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  • Publier sur MédiaSpip

    13 juin 2013

    Puis-je poster des contenus à partir d’une tablette Ipad ?
    Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir

  • Keeping control of your media in your hands

    13 avril 2011, par

    The vocabulary used on this site and around MediaSPIP in general, aims to avoid reference to Web 2.0 and the companies that profit from media-sharing.
    While using MediaSPIP, you are invited to avoid using words like "Brand", "Cloud" and "Market".
    MediaSPIP is designed to facilitate the sharing of creative media online, while allowing authors to retain complete control of their work.
    MediaSPIP aims to be accessible to as many people as possible and development is based on expanding the (...)

  • HTML5 audio and video support

    13 avril 2011, par

    MediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
    The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
    For older browsers the Flowplayer flash fallback is used.
    MediaSPIP allows for media playback on major mobile platforms with the above (...)

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  • build : Allow generating dependencies as a side-effect of assembling

    13 octobre 2016, par Diego Biurrun
    build : Allow generating dependencies as a side-effect of assembling
    

    (Cherry-picked from libav commit 3c0efbd03349ae68d3a25a082222652a102e3fd4)

    Signed-off-by : James Almer <jamrial@gmail.com>

    • [DH] configure
    • [DH] ffbuild/common.mak
  • avutil/common : add av_rint64_clip

    1er novembre 2015, par Ganesh Ajjanagadde
    avutil/common : add av_rint64_clip
    

    The rationale for this function is reflected in the documentation for
    it, and is copied here :

    Clip a double value into the long long amin-amax range.
    This function is needed because conversion of floating point to integers when
    it does not fit in the integer’s representation does not necessarily saturate
    correctly (usually converted to a cvttsd2si on x86) which saturates numbers
    > INT64_MAX to INT64_MIN. The standard marks such conversions as undefined
    behavior, allowing this sort of mathematically bogus conversions. This provides
    a safe alternative that is slower obviously but assures safety and better
    mathematical behavior.
    API :
    @param a value to clip
    @param amin minimum value of the clip range
    @param amax maximum value of the clip range
    @return clipped value

    Note that a priori if one can guarantee from the calling side that the
    double is in range, it is safe to simply do an explicit/implicit cast,
    and that will be far faster. However, otherwise this function should be
    used.

    avutil minor version is bumped.

    Reviewed-by : Ronald S. Bultje <rsbultje@gmail.com>
    Signed-off-by : Ganesh Ajjanagadde <gajjanagadde@gmail.com>

    • [DH] libavutil/common.h
    • [DH] libavutil/version.h
  • Best way to record a HTML Canvas/WebGL animation server-side into a video ?

    14 décembre 2016, par Abhinav

    I have a set of animations which I can make in Canvas (fabric.js) or WebGL (three.js). I need to record them automatically, server-side, through a script and output a video file.

    The animations include :

    1. Pictures
    2. Videos (with audio)
    3. Other animations/effects

    I have researched a lot during last few months on this.

    Results
    1. User PhantomJS + FFMPEG
    Run HTML Canvas animations on headless browser(PhantomJS) and record with FFMPEG. Here the issue is PhantomJS supports neither WebGL nor Video element. http://phantomjs.org/supported-web-standards.html

    2. Use Websockets to send data back to server using DataURL
    Here again, we will need to run the animations on browser (which we can’t because we have to do everything on server).

    3. Use node-canvas
    This is a library by TJ Holowaychuk which allows rendering HTML Canvas on Node.js. But it has its own limitations plus I haven’t really explored this field much.
    (If someone could shed more light on this library)

    If anyone has done it before or can guide me somewhere useful.
    All we need to do is use some data to create animations and record it into a video, everything on server side.