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Rennes Emotion Map 2010-11
19 octobre 2011, par
Mis à jour : Juillet 2013
Langue : français
Type : Texte
Autres articles (102)
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MediaSPIP 0.1 Beta version
25 avril 2011, parMediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
The zip file provided here only contains the sources of MediaSPIP in its standalone version.
To get a working installation, you must manually install all-software dependencies on the server.
If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...) -
Qu’est ce qu’un éditorial
21 juin 2013, parEcrivez votre de point de vue dans un article. Celui-ci sera rangé dans une rubrique prévue à cet effet.
Un éditorial est un article de type texte uniquement. Il a pour objectif de ranger les points de vue dans une rubrique dédiée. Un seul éditorial est placé à la une en page d’accueil. Pour consulter les précédents, consultez la rubrique dédiée.
Vous pouvez personnaliser le formulaire de création d’un éditorial.
Formulaire de création d’un éditorial Dans le cas d’un document de type éditorial, les (...) -
HTML5 audio and video support
13 avril 2011, parMediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
For older browsers the Flowplayer flash fallback is used.
MediaSPIP allows for media playback on major mobile platforms with the above (...)
Sur d’autres sites (11257)
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C# Start Process on Mac - FFMPEG - Exit Code 1
3 février 2016, par Ben HaywardI am trying to start a process on Mac and Windows (using Unity) to run FFMPEG to convert a video to a .ogv video. My code is as follows :
string command = "ffmpeg -i '" + filepath + "' -codec:v libtheora -qscale:v 10 -codec:a libvorbis -qscale:a 10 -y '"+workingDir+"/ogv_Video/"+System.IO.Path.GetFileNameWithoutExtension(filepath)+".ogv'";
UnityEngine.Debug.Log("Command: "+command);
try{
System.Diagnostics.ProcessStartInfo startInfo = new System.Diagnostics.ProcessStartInfo (workingDir+"/..", command);
startInfo.CreateNoWindow = true;
startInfo.RedirectStandardOutput = true;
startInfo.RedirectStandardError = true;
startInfo.UseShellExecute = false;
startInfo.FileName =workingDir+"/ffmpeg";
//Process.Start (startInfo);
Process p = Process.Start(startInfo);
p.EnableRaisingEvents = true;
string strOutput = p.StandardOutput.ReadToEnd();
UnityEngine.Debug.Log ("Running..."+strOutput);
p.WaitForExit();
UnityEngine.Debug.Log ("Got here. "+strOutput);
int exitCode = p.ExitCode;
UnityEngine.Debug.Log ("Process exit code = "+exitCode);
}
catch(Exception e) {
UnityEngine.Debug.Log ("An error occurred");
UnityEngine.Debug.Log ("Error: "+e);
}The command executes and does not through any exception. However, it terminates instantly and prints Exit Code 1 which is "Catchall for general errors" -this seems not too helpful !
What am I doing wrong with my code, please ?
You’ll notice that my code prints out the command in full. If I copy that command and paste it into the terminal, it runs absolutely fine.
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configure.ac : Remove SPE detection code
7 juillet 2018, par Anton Blanchard -
I am trying understand ffmpeg's source code
2 novembre 2019, par Harsh SinhaI was thinking to edit ffmpeg’s source code but can’t understand where is rhe made or where is the end and start. Is there any way I can understand the folder structure ?