camera_id == data.cameraId) {
               debug("Sending data direct to browser");
               res.write(data.sound);
           }
       });

    Code on browser

          soundManager.setup({
                               url: 'http://dashboard.agricamera.co.uk/themes/agricamv2/swf/soundmanager2.swf',
                               useHTML5Audio: false,
                               onready: function () {
                                   that.log("Sound manager is now ready")
                                   var mySound = soundManager.createSound({
                                       url: src,
                                       autoLoad: true,
                                       autoPlay: true,
                                       stream: true,
                                   });
                               }
                           });