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#3 The Safest Place
16 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
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#4 Emo Creates
15 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
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#2 Typewriter Dance
15 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
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#1 The Wires
11 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
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ED-ME-5 1-DVD
11 octobre 2011, par
Mis à jour : Octobre 2011
Langue : English
Type : Audio
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Revolution of Open-source and film making towards open film making
6 octobre 2011, par
Mis à jour : Juillet 2013
Langue : English
Type : Texte
Autres articles (56)
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MediaSPIP 0.1 Beta version
25 avril 2011, parMediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
The zip file provided here only contains the sources of MediaSPIP in its standalone version.
To get a working installation, you must manually install all-software dependencies on the server.
If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...) -
MediaSPIP version 0.1 Beta
16 avril 2011, parMediaSPIP 0.1 beta est la première version de MediaSPIP décrétée comme "utilisable".
Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
Pour avoir une installation fonctionnelle, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...) -
Amélioration de la version de base
13 septembre 2013Jolie sélection multiple
Le plugin Chosen permet d’améliorer l’ergonomie des champs de sélection multiple. Voir les deux images suivantes pour comparer.
Il suffit pour cela d’activer le plugin Chosen (Configuration générale du site > Gestion des plugins), puis de configurer le plugin (Les squelettes > Chosen) en activant l’utilisation de Chosen dans le site public et en spécifiant les éléments de formulaires à améliorer, par exemple select[multiple] pour les listes à sélection multiple (...)
Sur d’autres sites (7570)
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batch FOR loop with FFMPEG
27 décembre 2014, par user3604398I want to divide a .mp4 file into smaller .mp4 clips using ffmpeg.
This is the code without a loop :
ffmpeg -i source-file.mp4 -ss 0 -t 600 first-10-min.mp4
ffmpeg -i source-file.mp4 -ss 600 -t 600 second-10-min.mp4
ffmpeg -i source-file.mp4 -ss 1200 -t 600 third-10-min.mp4
...How do I make it into a loop in Microsoft DOS ? So far I have this :
for /r $i in (*.mp4) do "C:\Program Files\FFMPEG\bin\ffmpeg.exe" -i "C:\Users\Name\Videos\2014-12-27-0926-45.mp4" -ss 0 -t 600
Also someone said to put -codec copy in somewhere but I don’t know where.
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Stream video and commands on same connection or split connections ?
10 mai 2013, par bizzehdeeBackground
I am in the middle of writing a client/server app that i will install on every machine within my office (roughly 30 - 35 machines). I currently have the client connecting to the server and it has an ability to send mouse movement, mouse clicks, key strokes and execute certain commands. The next step is to stream back a video output of the screen, i am using the GDI method from Fastest method of screen capturing to capture the entire screen and will be using the x264 encoder to compress the frames and transmit them back to the client which will then decode and display the stream.
Question
is it best (by means of reducing lag, ensuring all commands are delivered as fast as possible and that streaming is as live as possible) that i transmit back along the same connection that i established for the commands, or, should i establish a separate connection on the same port, or on a different port to stream back the video ?
P.S.
i am aware that VNC, RD and other things such as TeamViewer already exist and already do this sort of thing, but none of these support all the requirements needed for what we need within this system.
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Live streaming : node-media-server + Dash.js configured for real-time low latency
7 juillet 2021, par MaorationWe're working on an app that enables live monitoring of your back yard.
Each client has a camera connected to the internet, streaming to our public node.js server.



I'm trying to use node-media-server to publish an MPEG-DASH (or HLS) stream to be available for our app clients, on different networks, bandwidths and resolutions around the world.



Our goal is to get as close as possible to live "real-time" so you can monitor what happens in your backyard instantly.



The technical flow already accomplished is :



- 

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ffmpeg process on our server processes the incoming camera stream (separate child process for each camera) and publishes the stream via RTSP on the local machine for node-media-server to use as an 'input' (we are also saving segmented files, generating thumbnails, etc.). the ffmpeg command responsible for that is :



-c:v libx264 -preset ultrafast -tune zerolatency -b:v 900k -f flv rtmp://127.0.0.1:1935/live/office
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node-media-server is running with what I found as the default configuration for 'live-streaming'



private NMS_CONFIG = {
server: {
 secret: 'thisisnotmyrealsecret',
},
rtmp_server: {
 rtmp: {
 port: 1935,
 chunk_size: 60000,
 gop_cache: false,
 ping: 60,
 ping_timeout: 30,
 },
 http: {
 port: 8888,
 mediaroot: './server/media',
 allow_origin: '*',
 },
 trans: {
 ffmpeg: '/usr/bin/ffmpeg',
 tasks: [
 {
 app: 'live',
 hls: true,
 hlsFlags: '[hls_time=2:hls_list_size=3:hls_flags=delete_segments]',
 dash: true,
 dashFlags: '[f=dash:window_size=3:extra_window_size=5]',
 },
 ],
 },
},




