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#3 The Safest Place
16 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
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15 octobre 2011, par
Mis à jour : Février 2013
Langue : English
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#2 Typewriter Dance
15 octobre 2011, par
Mis à jour : Février 2013
Langue : English
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#1 The Wires
11 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
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ED-ME-5 1-DVD
11 octobre 2011, par
Mis à jour : Octobre 2011
Langue : English
Type : Audio
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Revolution of Open-source and film making towards open film making
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Mis à jour : Juillet 2013
Langue : English
Type : Texte
Autres articles (98)
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MediaSPIP 0.1 Beta version
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Supporting all media types
13 avril 2011, parUnlike most software and media-sharing platforms, MediaSPIP aims to manage as many different media types as possible. The following are just a few examples from an ever-expanding list of supported formats : images : png, gif, jpg, bmp and more audio : MP3, Ogg, Wav and more video : AVI, MP4, OGV, mpg, mov, wmv and more text, code and other data : OpenOffice, Microsoft Office (Word, PowerPoint, Excel), web (html, CSS), LaTeX, Google Earth and (...)
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HTML5 audio and video support
13 avril 2011, parMediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
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Sur d’autres sites (6190)
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Display FFMPEG decoded frame in a GLFW window
17 juin 2020, par InfectoI am implementing the client program of a game where the server sends encoded frames of the game to the client (via UDP), while the client decodes them (via FFMPEG) and displays them in a GLFW window. 
My program has two threads :



- 

- Thread 1 : renders the content of the uint8_t* variable
dataToRender
- Thread 2 : keeps obtaining frames from the server, decodes them and updates
dataToRender
accordingly







Thread 1 does the typical rendering of a GLFW window in a while-loop. I have already tried to display some dummy frame data (a completely red frame) and it worked :



while (!glfwWindowShouldClose(window)) {
 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
 ...

 glBindTexture(GL_TEXTURE_2D, tex_handle);
 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, window_width, window_height, 0, GL_RGB, GL_UNSIGNED_BYTE, dataToRender);
 ...
 glfwSwapBuffers(window);
}




Thread 2 is where I am having trouble. I am unable to properly store the decoded frame into my
dataToRender
variable. On top if it, the frame data is originally in YUV format and needs to be converted to RGB. I use FFMPEG'ssws_scale
for that, which also gives me abad dst image pointers
error output in the console. Here's the code snippet responsible for that part :


size_t data_size = frameBuffer.size(); // frameBuffer is a std::vector where I accumulate the frame data chunks
 uint8_t* data = frameBuffer.data(); // convert the vector to a pointer
 picture->format = AV_PIX_FMT_RGB24;
 av_frame_get_buffer(picture, 1);
 while (data_size > 0) {
 int ret = av_parser_parse2(parser, c, &pkt->data, &pkt->size,
 data, data_size, AV_NOPTS_VALUE, AV_NOPTS_VALUE, 0);
 if (ret < 0) {
 fprintf(stderr, "Error while parsing\n");
 exit(1);
 }
 data += ret;
 data_size -= ret;

 if (pkt->size) {
 swsContext = sws_getContext(
 c->width, c->height,
 AV_PIX_FMT_YUV420P, c->width, c->height,
 AV_PIX_FMT_RGB24, SWS_BILINEAR, NULL, NULL, NULL
 );
 uint8_t* rgb24[1] = { data };
 int rgb24_stride[1] = { 3 * c->width };
 sws_scale(swsContext, rgb24, rgb24_stride, 0, c->height, picture->data, picture->linesize);

 decode(c, picture, pkt, outname);
 // TODO: copy content of picture->data[0] to "dataToRender" maybe?
 }
 }




I have already tried doing another sws_scale to copy the content to
dataToRender
and I cannot get rid of thebad dst image pointers
error. Any advice or solution to the problem would be greatly appreciated as I have been stuck for days on this.

- Thread 1 : renders the content of the uint8_t* variable
-
mxf : Support AAC
12 août 2014, par Luca Barbato -
Add logo or watermark to Converted video using ffmpeg and PHP
27 mars 2022, par Medicare AdvisorsWe are converting videos to MP4 using FFMPEG.


We did a lot of research, however we cannot figure out how to add the company logo as a logo or a water mark to the converted video


PHP code


<?php 
$uploads_dir = 'original/';
$file_name = basename($_FILES['file']['name']);
$output_name = explode('.', $file_name)[0];
$uploaded_file = $uploads_dir . $file_name;
$convert_status = ['mp4' => 0, 'webm' => 0];

if(isset($_POST['submit'])) {
 if(move_uploaded_file($_FILES['file']['tmp_name'], $uploaded_file)) {
 // Make sure to get the correct path to ffmpeg
 // Run $ where ffmpeg to get the path
 $ffmpeg = '/bin/ffmpeg';
 
 // MP4
 $video_mp4 = $output_name . '.mp4';
 exec($ffmpeg . ' -i "' . $uploaded_file . '" -vcodec h264 -acodec libfdk_aac "./converted/' . $video_mp4 . '" -y 1>convert.txt 2>&1', $output, $convert_status['mp4']);

 // Debug
 // echo '<pre>' . print_r($output, 1) . ' </pre>';

 

 // Debug
 // echo '<pre>' . print_r($output, 1) . ' </pre>';
 }
}
?>



The logo we want to add is on : https://propeview.com/wp-content/uploads/2021/08/logo-whiteb.png