} ;
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As I understand it, out of the box NMS (node-media-server) publishes the input stream it gets in multiple output formats : flv, mpeg-dash, hls.
with all sorts of online players for these formats I'm able to access and the stream using the url on localhost. with mpeg-dash and hls I'm getting anything between 10-15 seconds of delay, and more.











My goal now is to implement a local client-side mpeg-dash player, using dash.js and configure it to be as close as possible to live.



my code for that is :







 
 
 
 
 
 <div>
 <video autoplay="" controls=""></video>
 </div>
 <code class="echappe-js"><script src="https://cdnjs.cloudflare.com/ajax/libs/dashjs/3.0.2/dash.all.min.js"></script>


<script>&#xD;&#xA; (function(){&#xD;&#xA; // var url = "https://dash.akamaized.net/envivio/EnvivioDash3/manifest.mpd";&#xD;&#xA; var url = "http://localhost:8888/live/office/index.mpd";&#xD;&#xA; var player = dashjs.MediaPlayer().create();&#xD;&#xA; &#xD;&#xA; &#xD;&#xA;&#xD;&#xA; // config&#xD;&#xA; targetLatency = 2.0; // Lowering this value will lower latency but may decrease the player&#x27;s ability to build a stable buffer.&#xD;&#xA; minDrift = 0.05; // Minimum latency deviation allowed before activating catch-up mechanism.&#xD;&#xA; catchupPlaybackRate = 0.5; // Maximum catch-up rate, as a percentage, for low latency live streams.&#xD;&#xA; stableBuffer = 2; // The time that the internal buffer target will be set to post startup/seeks (NOT top quality).&#xD;&#xA; bufferAtTopQuality = 2; // The time that the internal buffer target will be set to once playing the top quality.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA; player.updateSettings({&#xD;&#xA; &#x27;streaming&#x27;: {&#xD;&#xA; &#x27;liveDelay&#x27;: 2,&#xD;&#xA; &#x27;liveCatchUpMinDrift&#x27;: 0.05,&#xD;&#xA; &#x27;liveCatchUpPlaybackRate&#x27;: 0.5,&#xD;&#xA; &#x27;stableBufferTime&#x27;: 2,&#xD;&#xA; &#x27;bufferTimeAtTopQuality&#x27;: 2,&#xD;&#xA; &#x27;bufferTimeAtTopQualityLongForm&#x27;: 2,&#xD;&#xA; &#x27;bufferToKeep&#x27;: 2,&#xD;&#xA; &#x27;bufferAheadToKeep&#x27;: 2,&#xD;&#xA; &#x27;lowLatencyEnabled&#x27;: true,&#xD;&#xA; &#x27;fastSwitchEnabled&#x27;: true,&#xD;&#xA; &#x27;abr&#x27;: {&#xD;&#xA; &#x27;limitBitrateByPortal&#x27;: true&#xD;&#xA; },&#xD;&#xA; }&#xD;&#xA; });&#xD;&#xA;&#xD;&#xA; console.log(player.getSettings());&#xD;&#xA;&#xD;&#xA; setInterval(() => {&#xD;&#xA; console.log(&#x27;Live latency= &#x27;, player.getCurrentLiveLatency());&#xD;&#xA; console.log(&#x27;Buffer length= &#x27;, player.getBufferLength(&#x27;video&#x27;));&#xD;&#xA; }, 3000);&#xD;&#xA;&#xD;&#xA; player.initialize(document.querySelector("#videoPlayer"), url, true);&#xD;&#xA;&#xD;&#xA; })();&#xD;&#xA;&#xD;&#xA; </script>

 








with the online test video (https://dash.akamaized.net/envivio/EnvivioDash3/manifest.mpd) I see that the live latency value is close to 2 secs (but I have no way to actually confirm it. it's a video file streamed. in my office I have a camera so I can actually compare latency between real-life and the stream I get).
however when working locally with my NMS, it seems this value does not want to go below 20-25 seconds.



Am I doing something wrong ? any configuration on the player (client-side html) I'm forgetting ?
or is there a missing configuration I should add on the server side (NMS) ?


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